Commit graph

11 commits

Author SHA1 Message Date
Sour
627cba68bc UI: Fixed display of zapper/etc. when using the "fixed" hud size 2023-02-24 21:00:19 -05:00
Sour
152abf690b Rename stdafx.h to pch.h 2022-09-08 21:29:52 -04:00
Sour
ac16a14297 Fixed crash on power off when input controllers were displayed in the HUD + refactor GetControlManager to improve thread safety 2022-08-25 22:22:16 -04:00
Sour
077e8db3d7 Fixed some minor TODOs 2022-07-26 00:29:02 -04:00
Sour
e3c0ab88a4 Fixed exception when switching from one console type to another
The UI is tried to draw controllers based on the old console's controller data, but the new console was loaded (and the control manager threw an exception when an incompatible controller was attached)
2022-03-19 16:18:26 -04:00
Sour
a31eb671ac Input: Support for barcode readers and tape recorders (NES) 2022-03-15 22:39:30 -04:00
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ff331362be Input: Implemented mouse-based input devices (Windows only) 2022-03-12 19:03:17 -05:00
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1f222fd300 NES/SNES: Allow more flexibility when configuring inputs (2x multitap, etc.) 2022-03-11 23:51:42 -05:00
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9179f04aa3 Input: Fixed controllers not being hidden properly based on config + refactoring 2022-03-05 10:50:22 -05:00
Sour
aa6a9699fb UI: Added global input options (deadzone, display inputs on screen, etc.) 2022-03-04 22:08:29 -05:00
Sour
e27e511558 File reorganization 2021-04-09 21:45:04 -04:00
Renamed from Core/InputHud.cpp (Browse further)