Commit graph

19 commits

Author SHA1 Message Date
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0ff5a8220a GSU: Fixed swapped OP names in code/disassembly (BGE/BLT) 2022-10-26 18:00:39 -04:00
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ccc59e4bea Debugger: GSU - Fixed BCV -> BVC typo 2022-10-01 19:56:32 -04:00
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1df7d9aeac Debugger: Added freeze address option in memory viewer 2022-09-25 19:56:02 -04:00
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c4b6312c0a Refactoring - Added missing folder names in includes 2022-09-08 22:04:18 -04:00
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7108bdde36 Refactoring - Moved some leftover files out of the root folder 2022-09-08 21:48:49 -04:00
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152abf690b Rename stdafx.h to pch.h 2022-09-08 21:29:52 -04:00
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0de17a6df1 Debugger: MemoryType::Register refactoring 2022-08-29 20:29:12 -04:00
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623892d6c3 Fixed ram init logic to ensure the correct config option is used when loading a game 2022-07-25 22:04:44 -04:00
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c7b17d8c87 SNES: Fixed GSU overclock settings to ensure the clock multiplier is always a multiple of 100 2022-07-22 13:39:07 -04:00
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b456170551 Save states: Serializer rework/rewrite 2022-07-20 00:40:32 -04:00
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a32dfa6061 Debugger: Prevent GSU debugger from disassembling instruction after STOP 2022-07-04 20:32:31 -04:00
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1583ba963e Debugger: Improved disassembly for GSU, allow moving program counter 2022-07-04 19:34:35 -04:00
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571bdef0fe Debugger: GSU debugger refactoring/fixes 2022-02-20 17:01:42 -05:00
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dffbd4921a Refactoring: Renamed SnesMemoryType 2022-01-22 12:16:10 -05:00
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0b228f5951 Refactoring: Added Snes prefix to files/classes 2022-01-22 11:55:17 -05:00
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0d78c064f3 Core: Reduce shared_ptr usage, refactor netplay code to remove static instances 2022-01-21 21:25:33 -05:00
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12bf5c5e1b NES/GB/SNES config, audio filters 2021-04-11 18:50:31 -04:00
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e27e511558 File reorganization 2021-04-09 21:45:04 -04:00
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a435b0d29a Reorganize code (SNES) 2021-04-09 18:47:33 -04:00