Sour
4ce300877d
PCE: Fixed memory mappings for save ram
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Save ram is not mirrored across the entire 8kb, can only be accessed in the first 2kb
This fixes Death Bringer corrupting save ram when trying to start a new game
2025-02-01 18:01:15 +09:00
Sour
e52fa70944
Debugger: Source View - Improve active row behavior when multiple mirrors exist
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+ Automatically move to current address when clicking on the source view tab (so that the active row is shown after manually loading a symbol file, etc.)
2024-12-07 20:00:24 +09:00
Sour
2aa9cc5908
PCE: Fixed save ram size (2kb instead of 8kb)
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+ only create .sav file if game actually writes to save ram
2024-09-20 21:53:36 +09:00
Sour
094d433709
PCE: Fixed regression that caused incorrect audio in Order of the Griffon
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Timer IRQ appears to behave slightly differently from VDC IRQs, the previous fix for Jackie Chan+Final Soldier broke Order of the Griffon. This fix allows all 3 games to work properly.
2023-08-07 23:20:28 +09:00
Sour
01c65c3549
PCE: Fixed shaking in Final Soldier & Jackie Chan
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Both games do CLI followed by LDA $0000 in their IRQ handler. The old logic would prevent an additional IRQ from firing after the LDA, because the LDA acknowledges the IRQ. But at this point, the CPU already processed the IRQ and will execute it anyway (the acknowledge is too late because it occurs on the last cycle of the instruction). Both games rely on this behavior, otherwise the IRQ handler's logic is executed too fast and the shaking occurs depending on the timing of the timer irq vs the rcr irq
2023-04-01 17:17:18 -04:00
Sour
1df7d9aeac
Debugger: Added freeze address option in memory viewer
2022-09-25 19:56:02 -04:00
Sour
7108bdde36
Refactoring - Moved some leftover files out of the root folder
2022-09-08 21:48:49 -04:00
Sour
152abf690b
Rename stdafx.h to pch.h
2022-09-08 21:29:52 -04:00
Sour
63b255d696
PCE: Refactor memory manager
2022-09-03 10:35:49 -04:00
Sour
6d00765c4a
PCE: Timer refactoring + added to register viewer
2022-09-03 00:20:45 -04:00
Sour
a85c1ce5a5
PCE: Implemented bram (save ram) read/write protect flag + refactoring to move some cd-rom specific code
2022-09-02 18:56:47 -04:00
Sour
f820904596
PCE: Reduce performance overhead of SF2 mapper/arcade card
2022-09-01 10:33:12 -04:00
Sour
f05260ad90
PCE: Optimize Exec() logic with templates/logic to avoid calls when not needed, etc.
2022-08-31 22:30:07 -04:00
Sour
0de17a6df1
Debugger: MemoryType::Register refactoring
2022-08-29 20:29:12 -04:00
Sour
0cd37936fa
PCE: Added option to randomize power on state or not (only affects CPU and MPR for now)
2022-08-24 20:19:33 -04:00
Sour
1e1e5432d0
PCE: Fixed out-of-bounds memory access caused by PSG not running for a long time (e.g during a block transfer that extends long past the end of a frame)
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Run PSG at the start of vblank (instead of only running it on the next instruction after vblank)
2022-08-24 00:50:48 -04:00
Sour
240e045f99
Debugger: Lua - Added selectDrawSurface API (+ Linux compilation fixes)
2022-08-02 23:25:41 -04:00
Sour
623892d6c3
Fixed ram init logic to ensure the correct config option is used when loading a game
2022-07-25 22:04:44 -04:00
Sour
05180385ab
PCE: Implemented save states
2022-07-20 18:49:25 -04:00
Sour
63cbe9bd73
Debugger: Instruction progression (+ step 1 cpu cycle for snes/sa1/pce)
2022-07-08 00:09:01 -04:00
Sour
6b285f0a2a
PCE: Fixed some debugger TODOs
2022-05-26 23:34:41 -04:00
Sour
b5acc90d64
PCE: Fixed cdrom ram mappings
2022-05-25 19:01:18 -04:00
Sour
c307f06449
PCE: Implement card ram for Populous + refactoring
2022-05-18 19:06:29 -04:00
Sour
e137a3f979
PCE: Arcade card support
2022-05-18 18:23:34 -04:00
Sour
0a6a8e92b2
PCE: SuperGrafx support
2022-05-15 20:35:56 -04:00
Sour
6d0fb13cdc
PCE: Rename PPU to VDC
2022-05-13 18:02:25 -04:00
Sour
e1c45afdb8
PCE: Split VCE into its own class
2022-05-13 17:38:37 -04:00
Sour
b9ff79149a
PCE: Added options to select console/cdrom types + option to enable the cdrom fully for hucard games + option to disable cdrom save ram for hucard games
2022-05-12 21:42:18 -04:00
Sour
9d0e6f5e39
PCE: Added disable sprite/bg + remove sprite limit options
2022-05-11 22:52:48 -04:00
Sour
9d226d6588
Linux: Fixed build, fixed some clang warnings
2022-05-09 20:53:56 -04:00
Sour
e855d0466e
PCE: Add support for cheat codes
2022-05-09 18:16:16 -04:00
Sour
851a643895
PCE: Save ram for CD games
2022-05-01 20:22:43 -04:00
Sour
d18e5312ec
PCE: Minor memory manager tweaks
2022-05-01 16:16:59 -04:00
Sour
e2d250a3ff
PCE: Fixed visible flag in sprite viewer, fixed some debugger todos
2022-05-01 13:59:20 -04:00
Sour
66c8e281dd
Config UI, 6-button controller, turbo tap
2022-04-30 14:02:48 -04:00
Sour
a2a527af8a
Improved VDC/VCE timings (horizontal) - no sprites
2022-04-23 13:46:56 -04:00
Sour
dd45012a1c
Improved scroll latch timing, RCR + vertical blank IRQ timing, fixed missing extra CPU clock for VDC/VCE reads/writes
2022-04-18 14:43:13 -04:00
Sour
b363506b59
Fix behavior in slow mode
2022-04-17 20:46:10 -04:00
Sour
509d67c539
Performance improvements
2022-04-16 16:31:02 -04:00
Sour
2c0c551116
PCE performance tweaks
2022-04-15 13:31:44 -04:00
Sour
ab023e0a9a
Allowing loading CUE files, refactor mappings, implement bram, allow viewing cdrom memory in debug tools, etc.
2022-04-15 12:14:29 -04:00
Sour
ed2c5fa0ba
wip
2022-04-14 19:15:46 -04:00
Sour
8d55f9c2cd
Implement PSG, fixed VDC timing to be 1365 master clocks per scanline
2022-04-12 00:38:41 -04:00
Sour
d5d61b0472
Debugger - Memory mappings, predictive breakpoints, disassembly fixes/improvements, refactoring
2022-04-10 16:07:53 -04:00
Sour
db5f1fecad
Refactored mappings, add support for SF2
2022-04-09 16:44:39 -04:00
Sour
a600726a95
Power on state, irq/brk, unofficial nops, set/t flag
2022-04-07 19:47:06 -04:00
Sour
a8f133876d
Implement MPR read buffer
2022-04-07 17:39:11 -04:00
Sour
df1accdb83
Implement io buffer
2022-04-06 19:44:03 -04:00
Sour
191304e025
wip - everything to review
2022-04-06 18:37:35 -04:00