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Right now the first mention of Wine is down next to the download link, and no mention is made of it under the system requirements. Given that compatibility with Wine has been a goal for this project in the past (in terms of bugfixes that fixed issues that only emerged when using it), I thought it would be a good idea to show that this use case is indeed considered by the developers. As a Linux user myself, this kind of thing would be more likely to consider using Cxbx after glancing at the repository.
105 lines
5.6 KiB
Markdown
105 lines
5.6 KiB
Markdown
# Cxbx-Reloaded - Original Xbox Emulator
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[](https://img.shields.io/badge/License-GPL%20v2-blue.svg)
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[](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/actions?query=workflow%3A%22GitHub+CI%22)
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[](https://discord.gg/26Xjx23)
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Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows.
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## System Requirements
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### Minimum
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* OS: Windows 7+ x64, or x86-64 Linux with Wine. 32-bit is not supported.
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* GPU: Direct3D 9.0c with Pixel Shader Model 2.x, and Vertex Shader Model 3.0.
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### Prerequisites
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* [32-bit (x86) Visual C++ 2019 Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe)
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* [Npcap *(used for network emulation)*](https://nmap.org/npcap/#download)
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* Make sure to enable winpcap compatibility mode!
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## Automated Builds
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Cxbx-Reloaded doesn't currently have stable builds, but you can obtain pre-release builds from the Releases tab, or the links below:
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* **[Release Builds](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/releases)**
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* **Wine users will need to use `CxbxReloaded-Release-VS2017.zip` for it to run correctly.**
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* *[Full build history](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/actions?query=workflow%3A%22GitHub+CI%22)*
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## Compatibility
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Cxbx-Reloaded has a [compatibility list](https://github.com/Cxbx-Reloaded/game-compatibility#cxbx-reloaded-game-compatibility-project).
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If you have something to report on a title, please create or update the issue for it there.
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Please read the [Readme file](https://github.com/Cxbx-Reloaded/game-compatibility/blob/master/README.md) first!
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## Bug Reports
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Game or software specific issues can be reported in the [compatibility list](https://github.com/Cxbx-Reloaded/game-compatibility#cxbx-reloaded-game-compatibility-project).
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For emulation issues that are not specific to any single piece of software, a bug report can be submitted at [the Cxbx-Reloaded issue tracker](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues).
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Make sure bug reports contain:
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* The build tested with, error message displayed (if any)
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* Screenshots
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* Xbe dump (created via `Edit > Dump Xbe Info To > File`)
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* Kernel Debug log (created when running a game with `View > Debug Output (Kernel) > File` selected).
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## Additional information
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Cxbx-Reloaded has a [wiki](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki) containing various subjects and background information.
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Chat on [Discord](https://discord.gg/26Xjx23).
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## Contributing
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We welcome contributions, large and small.
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If you want to do some coding, be sure to read the [Developer notes](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki/Developer-notes).
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**IMPORTANT: Pull-Requests containing code derived from XQEMU will _not_ be approved until an agreement is reached to make work mutually beneficial. this includes updates to existing XQEMU derived code. We should not/will not become a hostile fork.**
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Please contact us before you start working on something, so we can make sure your work is going to be accepted once finished.
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### Main Prerequisites
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1. [Git for Windows](https://git-scm.com)
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2. [CMake](https://cmake.org)
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* Some IDEs already have CMake support, so this is optional.
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### Fetching the code
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1. Run the following command in the command line:
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`git clone --recurse-submodules https://github.com/Cxbx-Reloaded/Cxbx-Reloaded.git`
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* Please note the `--recurse-submodules` parameter. This is required to fetch submodules.
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* If Cxbx-Reloaded was checked out without submodules, they can be updated/fetched with the following command:
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`git submodule update --init --recursive`
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### Compiling
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#### Windows
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**NOTE:** Don't open `CMakeLists.txt` from Visual Studio, as it won't generate files in the `build` directory.
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##### Prerequisites
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1. [Visual Studio](https://visualstudio.microsoft.com/downloads/) 2017 or later
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* C++ and C# desktop development
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* Windows Universal CRT SDK
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* C++ CMake tools for Windows
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* *Optional if CMake is installed*
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* [Microsoft Child Process Debugging Power Tool](https://marketplace.visualstudio.com/items?itemName=vsdbgplat.MicrosoftChildProcessDebuggingPowerTool)
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##### Generate Visual Studio files
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1. If you don't have CMake installed, open `___ Native Tools Command Prompt for VS 20##`.
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2. `cd` to the Cxbx-Reloaded directory.
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3. Run these commands.
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1. `mkdir build & cd build`
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2. `cmake .. -G "Visual Studio 16 2019" -A Win32`
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* Visual Studio 2019 16.1 or later has CMake 3.14 bundled, and is required for the Visual Studio 2019 generator.
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* Use `cmake .. -G "Visual Studio 15 2017" -A Win32` for Visual Studio 2017.
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4. Open `Cxbx-Reloaded.sln` from the `build` directory.
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5. Select the Release configuration, then click Build.
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* Debug builds are **significantly slower, and only for developers**.
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#### Linux / macOS
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Currently not supported.
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## Support
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You can support [Luke Usher](https://github.com/LukeUsher), initiator of Cxbx-Reloaded, on [Patreon](https://www.patreon.com/LukeUsher).
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## Special Thanks
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* All contributors to the original Cxbx and [Dxbx](https://github.com/PatrickvL/Dxbx) projects. Without them Cxbx-Reloaded would not exist at all.
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* [XQEMU](https://github.com/xqemu/xqemu) - While the majority of Cxbx-R is our own work (Kernel, HLE, etc), the NV2A LLE and NVNet implementation are primarily the work of the XQEMU developers.
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* [XboxDev](https://github.com/xboxdev) - Providing Xbox hardware research & useful tooling.
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