Save ram is not mirrored across the entire 8kb, can only be accessed in the first 2kb
This fixes Death Bringer corrupting save ram when trying to start a new game
+ Automatically move to current address when clicking on the source view tab (so that the active row is shown after manually loading a symbol file, etc.)
Not perfect, but a lot closer than before. Matches hardware results pretty well in most scenarios, but most of it is guesswork
Fixed Wonder Momo and seems to not have any negative impacts on other games