Commit graph

360 commits

Author SHA1 Message Date
Rodolfo Bogado b2e71f3902 Merge latest master changes 2015-08-15 17:16:34 -03:00
Rodolfo Bogado 9335734717 just small code cleaning for ssao shader added SSAO2.glsl 2015-08-08 20:46:43 -03:00
Rodolfo Bogado 5eba746af8 Merge latest master changes 2015-08-08 20:45:50 -03:00
Rodolfo Bogado 8d26fbee33 Added FXAA to IshiirukaFX 2015-07-23 21:14:11 -03:00
Rodolfo Bogado 2e699c78c0 small fixes for issues reported in the forum 2015-07-15 19:02:58 -03:00
Rodolfo Bogado c212054602 merge latest master changes 2015-07-15 19:02:30 -03:00
Rodolfo Bogado 6de860b564 Update SSAO.glsl to reflect the changes in IshiirukaFX.glsl
Added Barrel.glsl to support headmounted devices lens correction
2015-07-14 21:25:04 -03:00
Rodolfo Bogado cb006406d6 small improvement in ssao range equation 2015-07-11 18:37:40 -03:00
Rodolfo Bogado d063545a17 small improvements to DOF and SSAO shaders inside IshiirukaFX 2015-07-05 22:30:02 -03:00
Rodolfo Bogado 6a67e64de4 Merge latest master changes 2015-07-05 22:20:03 -03:00
Rodolfo Bogado 2401ad375f merge latest master changes 2015-06-10 23:14:27 -03:00
Rodolfo Bogado e0deea0a7c merge latest master changes 2015-06-06 16:20:31 -03:00
Rodolfo Bogado 919f3f7d17 Added IshiirukaFX a minimized suit to modernize games, including, SSAO, DOF, Tonemap, color vibrance , and bloom 2015-05-31 17:43:35 -03:00
Rodolfo Bogado c9f06a0ec3 Merge latest master changes 2015-05-26 23:25:29 -03:00
Rodolfo Bogado b2d59947bb merge latest master core changes 2015-05-25 18:36:28 -03:00
Rodolfo Bogado ffa8a862e4 Post Processing :Allow the activation of specific stages depending on option values, this will improve performance in cases where a stage is not needed for the current configuration.
DX11: fix a small bug in the allocation of padding elements in the pps buffer.
2015-05-24 19:49:09 -03:00
Rodolfo Bogado 1583f8a2ab Add the ability to set some post processing options at compilation time to improve performance.
correct a small error in the ui with integer values
2015-05-18 23:18:03 -03:00
Rodolfo Bogado e08fa676da Added MATSODOF.glsl implementation 2015-05-16 10:59:57 -03:00
Rodolfo Bogado 27ce1cdac7 merge latest master changes 2015-05-12 23:28:19 -03:00
Rodolfo Bogado 192cb9f8da fixes for some issues reported in the forums 2015-05-12 00:18:08 -03:00
Rodolfo Bogado c6027f4277 Improved Post Processing interface to allow maximum quality by using source resolution as output. Add the ability top map up to 4 prev stages as inputs.
correct dx11 implementation to support msaa.
improve SSAO shader to improve quality.
2015-05-10 23:32:18 -03:00
Rodolfo Bogado 6c1603447a First implementation of a multi Stage post Processing interface.
now the shader support multiple stages allowing to consume the output of the previous stage to create more complex effects.
added a naive SSAO shader implementation
2015-05-06 23:51:30 -03:00
Rodolfo Bogado 357f093525 Add PRNG support to the Post Processing Interface 2015-05-05 00:08:10 -03:00
Rodolfo Bogado a35f3fc1dc fix for DOF shader 2015-04-28 00:16:27 -03:00
Rodolfo Bogado 0073bd80fb fix for DolphinFX on dx11 2015-04-24 00:46:06 -03:00
Rodolfo Bogado a2493f6fbd work in progress: added a modified version of DolphinFX that is supported by ogl and dx11 using the new unified interface.
There are some filters that still don't work right but i need help with the testing and debugging.
2015-04-23 22:45:50 -03:00
Rodolfo Bogado 5e55929bdc modify post processing interface to support depth and native gamma as input, add 2 shaders to show depth usage concept. DOF.glsl is a very simple Depth of field implementation. Depth.glsl only displays depth buffer content. 2015-04-17 20:29:28 -03:00
Rodolfo Bogado 2f59c64cce Added Initial Support for 3d in OGL and dx11. Still some issues to solve 2015-04-03 16:09:54 -03:00
Rodolfo Bogado 72a659958c merge latest master changes 2015-03-30 23:04:45 -03:00
Rodolfo Bogado 83a5eab40e merge latest master 2015-03-14 18:16:23 -03:00
Rodolfo Bogado 3fc622916d Merge latest master 2015-02-21 19:16:58 -03:00
Rodolfo Bogado 46baa41509 some fixes from master 2015-01-24 13:49:35 -03:00
Rodolfo Bogado 0c98f9aedb merge latest master changes 2015-01-16 15:41:40 -03:00
