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doc
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Revert "Switch to the more complete Snes9x 1.53 documentation." It doesn't match the version used in NDSSFC, and I failed to port to 1.53 anyway.
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2012-12-27 18:51:20 -05:00 |
font
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Widen the space in the font a bit to better match the Pictochat font.
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2012-12-19 19:03:38 -05:00 |
images
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Image modifications.
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2012-12-30 17:00:24 -05:00 |
nds
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Forgot to define inputdata for the button touch commit.
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2013-01-14 04:14:47 -05:00 |
unzip
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first commit
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2011-03-05 21:39:25 -05:00 |
.cvsignore
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first commit
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2011-03-05 21:39:25 -05:00 |
3d.h
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first commit
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2011-03-05 21:39:25 -05:00 |
65c816.h
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Merge Registers structures into their respective CPUs to avoid additional memory addresses being loaded every opcode.
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2012-12-26 14:42:02 -05:00 |
apu.cpp
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Merge Registers structures into their respective CPUs to avoid additional memory addresses being loaded every opcode.
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2012-12-26 14:42:02 -05:00 |
apu.h
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Merge Registers structures into their respective CPUs to avoid additional memory addresses being loaded every opcode.
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2012-12-26 14:42:02 -05:00 |
apudebug.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
apumem.h
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Un-inline a bunch of stuff.
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2012-12-18 22:53:49 -05:00 |
c4.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
c4.h
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first commit
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2011-03-05 21:39:25 -05:00 |
c4emu.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
changes.txt
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first commit
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2011-03-05 21:39:25 -05:00 |
cheats.cpp
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Preliminary Snes9x-based cheat code support. Not tested, because the file selection interface freezes when it gets to the folder containing Mightymo's cheat files, whereas it did not do this before with the converted Mightymo cheats. (335 files -> 679, though.)
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2012-12-22 22:16:55 -05:00 |
cheats.h
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Add support for user-selected and automatic frame skipping. Add support for PAL timings (20 ms per frame).
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2013-01-07 02:16:34 -05:00 |
cheats2.cpp
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Make the GUI accept and save Snes9x's cheat file format. Improve support for saving the values present in ROM/RAM before a cheat is applied.
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2012-12-24 01:15:41 -05:00 |
clip.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
copyright.h
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first commit
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2011-03-05 21:39:25 -05:00 |
cpu.cpp
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Merge Registers structures into their respective CPUs to avoid additional memory addresses being loaded every opcode.
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2012-12-26 14:42:02 -05:00 |
cpuaddr.h
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Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation.
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2013-01-08 16:26:43 -05:00 |
cpuexec.cpp
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GLORIOUS interrupt-based sound playback. Now, the note-length-hopping problem isn't as apparent anymore, and automatic frame skipping doesn't go to 8 FPS all the time in Super Mario World. Thank the deities!
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2013-01-08 03:23:55 -05:00 |
cpuexec.h
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Merge Registers structures into their respective CPUs to avoid additional memory addresses being loaded every opcode.
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2012-12-26 14:42:02 -05:00 |
cpumacro.h
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Move all CPU cycle calculations into cpuops.cpp.
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2013-01-04 23:12:10 -05:00 |
cpuops.cpp
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Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation.
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2013-01-08 16:26:43 -05:00 |
cpuops.h
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first commit
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2011-03-05 21:39:25 -05:00 |
data.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
debug.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
debug.h
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first commit
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2011-03-05 21:39:25 -05:00 |
dependencies
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first commit
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2011-03-05 21:39:25 -05:00 |
display.h
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first commit
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2011-03-05 21:39:25 -05:00 |
dma.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
dma.h
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first commit
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2011-03-05 21:39:25 -05:00 |
dsp1.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
dsp1.h
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first commit
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2011-03-05 21:39:25 -05:00 |
dsp1emu.c
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first commit
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2011-03-05 21:39:25 -05:00 |
dsp2emu.c
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first commit
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2011-03-05 21:39:25 -05:00 |
dsp4.h
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first commit
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2011-03-05 21:39:25 -05:00 |
dsp4emu.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
font.h
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first commit
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2011-03-05 21:39:25 -05:00 |
fxdbg.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
fxemu.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
fxemu.h
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first commit
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2011-03-05 21:39:25 -05:00 |
fxinst.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
fxinst.h
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first commit
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2011-03-05 21:39:25 -05:00 |
getset.h
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Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation.
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2013-01-08 16:26:43 -05:00 |
gfx.cpp
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Attempt to optimise the ADD background drawing mode so it's playable on automatic frameskip in games like Super Metroid. It doesn't work well.
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2013-01-10 18:01:32 -05:00 |
gfx.h
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Attempt to optimise the ADD background drawing mode so it's playable on automatic frameskip in games like Super Metroid. It doesn't work well.
