mirror of
https://github.com/SourMesen/Mesen2.git
synced 2024-06-22 22:22:51 -04:00
Removed unnecessary stdafx.h files
This commit is contained in:
parent
1ea583192b
commit
d7a8de8208
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@ -338,7 +338,6 @@
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<ClInclude Include="Debugger\BaseTraceLogger.h" />
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<ClInclude Include="Debugger\DebuggerFeatures.h" />
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<ClInclude Include="Debugger\ITraceLogger.h" />
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<ClInclude Include="Debugger\stdafx.h" />
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<ClInclude Include="Debugger\TraceLogFileSaver.h" />
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<ClInclude Include="Gameboy\Carts\GbsCart.h" />
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<ClInclude Include="Gameboy\Debugger\DummyGbCpu.h" />
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@ -423,24 +422,18 @@
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<ClInclude Include="NES\NesConstants.h" />
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<ClInclude Include="NES\NesNtscFilter.h" />
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<ClInclude Include="NES\NsfPpu.h" />
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<ClInclude Include="Netplay\stdafx.h" />
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<ClInclude Include="Shared\Audio\AudioPlayerTypes.h" />
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<ClInclude Include="Shared\Audio\stdafx.h" />
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<ClInclude Include="Shared\BaseControlManager.h" />
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<ClInclude Include="Shared\BaseState.h" />
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<ClInclude Include="Gameboy\GbControlManager.h" />
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<ClInclude Include="Gameboy\stdafx.h" />
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<ClInclude Include="Shared\ControllerHub.h" />
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<ClInclude Include="Shared\Interfaces\IAudioProvider.h" />
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<ClInclude Include="Shared\Interfaces\IBattery.h" />
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<ClInclude Include="MemoryOperationType.h" />
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<ClInclude Include="Shared\Interfaces\ITapeRecorder.h" />
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<ClInclude Include="Shared\Interfaces\stdafx.h" />
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<ClInclude Include="Shared\KeyDefinitions.h" />
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<ClInclude Include="Shared\Movies\stdafx.h" />
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<ClInclude Include="Shared\RenderedFrame.h" />
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<ClInclude Include="Shared\RomInfo.h" />
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<ClInclude Include="Shared\stdafx.h" />
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<ClInclude Include="NES\NesDefaultVideoFilter.h" />
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<ClInclude Include="NES\APU\ApuEnvelope.h" />
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<ClInclude Include="NES\APU\ApuFrameCounter.h" />
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@ -468,12 +461,10 @@
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<ClInclude Include="NES\RomData.h" />
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<ClInclude Include="NES\APU\SquareChannel.h" />
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<ClInclude Include="NES\Input\NesController.h" />
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<ClInclude Include="NES\stdafx.h" />
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<ClInclude Include="NES\APU\TriangleChannel.h" />
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<ClInclude Include="Shared\TimingInfo.h" />
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<ClInclude Include="Shared\Video\RotateFilter.h" />
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<ClInclude Include="Shared\Video\ScanlineFilter.h" />
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<ClInclude Include="Shared\Video\stdafx.h" />
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<ClInclude Include="Shared\Video\SystemHud.h" />
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<ClInclude Include="SNES\Debugger\SnesCodeDataLogger.h" />
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<ClInclude Include="SNES\AluMulDiv.h" />
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@ -673,7 +664,6 @@
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<ClInclude Include="SNES\SpcFileData.h" />
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<ClInclude Include="SNES\SpcTimer.h" />
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<ClInclude Include="SNES\SpcTypes.h" />
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<ClInclude Include="SNES\stdafx.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="SNES\Coprocessors\SGB\SuperGameboy.h" />
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<ClInclude Include="SNES\Input\SuperScope.h" />
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@ -168,9 +168,6 @@
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<ClInclude Include="Debugger\ScriptManager.h">
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<Filter>Debugger</Filter>
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</ClInclude>
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<ClInclude Include="Debugger\stdafx.h">
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<Filter>Debugger</Filter>
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</ClInclude>
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<ClInclude Include="Debugger\TraceLogFileSaver.h">
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<Filter>Debugger</Filter>
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</ClInclude>
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@ -264,9 +261,6 @@
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<ClInclude Include="Gameboy\GbWaveChannel.h">
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<Filter>Gameboy</Filter>
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</ClInclude>
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<ClInclude Include="Gameboy\stdafx.h">
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<Filter>Gameboy</Filter>
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</ClInclude>
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<ClCompile Include="NES\BaseMapper.cpp">
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<Filter>NES</Filter>
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</ClCompile>
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@ -369,9 +363,6 @@
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<ClInclude Include="NES\RomData.h">
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<Filter>NES</Filter>
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</ClInclude>
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<ClInclude Include="NES\stdafx.h">
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<Filter>NES</Filter>
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</ClInclude>
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<ClInclude Include="Netplay\ClientConnectionData.h">
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<Filter>Netplay</Filter>
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</ClInclude>
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@ -438,9 +429,6 @@
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<ClInclude Include="Netplay\ServerInformationMessage.h">
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<Filter>Netplay</Filter>
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</ClInclude>
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<ClInclude Include="Netplay\stdafx.h">
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<Filter>Netplay</Filter>
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</ClInclude>
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<ClCompile Include="Shared\BaseControlDevice.cpp">
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<Filter>Shared</Filter>
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</ClCompile>
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@ -561,9 +549,6 @@
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<ClInclude Include="Shared\ShortcutKeyHandler.h">
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<Filter>Shared</Filter>
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</ClInclude>
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<ClInclude Include="Shared\stdafx.h">