Rodolfo Bogado 8f5820e0d0 merge latest master changes.
Rewrite custom texture handling as it was done in master but with Ishiiruka style
2015-01-09 23:56:02 -03:00
Rodolfo Bogado 3be6d89eb1 merge master, including state management in dx11 backend to avoid problems caused by the older state management 2015-01-03 12:38:05 -03:00
Rodolfo Bogado 54e09c6303 merge latest master core changes 2014-12-24 15:40:59 -03:00
Rodolfo Bogado fba8d72185 partial merge from master master 2014-12-06 10:58:18 -03:00
Rodolfo Bogado c618bcfb90 BIG merge from master to re enable ogl and software backends 2014-11-24 10:52:57 -03:00
Rodolfo Bogado 888f8ea7e8 merge master changes 2014-10-26 23:02:05 -03:00
Rodolfo Bogado 9697f4aca8 merge latest core changes 2014-10-13 09:41:00 -03:00
Rodolfo Bogado cf06f37771 more changes from master 2014-10-04 15:04:42 -03:00
Rodolfo Bogado 3e948f54c8 Partial merge from master 2014-10-04 12:11:42 -03:00
Rodolfo Bogado beab3bca68 merge latest master changes 2014-09-03 17:38:59 -03:00
Rodolfo Bogado 61c68652fa merge latest Master Changes into Ishiiruka. regression detected so far:
dtk audio is broken in xenoblade cronicles.
2014-08-02 12:00:55 -03:00
Rodolfo Bogado fa144dff2f Master merge v1 2014-06-03 18:14:53 -03:00
Rodolfo Bogado f03f51b1bc Merge Core Changes 2013-10-28 18:46:00 -03:00
kostamarino@hotmail.com ad73efda57 Gameini database update.
Fixes issue 6662.
Fixes most of the games in issue 6666.
2013-09-27 18:39:13 +03:00
comex 0787019cbe Check in 2x versions of Clean*. Thanks, MaJoR1! 2013-09-25 02:06:53 -04:00
kostamarino@hotmail.com 823bb44ba7 Gameini update for Skies of Arcadia and Call of duty Black Ops. Both games don't need projection hacks any more, they work perfectly fine with all backends. Skies of Arcadia actually had an issue of improper shadows with the projection hack if opengl and d3d9 was used in latest dolphin builds. 2013-09-24 01:39:48 +03:00
kostamarino@hotmail.com e544894f14 Gameini database update of Metroid: Other M. The game actually needed emulate format changes and not a projection hack to work properly. Disabled the projection hack and the game now works fine with all backends (it didn't with d3d11).
Fixes issue 4226.
2013-09-23 23:49:15 +03:00
Pierre Bourdon 1f95a294cd Add the new 'Clean' themes from MaJoR and default to Clean by changing the name of the config key (yes, hack) 2013-09-22 16:00:56 +02:00
kostamarino@hotmail.com a2a01d2fc9 Gameini database update.
Fixes issue 6531.
Fixes issue 6532.
2013-09-16 18:49:17 +03:00
Pierre Bourdon 501eafb407 Overlay local gameinis over global gameinis instead of copying.
Huge megacommit because a lot of things needed to be modified to make this
possible.
2013-09-14 17:46:41 +02:00
Pierre Bourdon aa202c2e21 Move global gameinis from User to Sys. Get rid of SHARED_USER. 2013-09-14 06:08:30 +02:00
Pierre Bourdon 86e765f3eb Move Themes/ from User to Sys. Only Gameinis remain. 2013-09-14 06:08:30 +02:00
Pierre Bourdon 91a758b342 Move TextureDecoder.cl from User to Sys 2013-09-14 06:08:30 +02:00
Pierre Bourdon c3eec379df Move global User/Wii to Sys/Wii 2013-09-14 06:08:30 +02:00
Pierre Bourdon e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
Pierre Bourdon 6bdb6585d6 Overlay the user Maps/ over the shared one to avoid copying files 2013-09-14 06:08:29 +02:00
Pierre Bourdon 40f848d279 Update Gameini ratings from the Wiki 2013-09-08 01:33:34 +02:00
kostamarino@hotmail.com 0df5975588 Gameini database update. Fixes issue 6580. 2013-09-05 10:42:43 +03:00
kostamarino@hotmail.com ae8f4a7054 Gameini database update. Mainly updates Wiiware and VC games. 2013-08-30 22:50:55 +03:00
Matthew Parlane 5548e77438 Merge branch 'master' into wii-network 2013-08-24 23:56:31 +12:00
skidau c2dac38ca1 Removed the Sync GPU option from the F-Zero GX ini as it slows the game down by a great deal. Made Dual Core mode the default for this game. 2013-08-23 12:19:10 +10:00
kostamarino@hotmail.com a5613f5c10 Gameini database update. Call of Duty 2: Big Red One, Medal of Honor Rising Sun, Tony Hawk's American Wasteland, Spider-Man 2, GoldenEye Rogue Agent are updated/added.
Fixes issue 6515.
Fixes issue 6516.
Fixes issue 6517.
Fixes issue 6518.

