Sour
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94d88ecbe2
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Linux: Slow down audio playback when emulation speed is set to less than 100%
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2024-12-03 21:30:31 +09:00 |
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Sour
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c13f6aef2e
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Audio: Clear audio buffer when a new game is loaded while the emulator is paused
The last bit of audio from the previous game was playing at the start of the new game in this scenario
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2023-03-21 19:57:43 -04:00 |
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Sour
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d7a8de8208
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Removed unnecessary stdafx.h files
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2022-09-08 21:15:56 -04:00 |
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Sour
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0d78c064f3
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Core: Reduce shared_ptr usage, refactor netplay code to remove static instances
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2022-01-21 21:25:33 -05:00 |
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Sour
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ff825fc4de
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Tilemap viewer
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2021-06-22 20:12:37 -04:00 |
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Sour
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e27e511558
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File reorganization
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2021-04-09 21:45:04 -04:00 |
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Sour
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3df59582fc
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WIP - create Emulator class, major refactoring
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2021-04-03 20:40:48 -04:00 |
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Sour
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4aca501ab8
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Fixed crash when exiting
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2019-03-31 15:15:25 -04:00 |
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Sour
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2893664d0f
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UI: Added audio options (sample rate, volume, latency, equalizer)
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2019-03-10 17:56:54 -04:00 |
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Sour
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66cc7847fb
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Fixed project issues (DLL was not included in .exe)
+ Prevent crash when SPC bios is not found
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2019-02-24 12:54:14 -05:00 |
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Sour
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a71de2a7bf
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SPC: Run SPC 1 frame per frame, rather than 60 frames per frame.
+ Fixed warnings in SPC code in 64-bit mode
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2019-02-21 16:49:19 -05:00 |
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Sour
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bdc57286e7
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SPC: Integrate blargg's SPC emulation library
Sound still doesn't work, however.
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2019-02-16 11:23:01 -05:00 |
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Sour
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b54efba8dc
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Add back some of the excluded projects
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2019-02-13 14:10:36 -05:00 |
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