Commit graph

53 commits

Author SHA1 Message Date
Sour
f675ced226 NES: HD Packs - Removed unused feature allowing loading hd packs from zip files
This caused games to load/reload slowly if zip files existed in the HdPacks folder
2024-10-30 17:16:58 +09:00
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8b5a3c6c20 NES: HD Pack Builder - Fixed CHR ROM packs getting corrupted when re-recording over an existing pack 2024-07-15 16:37:56 +09:00
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1ca8a2acf0 NES: HD Packs - Fixed error when trying to load last line in hires.txt 2024-07-15 16:37:21 +09:00
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99e4106761 NES: HD Packs - Fixed regression in some HD packs due to validations added when adding new features to some tags
Also improved error logging, forced the number of errors to display when the pack is loaded starting, and added stricter checks when using hd pack version 109+
2024-06-05 19:42:33 +09:00
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458464357c NES: HD Packs - Remove invalid <addition> rules after loading the pack 2024-01-23 17:18:54 +09:00
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b3e414f6f4 NES: HD Packs - Added originPositionCheck conditions, use decimal instead of hex for comparison value 2023-12-29 17:00:36 +09:00
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a3eb6a3183 NES: HD Packs - Added positionCheckX/positionCheckY conditions 2023-12-28 22:46:52 +09:00
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a21035f67f NES: HD Packs - Fixed small audio glitch that would occur when BGM looped 2023-12-28 14:15:06 +09:00
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c0e7d9faac NES: HD Packs - Fixed issues with some games (e.g MMC5) caused by unintended calls to ReadVram 2023-11-22 16:36:29 +09:00
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fd3142fd04 NES: HD Packs - Allow additional sprites to be added by background tiles 2023-09-25 23:13:43 +09:00
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bc02c0c362 NES: HD Packs - Fixed HD pack builder not recording sprites correctly 2023-06-30 16:01:51 +09:00
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884f465733 NES: HD Packs - Added ability to ignore palette for tile/sprite conditions and addition tag
+ Allow fallback tiles to use "default" tiles when palette doesn't match
Also changes hd pack version to v108
2023-04-22 14:40:41 -04:00
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716227c0a7 UI: Update to Avalonia11-preview6
Notes:
-Uses a copy of VirtualizingStackPanel (to include fixes done after preview6) + fix another issue in lists
-Fixes memory leaks when closing windows (by setting DataContext to null, etc.)
2023-04-10 22:59:48 -04:00
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99acfc71b9 NES: HD Packs - Small performance improvement for additional sprites 2023-03-28 20:10:55 -04:00
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9e7a5ab146 NES: HD Packs - Improved performance when a large number of <addition> tags are defined 2023-03-27 19:46:17 -04:00
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864ae84a98 NES: HD Packs - Added loop position parameter for bgm tags 2023-03-19 13:37:24 -04:00
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7c38ed47f9 NES: HD Packs - Added blend mode option to backgrounds 2023-03-18 11:28:40 -04:00
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11dbb90732 NES: HD Packs - Performance tweaks
Keep BGs in separate arrays based on their priority to avoid having to scan thousands of background entries for layers that have no backgrounds at all on each frame
2023-03-18 11:16:13 -04:00
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bdd87cde5c NES: HD Packs - Fixed sound wrapping issues when too many sound effects are playing at once (clip to min/max instead) 2023-03-12 23:42:20 -04:00
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4d6736fae3 NES: HD Packs - Fixed background display issue when brightness isn't 255 2023-03-06 19:48:12 -05:00
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8ec81f0e18 NES: HD Packs - Added "fallback tiles" feature 2023-03-05 18:42:32 -05:00
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cdadbebf70 NES: HD Packs - Fixed out of range memory access for additional sprites 2023-03-05 11:38:36 -05:00
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180b5faf6d NES: HD Packs - Added support for <addition> tag 2023-03-04 20:18:41 -05:00
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317b610555 NES: HD Packs - Fixed background sprites not being rendered correctly when no background layer exists 2023-03-04 20:03:23 -05:00
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19ecff27f7 NES: HD Packs - Fixed background rendering when alpha is between 1 and 254 2023-03-04 20:01:30 -05:00
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e6dd4332f1 NES: HD Packs - Fixed save states not restoring the correct track in some scenarios 2023-03-03 19:18:13 -05:00
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78acaee864 NES: HD Packs - Small performance improvements 2023-03-02 21:00:49 -05:00
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e9a940657d NES: HD Packs - Load PNG files in a separate thread to prevent stuttering in some packs that use huge PNG files 2023-03-02 19:13:30 -05:00
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ace23978f7 NES: HD Packs - Fixed display issues (transparency, missing tiles) 2023-03-02 19:11:59 -05:00
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e92685c564 NES: HD packs load optimizations 2023-03-02 00:00:55 -05:00
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6f525ca639 NES: HD packs - Decode images on first use
Makes loading HD packs faster
2023-03-01 21:41:19 -05:00
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ccc2bbbc5b NES: HD Packs - Decode backgrounds on first use
Makes loading HD packs faster
2023-03-01 21:00:52 -05:00
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21afcb5bbf NES: Slightly improve hd pack load times by reducing memory allocations 2023-03-01 20:08:13 -05:00
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f69c08dbce NES: HD Packs - Fixed loading issue, implemented sppalettex conditions 2023-03-01 19:05:42 -05:00
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e96d6f3ca5 NES: Added HD pack builder tool 2022-12-29 18:28:33 +09:00
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152abf690b Rename stdafx.h to pch.h 2022-09-08 21:29:52 -04:00
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8354f48357 NES: Rename some functions/variables to match nomenclature used in the rest of the code 2022-07-24 20:31:19 -04:00
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9d25226944 NES: Fixed crash when loading save state for hd pack 2022-07-20 11:14:53 -04:00
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b456170551 Save states: Serializer rework/rewrite 2022-07-20 00:40:32 -04:00
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6588d6d0c9 NES: Implemented NoSpriteLimit flag for HD packs 2022-07-14 21:21:15 -04:00
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23bd5c599f CD audio playback, ADPCM playback 2022-04-16 17:52:25 -04:00
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7854ea9649 NES: Avoid calculating SHA-1 for rom when no hd packs exist 2022-02-07 19:07:53 -05:00
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9cf065f44f Fixed some more missing variable initialization 2022-01-24 21:48:35 -05:00
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11e16ced2d Fixed missing variable initialization, and a few bugs found via code analysis 2022-01-24 20:14:34 -05:00
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3615ef0eb1 Core: Enabled warning level 4, fixed/disabled warnings 2022-01-23 12:36:35 -05:00
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2922b1ccfe Debugger: Refactor NES state updates and improved UI 2022-01-15 18:09:26 -05:00
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ff825fc4de Tilemap viewer 2021-06-22 20:12:37 -04:00
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5f2524fe60 Fix Linux build (and most clang warnings) 2021-05-13 00:25:00 -04:00
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8cfa222ee4 Fixed crash at startup when calling StartThread in 2 separate threads, at the same time 2021-05-10 19:26:48 -04:00
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4ee43d8ba7 HD packs WIP 2021-05-10 18:17:58 -04:00