Credit goes to generalebison for his reports.
2013-08-22 20:14:10 +03:00
Matthew Parlane b6e054a2be Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Core.vcxproj
	Source/Core/Core/Core.vcxproj.filters
	Source/Core/Core/Src/CoreParameter.cpp
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
2013-08-23 00:51:12 +12:00
kostamarino@hotmail.com cc03d9697d Gameini database update. Fix Metroid Prime 3: Corruption settings that got deleted by the clean up of revision e5f4586356. Fix/clean up various stuff that showed up in the process of searching for other regressions (there weren't any). 2013-08-20 17:21:57 +03:00
kostamarino@hotmail.com 3a7802e771 Gameini database update for Tom Clancy's Splinter Cell, Tom Clancy's Splinter Cell Double Agent, Tom Clancy's Splinter Cell Chaos Theory and Super Mario Sunshine (Japanese).
Fixes issue 6504.
Fixes issue 6505.
2013-08-19 21:53:47 +03:00
Matthew Parlane 9de7611ff9 Merge branch 'master' into wii-network
Conflicts:
	CMakeLists.txt
	Source/Core/Core/Core.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
	Source/Dolphin_2010.sln
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-08-16 19:17:07 +12:00
Pierre Bourdon c322bedf0e Enable performance queries for Super Mario Sunshine 2013-08-14 23:18:00 +02:00
Pierre Bourdon 0ecc498585 Sync gameini ratings from the wiki. Fixes issue 6477. 2013-08-11 18:42:18 +02:00
Jasper St. Pierre b4ebeb05ff Move the new CleanFiles Python script to Tools/
So it won't be shipped to users. Also, fix it up so that it finds
the ini files regardless of where it is.
2013-08-11 11:58:54 -04:00
Jasper St. Pierre e5f4586356 Normalize all Game INI files
Add a simple Python script that does a basic normalization on
the game INI files and run it across all the files we have. This
normalizes the sections, their order and comments, and the whitespace
within them.

It also removes the sections Video_Hardware, Gecko, and Wii, which
should not be in the game INI files we ship by default.
2013-08-11 11:32:11 -04:00
Jasper St. Pierre 8bbd1d12e8 GameConfig: Remove unused [HLEaudio] section 2013-08-11 11:32:11 -04:00
kostamarino@hotmail.com 30a501cfa5 Gameini database update. Robotech: Battlecry, MySims, Donkey Kong Country Returns, Mario Kart Wii, Totsugeki Famicom Wars vs, Paper Mario (n64 VC), SUPER MONKEY BALL 2 and BEACH SPIKERS are affected. Fixes Issue 6468. 2013-08-11 15:35:55 +03:00
Rachel Bryk 8c5bc2ba3c Allow setting dsp on thread via game ini.
Also force TWW to LLE and no dsp on thread.
2013-07-31 21:35:22 -04:00
kostamarino@hotmail.com aa1fc077b4 Fix for my previous commit. 2013-07-16 14:44:03 +03:00
lioncash 5b4af4f795 Goddamnit. Forgot that Master codes are also abbreviated as (M).
Ok. NOW  issue 6367 : https://code.google.com/p/dolphin-emu/issues/detail?id=6367 is fixed.

