CATSFC/source
2013-01-14 04:14:47 -05:00
..
doc Revert "Switch to the more complete Snes9x 1.53 documentation." It doesn't match the version used in NDSSFC, and I failed to port to 1.53 anyway. 2012-12-27 18:51:20 -05:00
font Widen the space in the font a bit to better match the Pictochat font. 2012-12-19 19:03:38 -05:00
images Image modifications. 2012-12-30 17:00:24 -05:00
nds Forgot to define inputdata for the button touch commit. 2013-01-14 04:14:47 -05:00
unzip first commit 2011-03-05 21:39:25 -05:00
.cvsignore first commit 2011-03-05 21:39:25 -05:00
3d.h first commit 2011-03-05 21:39:25 -05:00
65c816.h Merge Registers structures into their respective CPUs to avoid additional memory addresses being loaded every opcode. 2012-12-26 14:42:02 -05:00
apu.cpp Merge Registers structures into their respective CPUs to avoid additional memory addresses being loaded every opcode. 2012-12-26 14:42:02 -05:00
apu.h Merge Registers structures into their respective CPUs to avoid additional memory addresses being loaded every opcode. 2012-12-26 14:42:02 -05:00
apudebug.cpp first commit 2011-03-05 21:39:25 -05:00
apumem.h Un-inline a bunch of stuff. 2012-12-18 22:53:49 -05:00
c4.cpp first commit 2011-03-05 21:39:25 -05:00
c4.h first commit 2011-03-05 21:39:25 -05:00
c4emu.cpp first commit 2011-03-05 21:39:25 -05:00
changes.txt first commit 2011-03-05 21:39:25 -05:00
cheats.cpp Preliminary Snes9x-based cheat code support. Not tested, because the file selection interface freezes when it gets to the folder containing Mightymo's cheat files, whereas it did not do this before with the converted Mightymo cheats. (335 files -> 679, though.) 2012-12-22 22:16:55 -05:00
cheats.h Add support for user-selected and automatic frame skipping. Add support for PAL timings (20 ms per frame). 2013-01-07 02:16:34 -05:00
cheats2.cpp Make the GUI accept and save Snes9x's cheat file format. Improve support for saving the values present in ROM/RAM before a cheat is applied. 2012-12-24 01:15:41 -05:00
clip.cpp first commit 2011-03-05 21:39:25 -05:00
copyright.h first commit 2011-03-05 21:39:25 -05:00
cpu.cpp Merge Registers structures into their respective CPUs to avoid additional memory addresses being loaded every opcode. 2012-12-26 14:42:02 -05:00
cpuaddr.h Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation. 2013-01-08 16:26:43 -05:00
cpuexec.cpp GLORIOUS interrupt-based sound playback. Now, the note-length-hopping problem isn't as apparent anymore, and automatic frame skipping doesn't go to 8 FPS all the time in Super Mario World. Thank the deities! 2013-01-08 03:23:55 -05:00
cpuexec.h Merge Registers structures into their respective CPUs to avoid additional memory addresses being loaded every opcode. 2012-12-26 14:42:02 -05:00
cpumacro.h Move all CPU cycle calculations into cpuops.cpp. 2013-01-04 23:12:10 -05:00
cpuops.cpp Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation. 2013-01-08 16:26:43 -05:00
cpuops.h first commit 2011-03-05 21:39:25 -05:00
data.cpp first commit 2011-03-05 21:39:25 -05:00
debug.cpp first commit 2011-03-05 21:39:25 -05:00
debug.h first commit 2011-03-05 21:39:25 -05:00
dependencies first commit 2011-03-05 21:39:25 -05:00
display.h first commit 2011-03-05 21:39:25 -05:00
dma.cpp first commit 2011-03-05 21:39:25 -05:00
dma.h first commit 2011-03-05 21:39:25 -05:00
dsp1.cpp first commit 2011-03-05 21:39:25 -05:00
dsp1.h first commit 2011-03-05 21:39:25 -05:00
dsp1emu.c first commit 2011-03-05 21:39:25 -05:00
dsp2emu.c first commit 2011-03-05 21:39:25 -05:00
dsp4.h first commit 2011-03-05 21:39:25 -05:00
dsp4emu.cpp first commit 2011-03-05 21:39:25 -05:00
font.h first commit 2011-03-05 21:39:25 -05:00
fxdbg.cpp first commit 2011-03-05 21:39:25 -05:00
fxemu.cpp first commit 2011-03-05 21:39:25 -05:00
fxemu.h first commit 2011-03-05 21:39:25 -05:00
fxinst.cpp first commit 2011-03-05 21:39:25 -05:00
fxinst.h first commit 2011-03-05 21:39:25 -05:00
getset.h Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation. 2013-01-08 16:26:43 -05:00
gfx.cpp Attempt to optimise the ADD background drawing mode so it's playable on automatic frameskip in games like Super Metroid. It doesn't work well. 2013-01-10 18:01:32 -05:00
