Rodolfo Bogado
f040d97bcc
update super-xbr-super-res.glsl
2016-03-31 19:43:41 -03:00
Rodolfo Bogado
46c2e5c759
updated Hyllian's super-xbr.glsl and added super-xbr-super-res.glsl
2016-03-27 23:08:55 -03:00
Rodolfo Bogado
3bb709dfbd
merge latets master changes
2016-03-26 14:36:12 -03:00
Rodolfo Bogado
15a7a95abc
add new scaling shader from Hyllian
2016-03-22 23:58:41 -03:00
Rodolfo Bogado
2031bc16fc
Updatetd reversed-AA shader from Hyllian
2016-03-21 20:45:02 -03:00
Rodolfo Bogado
95468b2ac8
merge latest super-xbr version from Hyllian
2016-03-20 20:21:35 -03:00
Rodolfo Bogado
50780f020d
Change some default configuration value to improve initial experience
2016-03-20 20:19:33 -03:00
Rodolfo Bogado
0a2c52400e
Add new blit shader from Hyllian
2016-03-16 18:15:25 -03:00
Rodolfo Bogado
2ea1f3a36a
merge latest master changes
2016-03-03 19:23:10 -03:00
Rodolfo Bogado
419846b3f8
update xbr shader
2016-03-02 22:51:42 -03:00
Rodolfo Bogado
14b0096106
merge latest master changes
2016-02-29 19:25:19 -03:00
Rodolfo Bogado
fc42c905ef
small missing file from latest master merge
2016-02-27 19:57:03 -03:00
Rodolfo Bogado
90018d4bbb
Add Hyllian shaders to the repository
2016-02-23 23:00:01 -03:00
Rodolfo Bogado
b1fc12b5c3
merge latest master changes
2016-02-23 00:34:07 -03:00
Rodolfo Bogado
fe45a5a94b
scaling filter is only valid for dx9 now so remove from the other backends.
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Add a scaling shader to replace the scaling filter in dx11 and ogl. dx12 will have to wait for pp shader ;)
2016-02-20 21:42:32 -03:00
Rodolfo Bogado
df72df0445
Added jinc2-sharper.glsl ported by Hyllian
2016-02-17 00:01:54 -03:00
Rodolfo Bogado
7c562b741b
Merge latest master changes
2016-02-16 23:56:20 -03:00
Rodolfo Bogado
11c09ce9f8
Merge lates master changes
2016-02-15 19:44:11 -03:00
Rodolfo Bogado
1a2e2d9bba
Merge latest master changes
2016-02-06 18:33:14 -03:00
Rodolfo Bogado
b05605391e
small fixes
2016-01-21 14:48:43 -03:00
Rodolfo Bogado
8530b9b943
merge latest changes in new post processing shaders
2016-01-20 18:49:09 -03:00
Rodolfo Bogado
8f902bc367
merge latest master changes
2016-01-19 14:17:45 -03:00
Rodolfo Bogado
f8e89a79a0
small tweaks and corrections to post processing shaders
2016-01-08 12:04:45 -03:00
Rodolfo Bogado
df3b3bf67f
Merge Post Processing improvements from VideoBackends: New post-processing system #3366 credits to stenzek (Excellent work :))
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To grant compatibility to ishiiruka post processing with the new master version.
2016-01-08 12:04:42 -03:00
Rodolfo Bogado
0b616adfb1
small merge from master
2015-12-26 19:10:03 -03:00
Rodolfo Bogado
d404cf0940
merge latest master changes
2015-12-24 12:45:30 -03:00
Rodolfo Bogado
5e684d39d3
small fixes
2015-12-17 23:44:07 -03:00
Rodolfo Bogado
a32dedc755
merge latest master changes
2015-12-14 21:30:17 -03:00
Rodolfo Bogado
af610d6008
Add the ability to display description messages for the post processing options.
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Add support for description and guiname localization to allow a better user experience.
2015-12-12 12:51:05 -03:00
Rodolfo Bogado
96865badb1
clean and merge variable naming in the Post Processing interface.
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Improve IshiirukaFX.glsl, Improved Bloom and light scattering algorithm, replace fxaa implementation with the one from DolphinFX.
2015-12-03 22:07:08 -03:00
Rodolfo Bogado
6b1a629090
Added Bicubic Sampling to The Post Processing Interface
2015-12-02 23:01:52 -03:00
Rodolfo Bogado
e605c305cb
Merge latest master changes
2015-11-29 23:47:52 -03:00
Rodolfo Bogado
c0f59b0f72
marge latest master changes
2015-11-26 09:52:44 -03:00
Rodolfo Bogado
3b3f4748bc
Eliminate unused files
2015-11-21 12:47:28 -03:00
Rodolfo Bogado
a713a7c2cc
Added Light Scattering to post processing shader to improve bloom.