I wish I'd remember these things before committing and not after.
2013-07-15 12:28:58 -04:00
lioncash a24901688e Remove Action Replay master codes from game inis that contained them, since they're unnecessary.
Fixes issue 6367: https://code.google.com/p/dolphin-emu/issues/detail?id=6367

Also fixed an AR code missing an '$' symbol beside its description name in G4NJDA.ini
2013-07-15 12:17:51 -04:00
kostamarino@hotmail.com f4e5f213fa Gameini database update, fixes issues 6374, 6375, 6376. Also update Simpson's Hit and Run (gc) and PSO III. 2013-07-15 17:18:35 +03:00
kostamarino@hotmail.com a1276efe17 Gameini database update. Fixes issues 6354,6355,6356. Update NFS Most Wanted. 2013-06-11 09:35:43 +03:00
skidau 0fddc49b21 Added FIFO reset bypass patch for the PAL version of Wallace and Gromit in Project Zoo.
Fixes issue 6357.
2013-06-10 23:40:20 +10:00
kostamarino@hotmail.com 6113cc12a2 Gameini database update. Fixes issue 6258, Where's Waldo? The Fantastic Journey missing ingame pointer, and Battleship font. Various small changes. 2013-05-12 00:17:48 +03:00
skidau a03c35eb70 Removed the old Accurate VBeam emulation setting from the game ini's. 2013-04-25 10:33:57 +10:00
Matthew Parlane 0c9d8d34e1 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/CMakeLists.txt
2013-04-11 19:55:36 +12:00
Rachel Bryk e531970052 Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.
Fixes issue 6210.
2013-04-05 17:13:48 -04:00
kostamarino@hotmail.com 181ac8c910 Gameini database cleanup of lle audio suggestions where it is not needed anymore. Fixes Issue 6138(Disney´s The Haunted Mansion) and updates Sonic mega collection ini. 2013-04-03 19:03:08 +03:00
skidau 7784fa4c67 Merge branch 'master' into wii-network
# By Ryan Houdek (185) and others
# Via degasus (12) and others
* master: (625 commits)
  Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
  Array overrun fixed in VertexShaderCache for the DX11 plugin.
  Fixed DSPTool build.
  Windows build fix
  Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
  VideoSoftware: Improve fog range adjustment by using less magic and more comments.
  revert RasterFont for VideoSoftware
  ogl: fix virtual xfb
  Windows build fix from web interface...
  Adjusted the audio loop criteria, using >= on the Wii and == on GC.  This fixes the audio static that occurred in Wii games after hours of play.
  Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check.
  VideoSoftware: Implement fog range adjustment, fixing issue 6147.
  implement 4xSSAA for OGL
  move ogl-only settings into backend
  Fix description of disable fog, and move it to enhancements tab.
  Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
  Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4.
  Forced the external exception check to occur sooner by changing the downcount.
  Mark the Direct3D9 backend deprecated.
  Prefer D3D11 and OpenGL over D3D9 by default.
  ...

Conflicts:
	CMakeLists.txt
	Source/Core/Common/Common.vcxproj.filters
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Core/Core.vcxproj.filters
	Source/Core/Core/Src/Core.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-03-27 13:19:23 +11:00
kostamarino@hotmail.com 59b3600284 Gameini database update for Madagascar, Gladius, Mario Kart: Double Dash (intro video now plays), Fire Emblem (Wii), Kirby's Dream Collection Special Edition, King Kong. 2013-03-21 15:31:17 +02:00
Pierre Bourdon 9a404ca6d4 Ship by default a free DSP ROM that can handle most games with LLE
At the end of July 2011, LM published a free DSP ROM that works with games
using the Zelda UCode. His ROM only has the code to handle UCode loading and a
few utility functions, the rest is missing. This includes the four large sound
mixing functions used by the AX UCode and the DROM containing coefficients used
for polyphase resampling in AX.

