Cxbx-Reloaded/README.md
Serentty 2ab2965f3a
Mention Wine support more prominently in the readme
Right now the first mention of Wine is down next to the download link, and no mention is made of it under the system requirements. Given that compatibility with Wine has been a goal for this project in the past (in terms of bugfixes that fixed issues that only emerged when using it), I thought it would be a good idea to show that this use case is indeed considered by the developers. As a Linux user myself, this kind of thing would be more likely to consider using Cxbx after glancing at the repository.
2020-05-07 16:40:21 -04:00

5.6 KiB

Cxbx-Reloaded - Original Xbox Emulator

License: GPL v2 GitHub Actions Discord

Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows.

System Requirements

Minimum

  • OS: Windows 7+ x64, or x86-64 Linux with Wine. 32-bit is not supported.
  • GPU: Direct3D 9.0c with Pixel Shader Model 2.x, and Vertex Shader Model 3.0.

Prerequisites

Automated Builds

Cxbx-Reloaded doesn't currently have stable builds, but you can obtain pre-release builds from the Releases tab, or the links below:

Compatibility

Cxbx-Reloaded has a compatibility list.

If you have something to report on a title, please create or update the issue for it there.

Please read the Readme file first!

Bug Reports

Game or software specific issues can be reported in the compatibility list.

For emulation issues that are not specific to any single piece of software, a bug report can be submitted at the Cxbx-Reloaded issue tracker.

Make sure bug reports contain:

  • The build tested with, error message displayed (if any)
  • Screenshots
  • Xbe dump (created via Edit > Dump Xbe Info To > File)
  • Kernel Debug log (created when running a game with View > Debug Output (Kernel) > File selected).

Additional information

Cxbx-Reloaded has a wiki containing various subjects and background information.

Chat on Discord.

Contributing

We welcome contributions, large and small.

If you want to do some coding, be sure to read the Developer notes.

IMPORTANT: Pull-Requests containing code derived from XQEMU will not be approved until an agreement is reached to make work mutually beneficial. this includes updates to existing XQEMU derived code. We should not/will not become a hostile fork.

Please contact us before you start working on something, so we can make sure your work is going to be accepted once finished.

Main Prerequisites

  1. Git for Windows
  2. CMake
    • Some IDEs already have CMake support, so this is optional.

Fetching the code

  1. Run the following command in the command line:

    git clone --recurse-submodules https://github.com/Cxbx-Reloaded/Cxbx-Reloaded.git

    • Please note the --recurse-submodules parameter. This is required to fetch submodules.
      • If Cxbx-Reloaded was checked out without submodules, they can be updated/fetched with the following command:

        git submodule update --init --recursive

Compiling

Windows

NOTE: Don't open CMakeLists.txt from Visual Studio, as it won't generate files in the build directory.

Prerequisites
  1. Visual Studio 2017 or later
Generate Visual Studio files
  1. If you don't have CMake installed, open ___ Native Tools Command Prompt for VS 20##.
  2. cd to the Cxbx-Reloaded directory.
  3. Run these commands.
    1. mkdir build & cd build
    2. cmake .. -G "Visual Studio 16 2019" -A Win32
      • Visual Studio 2019 16.1 or later has CMake 3.14 bundled, and is required for the Visual Studio 2019 generator.
      • Use cmake .. -G "Visual Studio 15 2017" -A Win32 for Visual Studio 2017.
  4. Open Cxbx-Reloaded.sln from the build directory.
  5. Select the Release configuration, then click Build.
    • Debug builds are significantly slower, and only for developers.

Linux / macOS

Currently not supported.

Support

You can support Luke Usher, initiator of Cxbx-Reloaded, on Patreon.

Special Thanks

  • All contributors to the original Cxbx and Dxbx projects. Without them Cxbx-Reloaded would not exist at all.
  • XQEMU - While the majority of Cxbx-R is our own work (Kernel, HLE, etc), the NV2A LLE and NVNet implementation are primarily the work of the XQEMU developers.
  • XboxDev - Providing Xbox hardware research & useful tooling.