2015-11-20 23:05:56 -03:00
Rodolfo Bogado
a7d8b269b1
Merge latest master changes
2015-11-19 23:11:48 -03:00
Rodolfo Bogado
94f1a87c11
Change icons to allow easy differentiation between master and ishiiruka
2015-11-15 23:24:27 -03:00
Rodolfo Bogado
0cd773fbfe
Merge latest master changes
2015-11-07 19:07:47 -03:00
Rodolfo Bogado
78ee2bafef
small fix for Ishiirukafx
2015-10-24 11:38:52 -03:00
Rodolfo Bogado
8a5c1cd793
Add Texture sharpen to Ishiirukafx
2015-10-23 22:16:06 -03:00
Rodolfo Bogado
93086135f8
correction to bloom shader
2015-10-12 23:49:35 -03:00
Rodolfo Bogado
af684fb7dd
small tweaks to bloom shader on ishiirukafx
2015-10-09 20:28:40 -03:00
Rodolfo Bogado
1ca06168b6
Merge Latest master Changes
2015-10-05 10:39:54 -03:00
Rodolfo Bogado
1c27fa0a77
Merge latest master changes
2015-10-01 09:20:27 -03:00
Rodolfo Bogado
bd3de2dc04
added ssgi post processing shader
2015-09-19 19:56:50 -03:00
Rodolfo Bogado
73110b83ef
Merge latest master changes
2015-09-19 19:56:20 -03:00
Rodolfo Bogado
ec1423ee47
Merge latest master changes, Migrate solution to visual studio 2015, and add n a option to disable Custom Texture GPU Ram Cache
2015-09-06 23:23:58 -03:00
Rodolfo Bogado
0b4bf23ccc
Merge latest master changes
2015-08-30 21:14:26 -03:00
Rodolfo Bogado
beb4a2f210
small fixes for post processing shaders
2015-08-22 11:56:41 -03:00
Rodolfo Bogado
32e0e36a1e
More merges from master
2015-08-22 11:56:16 -03:00
Rodolfo Bogado
b2e71f3902
Merge latest master changes
2015-08-15 17:16:34 -03:00
Rodolfo Bogado
9335734717
just small code cleaning for ssao shader added SSAO2.glsl
2015-08-08 20:46:43 -03:00
Rodolfo Bogado
5eba746af8
Merge latest master changes
2015-08-08 20:45:50 -03:00
Rodolfo Bogado
8d26fbee33
Added FXAA to IshiirukaFX
2015-07-23 21:14:11 -03:00
Rodolfo Bogado
2e699c78c0
small fixes for issues reported in the forum
2015-07-15 19:02:58 -03:00
Rodolfo Bogado
c212054602
merge latest master changes
2015-07-15 19:02:30 -03:00
Rodolfo Bogado
6de860b564
Update SSAO.glsl to reflect the changes in IshiirukaFX.glsl
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Added Barrel.glsl to support headmounted devices lens correction
2015-07-14 21:25:04 -03:00
Rodolfo Bogado
cb006406d6
small improvement in ssao range equation
2015-07-11 18:37:40 -03:00
Rodolfo Bogado
d063545a17
small improvements to DOF and SSAO shaders inside IshiirukaFX
2015-07-05 22:30:02 -03:00
Rodolfo Bogado
6a67e64de4
Merge latest master changes
2015-07-05 22:20:03 -03:00
Rodolfo Bogado
2401ad375f
merge latest master changes
2015-06-10 23:14:27 -03:00
Rodolfo Bogado
e0deea0a7c
merge latest master changes
2015-06-06 16:20:31 -03:00
Rodolfo Bogado
919f3f7d17
Added IshiirukaFX a minimized suit to modernize games, including, SSAO, DOF, Tonemap, color vibrance , and bloom
2015-05-31 17:43:35 -03:00
Rodolfo Bogado
c9f06a0ec3
Merge latest master changes
2015-05-26 23:25:29 -03:00
Rodolfo Bogado
b2d59947bb
merge latest master core changes
2015-05-25 18:36:28 -03:00
Rodolfo Bogado
ffa8a862e4
Post Processing :Allow the activation of specific stages depending on option values, this will improve performance in cases where a stage is not needed for the current configuration.
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DX11: fix a small bug in the allocation of padding elements in the pps buffer.
2015-05-24 19:49:09 -03:00
Rodolfo Bogado
1583f8a2ab
Add the ability to set some post processing options at compilation time to improve performance.
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correct a small error in the ui with integer values
2015-05-18 23:18:03 -03:00
Rodolfo Bogado
e08fa676da
Added MATSODOF.glsl implementation
2015-05-16 10:59:57 -03:00
Rodolfo Bogado
27ce1cdac7
merge latest master changes
2015-05-12 23:28:19 -03:00
Rodolfo Bogado
192cb9f8da
fixes for some issues reported in the forums
2015-05-12 00:18:08 -03:00
Rodolfo Bogado
c6027f4277
Improved Post Processing interface to allow maximum quality by using source resolution as output. Add the ability top map up to 4 prev stages as inputs.
