Commit graph

10 commits

Author SHA1 Message Date
Sour
4ce300877d PCE: Fixed memory mappings for save ram
Save ram is not mirrored across the entire 8kb, can only be accessed in the first 2kb
This fixes Death Bringer corrupting save ram when trying to start a new game
2025-02-01 18:01:15 +09:00
Sour
e52fa70944 Debugger: Source View - Improve active row behavior when multiple mirrors exist
+ Automatically move to current address when clicking on the source view tab (so that the active row is shown after manually loading a symbol file, etc.)
2024-12-07 20:00:24 +09:00
Sour
2aa9cc5908 PCE: Fixed save ram size (2kb instead of 8kb)
+ only create .sav file if game actually writes to save ram
2024-09-20 21:53:36 +09:00
Sour
b84d4f23cf PCE: Improved VRAM read/write delays
Not perfect, but a lot closer than before. Matches hardware results pretty well in most scenarios, but most of it is guesswork
Fixed Wonder Momo and seems to not have any negative impacts on other games
2023-12-23 13:28:21 +09:00
Sour
b606adbd69 PCE: Force RAM to 0 for HES files to prevent issues with random RAM 2022-10-10 23:59:17 -04:00
Sour
1df7d9aeac Debugger: Added freeze address option in memory viewer 2022-09-25 19:56:02 -04:00
Sour
c90181c1a2 Refactoring - Moved some GB/PCE files into subfolders 2022-09-08 22:23:30 -04:00
Sour
152abf690b Rename stdafx.h to pch.h 2022-09-08 21:29:52 -04:00
Sour
c3a83d2aa9 PCE: Added support for .hes music files 2022-09-03 14:41:07 -04:00
Sour
63b255d696 PCE: Refactor memory manager 2022-09-03 10:35:49 -04:00