Commit graph

3354 commits

Author SHA1 Message Date
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69e452492f Debugger: Fixed event viewer issues (SNES dma info shown in NES events, event viewer not showing events after changing game) 2022-01-23 23:18:29 -05:00
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b5b2dbc9d5 NES: Added support for mapper 7 & 71 2022-01-23 23:17:24 -05:00
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916492d3ea Debugger: NES - Add missing IRQ/NMI events 2022-01-23 23:17:02 -05:00
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b2dc6d2de4 Debugger: Show target oam/vram write addresses for NES event viewer 2022-01-23 22:42:04 -05:00
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a99ff82c88 Video: Prevent window resize when switching between normal and high res modes on SNES 2022-01-23 20:33:50 -05:00
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4923768e34 Debugger: Tilemap viewer work (display more info, hide options/tabs based on state/console), fixed grid size for large tiles for the SNES 2022-01-23 18:42:58 -05:00
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30000116e4 Fixed deadlocks when switching games with dev tools opened 2022-01-23 18:34:18 -05:00
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ea5505c53f Audio: Implement mute/reduce volume in background 2022-01-23 12:38:40 -05:00
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3615ef0eb1 Core: Enabled warning level 4, fixed/disabled warnings 2022-01-23 12:36:35 -05:00
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76af4a9824 Fixed console not being destructed (mem leak) 2022-01-23 00:58:07 -05:00
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e35160a734 UI: Implemented loading from zip/7z files 2022-01-22 23:06:17 -05:00
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c9995d390a NES: Fixed crash when loading game when ignore sprite limit option is turned on (uninit memory) 2022-01-22 23:01:52 -05:00
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4474c0a882 Fixed crash when attempting to load an invalid rom file 2022-01-22 23:01:09 -05:00
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c11534e199 Video: Fixed overscan behavior for NES and fixed rare crash when changing overscan while game is running 2022-01-22 16:36:04 -05:00
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69f0e5ff4f HUD: Rework hud to be separate from the console's output (and not saved in videos) 2022-01-22 16:16:38 -05:00
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c7b2bb51e3 Debugger: Fixed script window crash/missing actions 2022-01-22 15:39:28 -05:00
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9e40de9f4a UI: Added pause/resume menu item 2022-01-22 13:50:26 -05:00
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db46d43267 UI: Fixed audio device dropdown always being blank 2022-01-22 13:09:59 -05:00
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7c25bbf4b4 Refactoring: NES - removed old debugger functions 2022-01-22 12:23:09 -05:00
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dffbd4921a Refactoring: Renamed SnesMemoryType 2022-01-22 12:16:10 -05:00
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0b228f5951 Refactoring: Added Snes prefix to files/classes 2022-01-22 11:55:17 -05:00
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2b1a82c174 NES: Fixed APU frame counter state not being saved/restored 2022-01-22 11:09:54 -05:00
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452df7f262 Fixed crash when closing emulator (need to release the emulator instance last) 2022-01-22 10:59:55 -05:00
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b7e4b2b78a Debugger: Fixed crashes when closing last debugger window 2022-01-22 10:59:21 -05:00
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5a48373781 Core: Refactoring - removed GetFrameDelay, GetFps contains the same info 2022-01-22 10:33:39 -05:00
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c085b0973a Debugger: NES - Fixed v/t/flags getting corrupted by debugger because of incorrect code/max values 2022-01-21 22:43:39 -05:00
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0575278e60 Debugger: Fixed debugger window not updating correctly with the break on open option 2022-01-21 22:40:21 -05:00
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5e5b6ea295 Debugger: Fixed deadlock on power cycle 2022-01-21 22:39:41 -05:00
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8f3f14d323 Fixed more issues with debugger when reloading games, etc. 2022-01-21 21:25:59 -05:00
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972fc6a18b Fixed deadlock when switching game while paused 2022-01-21 21:25:53 -05:00
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0d78c064f3 Core: Reduce shared_ptr usage, refactor netplay code to remove static instances 2022-01-21 21:25:33 -05:00
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4244928bd8 Debugger: Save/load CDL files when starting/stopping the debugger 2022-01-18 22:49:27 -05:00
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2b4f72466c Debugger: Don't load workspace if no debugger windows are opened 2022-01-18 22:47:06 -05:00
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7c232bbb71 Debugger: Prevent deadlock that occurred during the GameLoaded event when the GameLoaded event triggered a debugger call that used DebugBreakHelper (which locked up because the emulation did not count as paused) 2022-01-18 22:46:45 -05:00
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4d824189d2 Debugger: Prevent debugger calls while debugger is being stopped (fixes deadlock) 2022-01-18 22:15:11 -05:00
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66ec24cea7 Debugger: Update debugger window to use new cpu type when changing console instead of closing it 2022-01-18 22:08:46 -05:00
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02df765526 Debugger: Refactor notification processing 2022-01-18 21:54:02 -05:00
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fcb3d13299 Debugger: Save/load breakpoints/labels/watch for each game + refactoring + bug fixes 2022-01-18 21:21:00 -05:00
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854cce4362 Debugger: Support for switching roms/console type while tools are opened
+ Close all tools when game stopped
+ Misc. performance fixes
+ UI code refactoring
+ Load/save position for all tools
2022-01-17 21:05:06 -05:00
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09b96ffb49 Debugger: UI improvements/fixes for breakpoint/label edit windows/lists 2022-01-16 11:24:51 -05:00
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66aa80815b UI: Fixed tab order issues 2022-01-15 23:08:11 -05:00
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3b341b284f Debugger: NES - Linked P flags value to checkboxes 2022-01-15 19:11:16 -05:00
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b92fa6ee47 Debugger: Improved hex data bindings 2022-01-15 18:57:17 -05:00
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2922b1ccfe Debugger: Refactor NES state updates and improved UI 2022-01-15 18:09:26 -05:00
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6146019f6d Debugger: Allow changing NES state (wip) 2022-01-15 12:13:24 -05:00
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48c08bd638 NES: Increment PC every cycle when fetching a 2-byte operand 2022-01-13 21:23:34 -05:00
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eb80df47e7 Debugger: Improved status display for NES, refactor debugger window code 2022-01-13 21:14:08 -05:00
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065713e189 Debugger: Added source view tab when DBG file is loaded 2022-01-12 22:26:26 -05:00
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4b3e425e77 Debugger: Performance fixes for DBG import 2022-01-11 20:47:08 -05:00
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910ba3c589 Debugger: DBG file support (WIP) 2022-01-10 20:50:57 -05:00