Commit graph

12212 commits

Author SHA1 Message Date
Rodolfo Bogado
5dc66e2495 fix for black borders in dds textures 2019-11-05 21:34:09 -03:00
Rodolfo Bogado
d6e3623465 small fix for egl interface mode detection 2019-11-05 21:33:50 -03:00
Rodolfo Bogado
127d38cc4f fix gles support 2019-11-02 23:52:56 -03:00
Rodolfo Bogado
5216520eb4 fix dds non multiple of 4 support 2019-10-13 16:45:48 -03:00
Rodolfo Bogado
0518222dc2 fix visual studio compilation 2019-10-13 16:45:26 -03:00
Rodolfo Bogado
9a9756da59 fix some issues with dithering 2019-09-02 23:53:56 -03:00
Rodolfo Bogado
65fc61d7f3 fix merge error 2019-09-02 23:52:55 -03:00
Rodolfo Bogado
e5ff7b288d fix visual studio 2019 compilaion warnings 2019-09-02 23:52:20 -03:00
Rodolfo Bogado
400d4ee3c3 remove unused files 2019-09-02 23:51:41 -03:00
Rodolfo Bogado
b57465ecab merge small fix from master 2019-06-23 21:11:18 -03:00
Rodolfo Bogado
d6308b7672 Add black frame insertion support to vulkan 2019-06-23 21:10:42 -03:00
Rodolfo Bogado
3963a18501 update to visual studio 2019 2019-06-23 21:09:49 -03:00
Rodolfo Bogado
b4db92e823 Implement black frame insertion 2019-04-03 12:35:13 -03:00
Rodolfo Bogado
add5cb3d14 Merge branch 'master' of https://github.com/Tinob/Ishiiruka 2019-01-28 12:13:43 -03:00
Rodolfo Bogado
b65a620876 fix cotangent frame for dx11,dx12 and vulkan 2019-01-28 12:12:54 -03:00
Tinob
db676d052f
Merge pull request #128 from billywade/master
partial fix for #127
2018-12-07 14:33:38 -03:00
Billy Wade
6419824099 re-added everything 2018-12-07 08:55:19 -06:00
Billy Wade
261de625c6
Merge pull request #3 from Tinob/master
fixing my branch
2018-12-07 08:28:32 -06:00
Rodolfo Bogado
4a6e7510f2 Add option to wait for the texture prefectching to be finished to avoid problems and stutter on systems with slow disk drives or network drives 2018-11-20 10:15:38 -03:00
Billy Wade
8796b69ac2
Merge pull request #1 from Tinob/master
merge from master
2018-11-02 08:16:28 -05:00
Rodolfo Bogado
54e2a07e0a fix crashing while changing post processing options values at game run time. 2018-09-15 16:24:09 -03:00
Rodolfo Bogado
9a37f293fc fix for an unwanted access to NativeVertexFormat.cpp from different threat 2018-09-03 10:51:37 -03:00
Rodolfo Bogado
366a674fc8 fix framerate display while using xfb 2018-09-03 10:49:56 -03:00
Rodolfo Bogado
66b3bd0bd8 fast implementation off hybrid xfb just to put in pair with master functionality until merges from master are merged. 2018-08-27 00:19:12 -03:00
Rodolfo Bogado
8486c0391c while using custom textures for pelleted textures fall back to color only hash for names if no specific texture is defined. 2018-08-26 21:11:38 -03:00
Rodolfo Bogado
574a3488a3 eliminate some branches for dx9 pixel shaders 2018-08-26 21:08:08 -03:00
Rodolfo Bogado
f681b6aa32 fix for EGL 2018-08-22 13:57:08 -03:00
Rodolfo Bogado
af7f10c7d1 more arm fixes 2018-08-08 10:51:57 -03:00
Rodolfo Bogado
e28d1ca28a fix erro introduced by master merge, try to fix arm compilation 2018-08-08 00:24:04 -03:00
Tinob
a2464c19a5
Merge pull request #120 from billywade/master
Typo fixes and improved descriptions.
2018-07-23 10:38:33 -03:00
Trey Merkley
8849e893ea Typo fixes and improved descriptions. 2018-07-14 17:38:37 -05:00
Rodolfo Bogado
b823ae1851 small fix for shader options changes causing hangs 2018-05-25 20:22:53 -03:00
Rodolfo Bogado
325861b2cf small fix for linux compilation under gcc 8 2018-05-25 20:21:52 -03:00
Rodolfo Bogado
02d18988f0 linux gcc 8 build fix 2018-05-21 23:39:40 -03:00
Rodolfo Bogado
1d0dc41ccf fix for gcc 8 compilation 2018-05-21 11:40:54 -03:00
Rodolfo Bogado
4e881048b1 small fix for linux compilation 2018-05-20 22:53:06 -03:00
Rodolfo Bogado
9a77b52651 linux build fixes 2018-05-20 20:24:31 -03:00
Rodolfo Bogado
25b12915f1 small fix for warnings under dx11 PostProcessing shaders 2018-05-06 20:11:14 -03:00
Rodolfo Bogado
ad55aa95c3 small fix for light scattering 2018-05-06 19:39:42 -03:00
Rodolfo Bogado
521414f1ed fix for the async hlsl compiler 2018-05-06 19:39:20 -03:00
Rodolfo Bogado
cd0ec96cfb small improvement for the autogenerated bumps 2018-05-06 19:38:51 -03:00
Rodolfo Bogado
01c5b2c096 small fix for tessellation shaders 2018-04-22 22:45:23 -03:00
Rodolfo Bogado
271e08be7a Add support for high precision color textures while rendering to increase graphic quality while using post processing shaders for dx11 and 12 2018-04-22 22:44:53 -03:00
Rodolfo Bogado
af8956ada5 merge latest core changes 2018-04-01 18:18:49 -03:00
Rodolfo Bogado
f95f9830a2 small fix to forced dithering and shader compilation under opengl 2018-03-28 23:41:28 -03:00
Rodolfo Bogado
af04d343a9 change the way textures are allocated in the post processing shaders to avoid excessive gpu memory usage 2018-03-28 21:43:48 -03:00
Rodolfo Bogado
bad7bf72b3 use dithering only when is enabled by the game to avoid issues 2018-03-28 21:42:42 -03:00
Rodolfo Bogado
c33cb1314a small fix for tessellation 2018-03-26 23:16:46 -03:00
Rodolfo Bogado
ec61aec972 Add force Dithering option to reduce banding even with 24 bit color buffers 2018-03-26 22:47:40 -03:00
Rodolfo Bogado
123ae5c73b small correction for vertex rounding 2018-03-18 20:38:31 -03:00