This is an improved, updated version of this ROM, which changes the following:

- We now have a free DROM that works for polyphase resampling by "emulating"
  linear interpolation. The coefficients contained in the DROM are normally a
  list of { c1, c2, c3, c4 } which are used to interpolate a sample value from
  four previous samples:
    out_sample = prev1 * c1 + prev2 * c2 + prev3 * c3 + prev4 * c4

  The coefficients are chosen depending on the fractional part of the current
  position (basically, our position between the previous and the next sample).
  We can use this fact to generate (c1, c2, c3, c4) for each possible
  fractional part so that:
    out_sample = prev3 * curr_pos + prev4 * (1 - curr_pos)

  Which is the formula for linear interpolation between prev3 and prev4. Linear
  interpolation is not as good as polyphase resampling but it still works very
  well and I couldn't really hear any difference between the two. If someone
  wants to generate real polyphase filter coefficients, they are welcome to
  submit a patch.

- The IROM now contains the 4 mixing functions used by the AX UCode: mix_add,
  mix_add_two, mix_add_ramp, mix_add_ramp_two. They are large, inlined
  functions (probably for performance reasons) in the official DSP IROM, our
  version prefers to use a loop. This *should* be more performant with our DSP
  JIT implementation, but I did not benchmark that.

Because the new DSP ROM is working just as well as the official ROM in 95% of
cases, it is now shipped by default with Dolphin and will be used with DSPLLE
if you don't have an official DSP ROM in User/GC. It will still display a panic
alert at every boot to notice you that you are using a non official DSP ROM
made by us, which is not perfect.

Games using the CARD, IPL or GBA UCodes are still broken. I don't know what
games this actually impacts, but this is a very small proportion compared to
what works.
2013-03-16 23:54:55 +01:00
Ryan Houdek 8c1091a21f Merge branch 'master' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
2013-03-15 11:19:52 -05:00
kostamarino@hotmail.com 78d0ff1ab7 Update gameini database according to changes after the FIFO - BP Merge. Remove Fastdiskspeed from various games that no longer need it. Enable dual core and gpu thread synch option for F-Zero GX and Rayman Raving Rabbids. They are both a bit faster now compared to single core (about 20%) and without stability issues when dual core was enabled. 2013-03-12 20:33:01 +02:00
degasus 382be2aabd Merge branch 'master' into GLSL-master
Conflicts:
	.gitignore
2013-03-12 11:28:56 +01:00
degasus b43c2e4d13 use correct color in ascii ari shader
still slow as hell, but it looks much nicer

sorry neobrain :-P
2013-03-11 00:47:43 +01:00
degasus 607ddc5b3f experimental postprocessing 2013-03-08 02:09:59 +01:00
degasus 8b232c7a4d fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
Ryan Houdek 09e5a7ace7 Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
degasus 1c125f0fb4 add resolution uniform for pp, 16bit uses this for reducing screen resolution (wtf?) 2013-03-07 17:35:27 +01:00
degasus 800a58f01c reimplement postprocessing and fix one shader as example 2013-03-07 17:00:11 +01:00
skidau 6d1a0f5c2a Enabled Synchronise GPU on "SPEED CHALLENGE - Jacques Villeneuve's Racing Vision". Required to go in-game. 2013-03-02 23:43:37 +11:00
skidau 643f18d28b Added direct GameCube controller commands to the Serial Interface emulation. Fixes the controls in MaxPlay Classic Games Volume 1 and the Action Replay disc. 2013-03-02 22:35:10 +11:00
skidau 73da6f4f3f Merge branch 'master' into FIFO-BP
# By Jordan Woyak (46) and others
# Via Jordan Woyak (2) and others
* master: (70 commits)
  Fixes two memory leaks, one is pretty bad for OSX. Yell at pauldachz if this doesn't work. Or... say thanks.
  Added a BluetoothEnumerateInstalledServices call so that the wiimote remembers the pairing.
  Make ARMJit core default CPU core on ARM architecture
  Fix a StringUtil regression from the arm-noglsl merge
  Small improvement to cmpli/cmpi in ARMJit.
  Merge latest ArmEmitter changes from ppsspp while we're at it.
  Ah. I blame vim on this typo entirely.
  Add disabled code for authenticating wiimotes on Windows.
  Add the missing FPR cache
  Buildfix.
  Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
  Not sure if this is the right way to handle this, but it makes the save states perfectly stable. That's all that really matters, right?
  Abort loading states from incompatible graphics backends.
  ARM Support without GLSL
  Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed.
  Begin implementing save states to video software. Kind of works, sometimes.
  Make error message for loading save state with wrong dsp engine shorter.
  Abort load state if it uses a different dsp engine, instead of crashing.
  Update the gameini of F-zero. Efb to Ram is no longer the default choice.
  fix last commit by neobrain
  ...

