Sour
f7c1bebdbc
PCE: Fixed PSG channels in DDA mode not immediately updating output when a new output value was written
2024-12-16 20:41:20 +09:00
Sour
816e77e8a5
PCE: Fixed noise period when frequency register is set to 0x1F
...
Fixes noise issues in some games (Cyber Cross, Eternal City, Victory Run, etc.)
2024-09-05 17:03:51 +09:00
Sour
950c1d80c9
PCE: Added option to select between the original HuC6280 and the A revision of the PSG
...
HuC6280A (which has less popping) was (and still is) the default behavior
2024-06-01 12:49:39 +09:00
Sour
94927419d6
PCE: Fixed (?) frequency for noise
...
Matches what PCEHawk and Mednafen sound like
2023-11-01 22:39:31 +09:00
Sour
1235fb22ea
PCE: Fixed PSG emulation issues
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-Noise timer was affecting the frequency for channels 5 & 6 by mistake
-Fixed output changes being associated with the wrong timestamp
Fixes sound issues in Aoi Blink, Aldynes, Cross Wiber (and most likely more)
2023-02-17 23:35:14 -05:00
Sour
152abf690b
Rename stdafx.h to pch.h
2022-09-08 21:29:52 -04:00
Sour
f2a5fc2ae4
PCE: Re-implemented noise channels using LFSR based on existing documentation
2022-09-02 23:16:11 -04:00
Sour
05180385ab
PCE: Implemented save states
2022-07-20 18:49:25 -04:00
Sour
284c4f959c
PCE: Added LFO support
2022-05-18 21:06:01 -04:00
Sour
1b805983b7
Fixed audio being muted when amplitude was set to $1F
2022-04-17 18:35:32 -04:00
Sour
8d55f9c2cd
Implement PSG, fixed VDC timing to be 1365 master clocks per scanline
2022-04-12 00:38:41 -04:00