Commit graph

17 commits

Author SHA1 Message Date
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919e14faf6 UI: Fixed fade in/out effect on HUD messages 2024-11-20 20:00:35 +09:00
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7a2e410883 Debugger: PCE - Fixed crashes with Lua tutorial script due to the way overscan/resolution is handled for the PCE 2024-01-05 14:28:44 +09:00
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af2afc4cf7 Reduced CPU usage for HUDs and when paused 2023-10-14 22:15:27 +09:00
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6f99de0135 AVI: Added options to record system/input HUDs in AVIs 2023-02-15 00:28:39 -05:00
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e6b4d23f70 Rename TODOs that need to be fixed/checked before release to TODOv2 2023-01-05 14:07:08 +09:00
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152abf690b Rename stdafx.h to pch.h 2022-09-08 21:29:52 -04:00
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240e045f99 Debugger: Lua - Added selectDrawSurface API (+ Linux compilation fixes) 2022-08-02 23:25:41 -04:00
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63622f0f93 Debugger: Lua - Fixed issues with get/setScreenBuffer 2022-07-30 19:56:43 -04:00
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c6e527cded Debugger: Lua - getScreenBuffer/setScreenBuffer, getInput/setInput implementations + other fixes/refactoring 2022-07-30 15:39:07 -04:00
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aa6a9699fb UI: Added global input options (deadzone, display inputs on screen, etc.) 2022-03-04 22:08:29 -05:00
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69f0e5ff4f HUD: Rework hud to be separate from the console's output (and not saved in videos) 2022-01-22 16:16:38 -05:00
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af07029af6 Fix HUD consistency issues vs scale/filters + fix nes overscan 2021-05-10 22:14:55 -04:00
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3e90df5ef4 WIP HD packs 2021-05-09 23:14:30 -04:00
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ffad810480 WIP - HUD rework, partial utf8 support, remove directx tk libs, replace with stripped down DXTK for sprite batch only 2021-05-05 19:16:35 -04:00
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f95c97a579 Audio player UI 2021-05-02 14:39:18 -04:00
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8c1c469250 Audio player freq visualization 2021-05-01 19:20:42 -04:00
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e27e511558 File reorganization 2021-04-09 21:45:04 -04:00
Renamed from Core/DrawCommand.h (Browse further)