Conflicts:
	Source/Core/VideoCommon/Src/Fifo.cpp
2013-03-01 20:12:56 +11:00
skidau b83a1e3b66 Disabled "Speed up disc transfer" from the ZTP GC game ini. 2013-02-26 19:39:11 +11:00
kostamarino@hotmail.com 0e4b07ddf9 Update the gameini of F-zero. Efb to Ram is no longer the default choice. 2013-02-25 19:14:36 +02:00
skidau bde9a459cd Added a patch that bypasses the FIFO reset code in Wallace and Gromit: Project Zoo, allowing it to go in-game. 2013-02-23 23:50:02 +11:00
Matthew Parlane ebf79a8865 Merge branch 'master' into wii-network 2013-02-23 17:41:43 +13:00
Jordan Woyak 4aeaf3477e Eliminate artifacts in nobanner.png. 2013-02-22 22:17:32 -06:00
Matthew Parlane c30b8c9eae Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
2013-02-23 17:02:58 +13:00
Jonathan Jones ba979582e2 Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
Fixes issue 6023.
2013-02-22 15:30:07 -05:00
kostamarino@hotmail.com 29d43ef897 Gameini database update. Update/additions of Fifa Street and Open Season (fixes issue 5438). Cleanup of DisableWiimoteSpeaker = 1 (aka Alternate wiimote timing) from the database since it is no longer used. Edit the tales of symphonia projection hack. 2013-02-21 20:34:45 +02:00
skidau 9bff8e00c8 Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
Fixes Gladius and Baten Kaitos: Eternal Wings and the Lost Ocean

Fixes issue 5150.
2013-02-16 12:51:09 +11:00
Matthew Parlane 3d480c088f Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp
2013-02-09 20:13:11 +13:00
kostamarino@hotmail.com 147b500d2d Gameini database update/additions of Sega Soccer Slam, Tomb Raider Underworld, Zapper, SAMURAI WARRIORS KATANA and Tales of Symphonia projection hack. For Tales of Symphonia the preset projection hack values eliminate double image on characters and unlike the previous ones they don't cause any issues and they work with all graphic backends (the main menu text was missing previously and it didn't work with d3d11). It is not enabled by default though, you will have to manually select it like before. 2013-02-01 21:20:56 +02:00
Matthew Parlane 2dd077028f Merge branch 'master' into wii-network 2013-01-28 22:00:47 +13:00
kostamarino@hotmail.com a8d4c78cec Gameini database update. Fixes issue 5135. 2013-01-26 12:12:47 +02:00
Matthew Parlane ca4ea817e0 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Common/Src/FileUtil.h
	Source/Core/Core/Src/HLE/HLE.cpp
	Source/Core/Core/Src/PowerPC/Interpreter/Interpreter.cpp
2013-01-26 21:46:12 +13:00
skidau 0a5f479250 Added a game property to disable the clearing of the data cache. This is needed by one known game, "Rubik's Puzzle Galaxy: Rush".
Fixes Violin Paradise.
2013-01-20 13:09:38 +11:00
Jordan Woyak 3cb4300439 Merge branch 'external-theme' 2013-01-16 19:00:19 -06:00
Jordan Woyak 8456f2ee98 Resize Boomy icons to 24x24px and optipng them. 2013-01-16 17:18:17 -06:00
Jordan Woyak 8d9f0c147c Actually add the Boomy theme to Themes/
Right now the icons are huge. Resize the PNGs to 24x24?
2013-01-16 16:45:03 -06:00
skidau 7e5d877858 Merge branch 'ES_LAUNCH'
Games that are now playable:

Back to the Future: The Game
CSI - Hard Evidence
CSI - Deadly Intent
CSI - Fatal Conspiracy
Red Steel
Metroid Prime: Trilogy
Wii Sports + Wii Sports Resort pack
Sam & Max: Season One
Sam & Max: Beyond Time and Space
Kirby's Dream Collection: Classic Collection
Indiana Jones and the Staff of Kings: Fate of Atlantis


