Commit graph

13 commits

Author SHA1 Message Date
Sour
94d88ecbe2 Linux: Slow down audio playback when emulation speed is set to less than 100% 2024-12-03 21:30:31 +09:00
Sour
c13f6aef2e Audio: Clear audio buffer when a new game is loaded while the emulator is paused
The last bit of audio from the previous game was playing at the start of the new game in this scenario
2023-03-21 19:57:43 -04:00
Sour
d7a8de8208 Removed unnecessary stdafx.h files 2022-09-08 21:15:56 -04:00
Sour
0d78c064f3 Core: Reduce shared_ptr usage, refactor netplay code to remove static instances 2022-01-21 21:25:33 -05:00
Sour
ff825fc4de Tilemap viewer 2021-06-22 20:12:37 -04:00
Sour
e27e511558 File reorganization 2021-04-09 21:45:04 -04:00
Sour
3df59582fc WIP - create Emulator class, major refactoring 2021-04-03 20:40:48 -04:00
Sour
4aca501ab8 Fixed crash when exiting 2019-03-31 15:15:25 -04:00
Sour
2893664d0f UI: Added audio options (sample rate, volume, latency, equalizer) 2019-03-10 17:56:54 -04:00
Sour
66cc7847fb Fixed project issues (DLL was not included in .exe)
+ Prevent crash when SPC bios is not found
2019-02-24 12:54:14 -05:00
Sour
a71de2a7bf SPC: Run SPC 1 frame per frame, rather than 60 frames per frame.
+ Fixed warnings in SPC code in 64-bit mode
2019-02-21 16:49:19 -05:00
Sour
bdc57286e7 SPC: Integrate blargg's SPC emulation library
Sound still doesn't work, however.
2019-02-16 11:23:01 -05:00
Sour
b54efba8dc Add back some of the excluded projects 2019-02-13 14:10:36 -05:00