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2013-01-10 18:01:32 -05:00 |
globals.cpp
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Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation.
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2013-01-08 16:26:43 -05:00 |
hardware.txt
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first commit
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2011-03-05 21:39:25 -05:00 |
language.h
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first commit
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2011-03-05 21:39:25 -05:00 |
loadzip.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
Makefile
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first commit
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2011-03-05 21:39:25 -05:00 |
Makefile.in
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first commit
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2011-03-05 21:39:25 -05:00 |
memmap.cpp
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Delete offsets.cpp, which is for a standalone tool that is unrelated to the emulator.
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2012-12-19 00:28:32 -05:00 |
memmap.h
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Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation.
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2013-01-08 16:26:43 -05:00 |
messages.h
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first commit
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2011-03-05 21:39:25 -05:00 |
missing.h
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first commit
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2011-03-05 21:39:25 -05:00 |
movie.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
movie.h
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first commit
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2011-03-05 21:39:25 -05:00 |
netplay.h
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first commit
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2011-03-05 21:39:25 -05:00 |
obc1.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
obc1.h
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first commit
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2011-03-05 21:39:25 -05:00 |
pixform.h
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first commit
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2011-03-05 21:39:25 -05:00 |
port.h
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MIPS requires 2-byte reads to be aligned to even addresses. #define FAST_ALIGNED_LSB_WORD_ACCESS and use it to read absolute 24-bit addresses as either 1 byte & 1 halfword, or 1 halfword & 1 byte.
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2012-12-31 13:46:47 -05:00 |
ppu.cpp
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Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation.
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2013-01-08 16:26:43 -05:00 |
ppu.h
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Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation.
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2013-01-08 16:26:43 -05:00 |
problems.txt
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first commit
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2011-03-05 21:39:25 -05:00 |
sa1.cpp
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Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation.
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2013-01-08 16:26:43 -05:00 |
sa1.h
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Merge Registers structures into their respective CPUs to avoid additional memory addresses being loaded every opcode.
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2012-12-26 14:42:02 -05:00 |
sa1cpu.cpp
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Merge Registers structures into their respective CPUs to avoid additional memory addresses being loaded every opcode.
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2012-12-26 14:42:02 -05:00 |
sar.h
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first commit
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2011-03-05 21:39:25 -05:00 |
screenshot.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
screenshot.h
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first commit
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2011-03-05 21:39:25 -05:00 |
sdd1.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
sdd1.h
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first commit
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2011-03-05 21:39:25 -05:00 |
sdd1emu.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
sdd1emu.h
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first commit
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2011-03-05 21:39:25 -05:00 |
seta.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
seta.h
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first commit
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2011-03-05 21:39:25 -05:00 |
seta010.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
seta011.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
seta018.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
sfc.mk
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first commit
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2011-03-05 21:39:25 -05:00 |
snaporig.cpp
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Remove redundant writes to support reverse stereo. Define FOREVER_FORWARD_STEREO.
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2013-01-12 01:09:59 -05:00 |
snaporig.h
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first commit
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2011-03-05 21:39:25 -05:00 |
snapshot.cpp
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Remove redundant writes to support reverse stereo. Define FOREVER_FORWARD_STEREO.
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2013-01-12 01:09:59 -05:00 |
snapshot.h
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first commit
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2011-03-05 21:39:25 -05:00 |
snes9x.h
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Remove redundant writes to support reverse stereo. Define FOREVER_FORWARD_STEREO.
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2013-01-12 01:09:59 -05:00 |
soundux.cpp
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soundux.cpp: Inline MixStereo (into S9xMixSamples).
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2013-01-12 20:37:04 -05:00 |
soundux.h
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Revert "Remove shifted envelope heights from the code, because one is always set from the other and the shifted height is not used in saved states."
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2013-01-12 03:08:07 -05:00 |
spc700.cpp
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Merge Registers structures into their respective CPUs to avoid additional memory addresses being loaded every opcode.
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2012-12-26 14:42:02 -05:00 |
spc700.h
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Merge Registers structures into their respective CPUs to avoid additional memory addresses being loaded every opcode.
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2012-12-26 14:42:02 -05:00 |
spc7110.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
spc7110.h
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first commit
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2011-03-05 21:39:25 -05:00 |
srtc.cpp
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first commit
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2011-03-05 21:39:25 -05:00 |
srtc.h
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first commit
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2011-03-05 21:39:25 -05:00 |
tile.cpp
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Attempt to optimise the ADD background drawing mode so it's playable on automatic frameskip in games like Super Metroid. It doesn't work well.
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2013-01-10 18:01:32 -05:00 |
tile.h
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Mess with Mode 5 some more. Secret of Mana's menu sprite is fixed; however, as of commit 3cd20e203f (still not fixed in this commit!), Donkey Kong Country's Rareware icon is split by black columns.
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2013-01-05 02:19:00 -05:00 |