Rodolfo Bogado
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5dc66e2495
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fix for black borders in dds textures
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2019-11-05 21:34:09 -03:00 |
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Rodolfo Bogado
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d6e3623465
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small fix for egl interface mode detection
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2019-11-05 21:33:50 -03:00 |
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Rodolfo Bogado
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127d38cc4f
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fix gles support
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2019-11-02 23:52:56 -03:00 |
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Rodolfo Bogado
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5216520eb4
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fix dds non multiple of 4 support
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2019-10-13 16:45:48 -03:00 |
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Rodolfo Bogado
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0518222dc2
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fix visual studio compilation
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2019-10-13 16:45:26 -03:00 |
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Rodolfo Bogado
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9a9756da59
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fix some issues with dithering
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2019-09-02 23:53:56 -03:00 |
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Rodolfo Bogado
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65fc61d7f3
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fix merge error
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2019-09-02 23:52:55 -03:00 |
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Rodolfo Bogado
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e5ff7b288d
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fix visual studio 2019 compilaion warnings
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2019-09-02 23:52:20 -03:00 |
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Rodolfo Bogado
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400d4ee3c3
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remove unused files
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2019-09-02 23:51:41 -03:00 |
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Rodolfo Bogado
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b57465ecab
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merge small fix from master
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2019-06-23 21:11:18 -03:00 |
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Rodolfo Bogado
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d6308b7672
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Add black frame insertion support to vulkan
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2019-06-23 21:10:42 -03:00 |
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Rodolfo Bogado
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3963a18501
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update to visual studio 2019
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2019-06-23 21:09:49 -03:00 |
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Rodolfo Bogado
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b4db92e823
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Implement black frame insertion
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2019-04-03 12:35:13 -03:00 |
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Rodolfo Bogado
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add5cb3d14
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Merge branch 'master' of https://github.com/Tinob/Ishiiruka
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2019-01-28 12:13:43 -03:00 |
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Rodolfo Bogado
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b65a620876
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fix cotangent frame for dx11,dx12 and vulkan
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2019-01-28 12:12:54 -03:00 |
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Tinob
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db676d052f
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Merge pull request #128 from billywade/master
partial fix for #127
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2018-12-07 14:33:38 -03:00 |
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Billy Wade
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6419824099
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re-added everything
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2018-12-07 08:55:19 -06:00 |
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Billy Wade
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261de625c6
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Merge pull request #3 from Tinob/master
fixing my branch
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2018-12-07 08:28:32 -06:00 |
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Rodolfo Bogado
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4a6e7510f2
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Add option to wait for the texture prefectching to be finished to avoid problems and stutter on systems with slow disk drives or network drives
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2018-11-20 10:15:38 -03:00 |
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Billy Wade
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8796b69ac2
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Merge pull request #1 from Tinob/master
merge from master
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2018-11-02 08:16:28 -05:00 |
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Rodolfo Bogado
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54e2a07e0a
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fix crashing while changing post processing options values at game run time.
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2018-09-15 16:24:09 -03:00 |
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Rodolfo Bogado
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9a37f293fc
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fix for an unwanted access to NativeVertexFormat.cpp from different threat
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2018-09-03 10:51:37 -03:00 |
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Rodolfo Bogado
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366a674fc8
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fix framerate display while using xfb
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2018-09-03 10:49:56 -03:00 |
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Rodolfo Bogado
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66b3bd0bd8
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fast implementation off hybrid xfb just to put in pair with master functionality until merges from master are merged.
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2018-08-27 00:19:12 -03:00 |
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Rodolfo Bogado
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8486c0391c
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while using custom textures for pelleted textures fall back to color only hash for names if no specific texture is defined.
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2018-08-26 21:11:38 -03:00 |
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Rodolfo Bogado
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574a3488a3
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eliminate some branches for dx9 pixel shaders
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2018-08-26 21:08:08 -03:00 |
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Rodolfo Bogado
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f681b6aa32
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fix for EGL
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2018-08-22 13:57:08 -03:00 |
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Rodolfo Bogado
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af7f10c7d1
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more arm fixes
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2018-08-08 10:51:57 -03:00 |
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Rodolfo Bogado
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e28d1ca28a
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fix erro introduced by master merge, try to fix arm compilation
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2018-08-08 00:24:04 -03:00 |
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Tinob
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a2464c19a5
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Merge pull request #120 from billywade/master
Typo fixes and improved descriptions.
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2018-07-23 10:38:33 -03:00 |
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Trey Merkley
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8849e893ea
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Typo fixes and improved descriptions.
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2018-07-14 17:38:37 -05:00 |
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Rodolfo Bogado
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b823ae1851
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small fix for shader options changes causing hangs
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2018-05-25 20:22:53 -03:00 |
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Rodolfo Bogado
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325861b2cf
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small fix for linux compilation under gcc 8
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2018-05-25 20:21:52 -03:00 |
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Rodolfo Bogado
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02d18988f0
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linux gcc 8 build fix
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2018-05-21 23:39:40 -03:00 |
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Rodolfo Bogado
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1d0dc41ccf
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fix for gcc 8 compilation
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2018-05-21 11:40:54 -03:00 |
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Rodolfo Bogado
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4e881048b1
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small fix for linux compilation
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2018-05-20 22:53:06 -03:00 |
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Rodolfo Bogado
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9a77b52651
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linux build fixes
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2018-05-20 20:24:31 -03:00 |
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Rodolfo Bogado
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25b12915f1
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small fix for warnings under dx11 PostProcessing shaders
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2018-05-06 20:11:14 -03:00 |
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Rodolfo Bogado
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ad55aa95c3
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small fix for light scattering
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2018-05-06 19:39:42 -03:00 |
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Rodolfo Bogado
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521414f1ed
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fix for the async hlsl compiler
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2018-05-06 19:39:20 -03:00 |
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Rodolfo Bogado
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cd0ec96cfb
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small improvement for the autogenerated bumps
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2018-05-06 19:38:51 -03:00 |
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Rodolfo Bogado
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01c5b2c096
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small fix for tessellation shaders
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2018-04-22 22:45:23 -03:00 |
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Rodolfo Bogado
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271e08be7a
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Add support for high precision color textures while rendering to increase graphic quality while using post processing shaders for dx11 and 12
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2018-04-22 22:44:53 -03:00 |
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Rodolfo Bogado
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af8956ada5
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merge latest core changes
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2018-04-01 18:18:49 -03:00 |
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Rodolfo Bogado
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f95f9830a2
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small fix to forced dithering and shader compilation under opengl
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2018-03-28 23:41:28 -03:00 |
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Rodolfo Bogado
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af04d343a9
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change the way textures are allocated in the post processing shaders to avoid excessive gpu memory usage
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2018-03-28 21:43:48 -03:00 |
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Rodolfo Bogado
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bad7bf72b3
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use dithering only when is enabled by the game to avoid issues
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2018-03-28 21:42:42 -03:00 |
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Rodolfo Bogado
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c33cb1314a
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small fix for tessellation
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2018-03-26 23:16:46 -03:00 |
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Rodolfo Bogado
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ec61aec972
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Add force Dithering option to reduce banding even with 24 bit color buffers
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2018-03-26 22:47:40 -03:00 |
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Rodolfo Bogado
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123ae5c73b
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small correction for vertex rounding
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2018-03-18 20:38:31 -03:00 |
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