* ES_LAUNCH:
  Fixed SSBB from starting at the mini-games screen.
  Build fix
  Corrected a state bug where newly loaded dols did not have their patches applied.
  Changed the HLE system to allow it to hook the beginning, the end or replace the entire function without changing the GC memory.  Fixes Kirby's Return to Dreamland. Added a way to categorise the type of HLE function.  Currently, there are debug, floating point, memory and generic functions. Added a HLE function for OSGetResetCode (Warm reset).  Fixes the CSI games. Added a switch to disable all of the HLE functions if the idle skipping option is disabled.
  Added some IOS version checks and code to clear memory before loading the dol.
  Added support for Reset (from menu).  Fixes Sam & Max.
  Added an IOS check as games which use IOS older than IOS30 do not need to be HLE'd.  Added some stubs for Reset to Menu and SSBB's load from disc partition.  Fixed loading Fate of Atlantis from the Indiana Jones and the Staff of Kings game.
  Added argument detection and passing to the loaded dol.  This fixes the Wii Sports+Wii Sports Resort bundle pack.
  Added preliminary support for ES_LAUNCH (Wii Multi-boot games) by using HLE to hijack the OSBootDol function.

Conflicts:
	Source/Core/DiscIO/Src/FileSystemGCWii.cpp
2013-01-16 20:22:29 +11:00
kostamarino@hotmail.com 511342edad Gameini database update. 2013-01-14 02:37:32 +02:00
Jordan Woyak 727851c896 Add Boomy theme to Data dir. (not actually boomy right now, just test images) 2013-01-13 15:41:44 -06:00
Matthew Parlane 465df943a5 Merge branch 'master' into wii-network 2013-01-12 00:01:27 +13:00
NeoBrainX 99246e1d26 Game ini updates for de Blob. 2013-01-10 19:51:10 +01:00
Matthew Parlane e0c9a1fd09 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Core/CMakeLists.txt
	Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.cpp
2013-01-01 23:28:46 +13:00
skidau 95f6685900 Changed the HLE system to allow it to hook the beginning, the end or replace the entire function without changing the GC memory. Fixes Kirby's Return to Dreamland.
Added a way to categorise the type of HLE function.  Currently, there are debug, floating point, memory and generic functions.
Added a HLE function for OSGetResetCode (Warm reset).  Fixes the CSI games.
Added a switch to disable all of the HLE functions if the idle skipping option is disabled.
2012-12-28 14:26:46 +11:00
skidau fbdf9ba153 Added preliminary support for ES_LAUNCH (Wii Multi-boot games) by using HLE to hijack the OSBootDol function.
Metroid Prime Trilogy is working.  Wii Sports+Wii Sports Resort is not working.  Any games which can be played using the dol replacement trick should work here.

Suspect that the DOL's are meant to receive an argument list which has not been catered for in this code.  This probably also means that the Metroid Prime Trilogy games are locked in Veteran difficulty for the time-being.
2012-12-26 23:06:42 +11:00
NeoBrainX 4798524b75 Dolphin 3.5 release. 2012-12-24 21:29:24 +01:00
Ryan Houdek 532fdada96 Adds the Wii Korean settings file. It was handled in the wii-network branch in rev c42a6f156e. Master handles the settings files differently. Until wii-network merges in to master, this closes issue 5642. 2012-12-14 11:37:26 -06:00
kostamarino@hotmail.com 0c33891aa1 Gameini database updates/additions for: TMNT3, Mystic Heroes, BEACH SPIKERS, Fantastic Four, King Arthur, I-Ninja, FFCC Echoes of Time, Just Dance, Disney Epic Mickey, Shark Tale, Pokemon Channel, Cars 2, Disney Epic Mickey 2: The Power of 2, THE LAST STORY. 2012-11-26 14:31:55 +02:00
skidau 1071ccbcd5 Added "EnableFPRF = True" to the Beach Spikers game ini. Fixes the flickering textures.
Thanks to hk.konpie for the tip.