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<Filter>Shared</Filter>
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</ClInclude>
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<ClInclude Include="Shared\SystemActionManager.h">
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<Filter>Shared</Filter>
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</ClInclude>
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@ -702,9 +687,6 @@
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<ClInclude Include="SNES\SpcTypes.h">
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<Filter>SNES</Filter>
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</ClInclude>
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<ClInclude Include="SNES\stdafx.h">
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<Filter>SNES</Filter>
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</ClInclude>
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<ClInclude Include="Gameboy\Carts\GbCart.h">
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<Filter>Gameboy\Carts</Filter>
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</ClInclude>
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@ -1038,9 +1020,6 @@
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<ClInclude Include="Shared\Audio\SoundResampler.h">
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<Filter>Shared\Audio</Filter>
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</ClInclude>
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<ClInclude Include="Shared\Audio\stdafx.h">
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<Filter>Shared\Audio</Filter>
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</ClInclude>
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<ClCompile Include="Shared\Audio\WaveRecorder.cpp">
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<Filter>Shared\Audio</Filter>
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</ClCompile>
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@ -1077,9 +1056,6 @@
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<ClInclude Include="Shared\Interfaces\IRenderingDevice.h">
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<Filter>Shared\Interfaces</Filter>
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</ClInclude>
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<ClInclude Include="Shared\Interfaces\stdafx.h">
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<Filter>Shared\Interfaces</Filter>
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</ClInclude>
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<ClCompile Include="Shared\Movies\MesenMovie.cpp">
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<Filter>Shared\Movies</Filter>
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</ClCompile>
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@ -1101,9 +1077,6 @@
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<ClInclude Include="Shared\Movies\MovieTypes.h">
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<Filter>Shared\Movies</Filter>
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</ClInclude>
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<ClInclude Include="Shared\Movies\stdafx.h">
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<Filter>Shared\Movies</Filter>
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</ClInclude>
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<ClCompile Include="Shared\Video\BaseRenderer.cpp">
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<Filter>Shared\Video</Filter>
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</ClCompile>
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@ -1155,9 +1128,6 @@
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<ClInclude Include="Shared\Video\ScaleFilter.h">
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<Filter>Shared\Video</Filter>
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</ClInclude>
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<ClInclude Include="Shared\Video\stdafx.h">
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<Filter>Shared\Video</Filter>
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</ClInclude>
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<ClCompile Include="Shared\Video\SystemHud.cpp">
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<Filter>Shared\Video</Filter>
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</ClCompile>
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@ -1,2 +0,0 @@
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#pragma once
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#include "../stdafx.h"
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@ -1,2 +0,0 @@
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#include "../stdafx.h"
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@ -1 +0,0 @@
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#include "../stdafx.h"
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@ -1,2 +0,0 @@
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#include "../stdafx.h"
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@ -1 +0,0 @@
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#include "../stdafx.h"
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@ -1,2 +0,0 @@
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#pragma once
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#include "../../stdafx.h"
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@ -1,2 +0,0 @@
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#pragma once
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#include "../../stdafx.h"
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@ -1,2 +0,0 @@
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#pragma once
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#include "../../stdafx.h"
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@ -1,2 +0,0 @@
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#pragma once
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#include "../../stdafx.h"
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@ -1,2 +0,0 @@
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#pragma once
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#include "../stdafx.h"
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@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "Common.h"
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#include "Core/Shared/Emulator.h"
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#include "Core/Shared/Interfaces/IAudioDevice.h"
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#include "Core/Shared/BaseControlManager.h"
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@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "Common.h"
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#include "Core/Shared/Emulator.h"
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#include "Core/Debugger/Debugger.h"
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#include "Core/Debugger/MemoryDumper.h"
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@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "Common.h"
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#include "Core/Shared/Emulator.h"
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#include "Core/Shared/EmuSettings.h"
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#include "Core/Shared/Video/VideoDecoder.h"
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@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "Common.h"
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#include "Core/Shared/Emulator.h"
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#include "Core/Shared/EmuSettings.h"
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#include "Core/Shared/RewindManager.h"
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@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "Common.h"
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#include "Core/Shared/Emulator.h"
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#include "Core/Shared/BaseControlManager.h"
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#include "Core/Shared/KeyManager.h"
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@ -102,7 +102,7 @@
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;INTEROPDLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -125,7 +125,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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@ -150,7 +150,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='PGO Profile|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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@ -176,7 +176,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='PGO Optimize|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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@ -201,7 +201,7 @@