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correct dx11 implementation to support msaa.
improve SSAO shader to improve quality.
2015-05-10 23:32:18 -03:00
Rodolfo Bogado
6c1603447a
First implementation of a multi Stage post Processing interface.
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now the shader support multiple stages allowing to consume the output of the previous stage to create more complex effects.
added a naive SSAO shader implementation
2015-05-06 23:51:30 -03:00
Rodolfo Bogado
357f093525
Add PRNG support to the Post Processing Interface
2015-05-05 00:08:10 -03:00
Rodolfo Bogado
a35f3fc1dc
fix for DOF shader
2015-04-28 00:16:27 -03:00
Rodolfo Bogado
0073bd80fb
fix for DolphinFX on dx11
2015-04-24 00:46:06 -03:00
Rodolfo Bogado
a2493f6fbd
work in progress: added a modified version of DolphinFX that is supported by ogl and dx11 using the new unified interface.
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There are some filters that still don't work right but i need help with the testing and debugging.
2015-04-23 22:45:50 -03:00
Rodolfo Bogado
5e55929bdc
modify post processing interface to support depth and native gamma as input, add 2 shaders to show depth usage concept. DOF.glsl is a very simple Depth of field implementation. Depth.glsl only displays depth buffer content.
2015-04-17 20:29:28 -03:00
Rodolfo Bogado
2f59c64cce
Added Initial Support for 3d in OGL and dx11. Still some issues to solve
2015-04-03 16:09:54 -03:00
Rodolfo Bogado
72a659958c
merge latest master changes
2015-03-30 23:04:45 -03:00
Rodolfo Bogado
83a5eab40e
merge latest master
2015-03-14 18:16:23 -03:00
Rodolfo Bogado
3fc622916d
Merge latest master
2015-02-21 19:16:58 -03:00
Rodolfo Bogado
46baa41509
some fixes from master
2015-01-24 13:49:35 -03:00
Rodolfo Bogado
0c98f9aedb
merge latest master changes
2015-01-16 15:41:40 -03:00
Rodolfo Bogado
8f5820e0d0
merge latest master changes.
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Rewrite custom texture handling as it was done in master but with Ishiiruka style
2015-01-09 23:56:02 -03:00
Rodolfo Bogado
3be6d89eb1
merge master, including state management in dx11 backend to avoid problems caused by the older state management
2015-01-03 12:38:05 -03:00
Rodolfo Bogado
54e09c6303
merge latest master core changes
2014-12-24 15:40:59 -03:00
Rodolfo Bogado
fba8d72185
partial merge from master master
2014-12-06 10:58:18 -03:00
Rodolfo Bogado
c618bcfb90
BIG merge from master to re enable ogl and software backends
2014-11-24 10:52:57 -03:00
Rodolfo Bogado
888f8ea7e8
merge master changes
2014-10-26 23:02:05 -03:00
Rodolfo Bogado
9697f4aca8
merge latest core changes
2014-10-13 09:41:00 -03:00
Rodolfo Bogado
cf06f37771
more changes from master
2014-10-04 15:04:42 -03:00
Rodolfo Bogado
3e948f54c8
Partial merge from master
2014-10-04 12:11:42 -03:00
Rodolfo Bogado
beab3bca68
merge latest master changes
2014-09-03 17:38:59 -03:00
Rodolfo Bogado
61c68652fa
merge latest Master Changes into Ishiiruka. regression detected so far:
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dtk audio is broken in xenoblade cronicles.
2014-08-02 12:00:55 -03:00
Rodolfo Bogado
fa144dff2f
Master merge v1
2014-06-03 18:14:53 -03:00
Rodolfo Bogado
f03f51b1bc
Merge Core Changes
2013-10-28 18:46:00 -03:00
kostamarino@hotmail.com
ad73efda57
Gameini database update.
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Fixes issue 6662.
Fixes most of the games in issue 6666.
2013-09-27 18:39:13 +03:00
comex
0787019cbe
Check in 2x versions of Clean*. Thanks, MaJoR1!
2013-09-25 02:06:53 -04:00
kostamarino@hotmail.com
823bb44ba7
Gameini update for Skies of Arcadia and Call of duty Black Ops. Both games don't need projection hacks any more, they work perfectly fine with all backends. Skies of Arcadia actually had an issue of improper shadows with the projection hack if opengl and d3d9 was used in latest dolphin builds.
2013-09-24 01:39:48 +03:00
kostamarino@hotmail.com
e544894f14
Gameini database update of Metroid: Other M. The game actually needed emulate format changes and not a projection hack to work properly. Disabled the projection hack and the game now works fine with all backends (it didn't with d3d11).
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Fixes issue 4226.
2013-09-23 23:49:15 +03:00