Fixes issue 5730.
2012-11-24 00:09:38 +11:00
kostamarino@hotmail.com 5ce7728b91 Gameini database update/additions for NBA LIVE 06, NBA LIVE 2005, NBA LIVE 2004, NBA Live 2003, Pokemon Colosseum, Dark Summit, 4x4 Evolution 2, Skies of Arcadia Legends, Need For Speed : Hot Pursuit 2, Mission: Impossible Operation Surma, TALES OF SYMPHONIA, CITY RACER, DISNEY'S TARZAN, Blowout, WAVE RACE / BLUE STORM, Pokepark Wii, ONEPIECE UNLIMITED ADVENTURE, ONEPIECE UNLIMITED CRUISE EPISODE 2, Mario & Sonic at the Olympic Winter Games, Worms Battle Islands, Shrek 2, Summoner 2, Rubik's Puzzle World, Kirby's Dream Collection Special Edition. 2012-11-14 18:48:42 +02:00
skidau f1f212b51b Removed the patches for Wave Race as they are no longer needed.
Fixes issue 3921.
2012-11-04 20:58:07 +11:00
kostamarino@hotmail.com 7be4f1f747 Gameconfig ini updates/additions: The Ant Bully, WWE Day of Reckoning 1 & 2, Dream Pinball 3d, Pokepark, Spider-Man: Edge of Time, Spider-Man: SD, Another Code:R, Geist, The Incredibles 2, Skies of Arcadia Legends. 2012-09-02 15:08:16 +03:00
Pierre Bourdon fdff4cb1ff Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2012-05-16 09:27:37 +02:00
kostamarino@hotmail.com e09dd77914 Gameini database update for Monster Hunter Tri, WarioWare: Smooth Moves, Mario Party 9, Pandora's Tower,
MURAMASA: THE DEMON BLADE.
Fixes flickering with keyboard input in Monster Hunter Tri, a black square appearing in WarioWare: Smooth Moves
 during minigames, fixes a mini-game in Mario Party 9 not functioning properly and missing text
 in Pandora's Tower with default settings.
Also a language update..
2012-04-13 18:52:49 +03:00
kostamarino@hotmail.com c82d88302a Gameini database cleanup. Remove the lines below since they are no longer necessary:
SafeTextureCache = True
SafeTextureCacheColorSamples = 128
2012-03-26 03:56:54 +03:00
kostamarino@hotmail.com 54801d93c4 Gameini database update, mostly minor changes reflecting the latest commits made to the repository. 2012-03-25 21:46:04 +03:00
kostamarino@hotmail.com 0861f524d4 Gameini database update. About 142 files updated or added to the database. 2012-03-20 20:41:55 +02:00
NeoBrainX 09217a6c47 Update PokePark Wii game ini. Needs to have texture cache accuracy set to mid setting. 2012-03-06 21:38:33 +01:00
Shawn Hoffman 6eb2cb2666 Merge branch 'master' into wii-network 2012-02-27 22:36:41 -08:00
NeoBrainX b251880d8b GameConfig: Remove an empty file 2012-02-24 17:31:17 +01:00
LPFaint99 1f83078b5f add some new game inis 2012-02-01 00:02:49 -08:00
Matthew Parlane 53b624c381 No longer need settings files. 2012-01-31 17:03:04 +13:00
skidau b9547a07f5 Updated the Gecko code handler to the latest version from Gecko OS 1.9.3.1.
Added a check to ensure that the number of codes fits in memory (maximum 231 codes).
Store a copy of codehandler.bin in the Sys directory.
2012-01-03 01:24:17 -05:00
kostamarino@hotmail.com 9829beab42 Gameini database update, mainly changes to the emulation issues lines (make them shorter, with more substance and less bla bla, update outdated stuff). The emulation issues lines can be further improved(this is a start).
Also re - implement the emulation issues column that was reverted, make it a bit bigger since sentences need more words and delete the issues portion of the emustate tooltip since it is unnecessary now.
2011-12-18 14:52:40 +02:00
kostamarino@hotmail.com a58c46be81 Gui change and an update to the gameini database.
The "Notes" column is gone and in it's place an "Emulation Notes" column is placed (it contains the emulationissues lines from the game inis). Notes that contain useful info about the game can be seen with just a glance this way.

Fixes issue 5043.
2011-12-16 21:01:10 +02:00
kostamarino@hotmail.com 1bbd63ebc5 Gameini database cleanup. Fixes improper file endings due to copy paste errors (last line didn't work). Addition of SSX On Tour - fixes issue 5032. Also some small additions/updates. 2011-11-29 17:45:39 +02:00
kostamarino@hotmail.com 04026ae19a Gameini database cleanup of "postprocessingshader" and additions/updates for FlingSmash, Rune Factory Tides of Destiny, The Legend of Zelda Twilight Princess for GC and Wii. 2011-11-28 01:29:18 +02:00