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<ItemGroup>
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<ClInclude Include="InteropNotificationListeners.h" />
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<ClInclude Include="InteropNotificationListener.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="Common.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="ConfigApiWrapper.cpp" />
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@ -211,12 +211,6 @@
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<ClCompile Include="InputApiWrapper.cpp" />
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<ClCompile Include="NetplayApiWrapper.cpp" />
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<ClCompile Include="RecordApiWrapper.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='PGO Profile|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='PGO Optimize|x64'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="TestApiWrapper.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@ -11,7 +11,7 @@
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="stdafx.h">
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<ClInclude Include="Common.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="InteropNotificationListener.h">
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@ -22,9 +22,6 @@
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="stdafx.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DebugApiWrapper.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "Common.h"
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#include "Core/Shared/Emulator.h"
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#include "Core/Shared/EmuSettings.h"
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#include "Core/Netplay/ClientConnectionData.h"
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@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "Common.h"
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#include "Core/Shared/Emulator.h"
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#include "Core/Shared/Video/VideoRenderer.h"
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#include "Core/Shared/Audio/SoundMixer.h"
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@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "Common.h"
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#include "Core/Shared/RecordedRomTest.h"
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#include "Core/Shared/Emulator.h"
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@ -1,8 +0,0 @@
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// stdafx.cpp : source file that includes just the standard includes
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// InteropDLL.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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@ -1,8 +1,3 @@
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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#include <SDKDDKVer.h>
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#include "stdafx.h"
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#include "Common.h"
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#define DIRECTINPUT_VERSION 0x0800
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#include <thread>
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#pragma once
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#include "stdafx.h"
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#include "Common.h"
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#include <dinput.h>
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#include "../Utilities/SimpleLock.h"
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#include "stdafx.h"
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#include "common.h"
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#include "BufferHelpers.h"
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#include "PlatformHelpers.h"
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#include "stdafx.h"
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#include "common.h"
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#include "CommonStates.h"
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#include "DemandCreate.h"
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#include "stdafx.h"
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#include "common.h"
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#include "SpriteBatch.h"
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#include "stdafx.h"
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#include "common.h"
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#include "VertexTypes.h"
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@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "Common.h"
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#include "Renderer.h"
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#include "DirectXTK/SpriteBatch.h"
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#include "Core/Shared/Emulator.h"
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@ -1,6 +1,6 @@
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#pragma once
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#include "stdafx.h"
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#include "Common.h"
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#include "Core/Shared/Interfaces/IRenderingDevice.h"
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#include "Core/Shared/Interfaces/IMessageManager.h"
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#include "Utilities/FolderUtilities.h"
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@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "Common.h"
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#include "SoundManager.h"
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#include "Core/Shared/Audio/SoundMixer.h"
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#include "Core/Shared/Emulator.h"
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#pragma once
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#include "stdafx.h"
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#include "Common.h"
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#include "Core/Shared/Audio/BaseSoundManager.h"
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class Emulator;
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
|
@ -131,7 +131,7 @@
|
|||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='PGO Profile|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
|
@ -150,7 +150,7 @@
|
|||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='PGO Optimize|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
|
@ -182,7 +182,7 @@
|
|||
<ClInclude Include="WindowsKeyManager.h" />
|
||||
<ClInclude Include="Renderer.h" />
|
||||
<ClInclude Include="SoundManager.h" />
|
||||
<ClInclude Include="stdafx.h" />
|
||||
<ClInclude Include="Common.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="DirectInputManager.cpp" />
|
||||
|
@ -196,12 +196,6 @@
|
|||
</ClCompile>
|
||||
<ClCompile Include="Renderer.cpp" />
|
||||
<ClCompile Include="SoundManager.cpp" />
|
||||
<ClCompile Include="stdafx.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='PGO Profile|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='PGO Optimize|x64'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="DirectXTK\SpriteEffect_SpritePixelShader.inc" />
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="stdafx.h">
|
||||
<ClInclude Include="Common.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Renderer.h">
|
||||
|
@ -61,9 +61,6 @@
|
|||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="stdafx.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Renderer.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "stdafx.h"
|
||||
#include "Common.h"
|
||||
#include "WindowsKeyManager.h"
|
||||
#include "Shared/KeyDefinitions.h"
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Common.h"
|
||||
#include "Core/Shared/Interfaces/IKeyManager.h"
|
||||
#include "Utilities/Timer.h"
|
||||
#include "Utilities/AutoResetEvent.h"
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "stdafx.h"
|
||||
#include "Common.h"
|
||||
#include "XInputManager.h"
|
||||
#include "Core/Shared/Emulator.h"
|
||||
#include "Core/Shared/EmuSettings.h"
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Common.h"
|
||||
#include <Xinput.h>
|
||||
|
||||
class Emulator;
|
||||
|
|
|
@ -1,8 +0,0 @@
|
|||
// stdafx.cpp : source file that includes just the standard includes
|
||||
// Windows.pch will be the pre-compiled header
|
||||
// stdafx.obj will contain the pre-compiled type information
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
// TODO: reference any additional headers you need in STDAFX.H
|
||||
// and not in this file
|
Loading…
Reference in a new issue