gfx.h Attempt to optimise the ADD background drawing mode so it's playable on automatic frameskip in games like Super Metroid. It doesn't work well. 2013-01-10 18:01:32 -05:00
globals.cpp Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation. 2013-01-08 16:26:43 -05:00
hardware.txt first commit 2011-03-05 21:39:25 -05:00
language.h first commit 2011-03-05 21:39:25 -05:00
loadzip.cpp first commit 2011-03-05 21:39:25 -05:00
Makefile first commit 2011-03-05 21:39:25 -05:00
Makefile.in first commit 2011-03-05 21:39:25 -05:00
memmap.cpp Delete offsets.cpp, which is for a standalone tool that is unrelated to the emulator. 2012-12-19 00:28:32 -05:00
memmap.h Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation. 2013-01-08 16:26:43 -05:00
messages.h first commit 2011-03-05 21:39:25 -05:00
missing.h first commit 2011-03-05 21:39:25 -05:00
movie.cpp first commit 2011-03-05 21:39:25 -05:00
movie.h first commit 2011-03-05 21:39:25 -05:00
netplay.h first commit 2011-03-05 21:39:25 -05:00
obc1.cpp first commit 2011-03-05 21:39:25 -05:00
obc1.h first commit 2011-03-05 21:39:25 -05:00
pixform.h first commit 2011-03-05 21:39:25 -05:00
port.h MIPS requires 2-byte reads to be aligned to even addresses. #define FAST_ALIGNED_LSB_WORD_ACCESS and use it to read absolute 24-bit addresses as either 1 byte & 1 halfword, or 1 halfword & 1 byte. 2012-12-31 13:46:47 -05:00
ppu.cpp Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation. 2013-01-08 16:26:43 -05:00
ppu.h Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation. 2013-01-08 16:26:43 -05:00
problems.txt first commit 2011-03-05 21:39:25 -05:00
sa1.cpp Permanently remove NO_OPEN_BUS hacks. It was a premature optimisation. 2013-01-08 16:26:43 -05:00
sa1.h Merge Registers structures into their respective CPUs to avoid additional memory addresses being loaded every opcode. 2012-12-26 14:42:02 -05:00
sa1cpu.cpp Merge Registers structures into their respective CPUs to avoid additional memory addresses being loaded every opcode. 2012-12-26 14:42:02 -05:00
sar.h first commit 2011-03-05 21:39:25 -05:00
screenshot.cpp first commit 2011-03-05 21:39:25 -05:00
screenshot.h first commit 2011-03-05 21:39:25 -05:00
sdd1.cpp first commit 2011-03-05 21:39:25 -05:00
sdd1.h first commit 2011-03-05 21:39:25 -05:00
sdd1emu.cpp first commit 2011-03-05 21:39:25 -05:00
sdd1emu.h first commit 2011-03-05 21:39:25 -05:00
seta.cpp first commit 2011-03-05 21:39:25 -05:00
seta.h first commit 2011-03-05 21:39:25 -05:00
seta010.cpp first commit 2011-03-05 21:39:25 -05:00
seta011.cpp first commit 2011-03-05 21:39:25 -05:00
seta018.cpp first commit 2011-03-05 21:39:25 -05:00
sfc.mk first commit 2011-03-05 21:39:25 -05:00
snaporig.cpp Remove redundant writes to support reverse stereo. Define FOREVER_FORWARD_STEREO. 2013-01-12 01:09:59 -05:00
snaporig.h first commit 2011-03-05 21:39:25 -05:00
snapshot.cpp Remove redundant writes to support reverse stereo. Define FOREVER_FORWARD_STEREO. 2013-01-12 01:09:59 -05:00
snapshot.h first commit 2011-03-05 21:39:25 -05:00
snes9x.h Remove redundant writes to support reverse stereo. Define FOREVER_FORWARD_STEREO. 2013-01-12 01:09:59 -05:00
soundux.cpp soundux.cpp: Inline MixStereo (into S9xMixSamples). 2013-01-12 20:37:04 -05:00
soundux.h Revert "Remove shifted envelope heights from the code, because one is always set from the other and the shifted height is not used in saved states." 2013-01-12 03:08:07 -05:00
spc700.cpp Merge Registers structures into their respective CPUs to avoid additional memory addresses being loaded every opcode. 2012-12-26 14:42:02 -05:00
spc700.h Merge Registers structures into their respective CPUs to avoid additional memory addresses being loaded every opcode. 2012-12-26 14:42:02 -05:00
spc7110.cpp first commit 2011-03-05 21:39:25 -05:00
spc7110.h first commit 2011-03-05 21:39:25 -05:00
srtc.cpp first commit 2011-03-05 21:39:25 -05:00
srtc.h first commit 2011-03-05 21:39:25 -05:00
tile.cpp Attempt to optimise the ADD background drawing mode so it's playable on automatic frameskip in games like Super Metroid. It doesn't work well. 2013-01-10 18:01:32 -05:00
tile.h Mess with Mode 5 some more. Secret of Mana's menu sprite is fixed; however, as of commit 3cd20e203f (still not fixed in this commit!), Donkey Kong Country's Rareware icon is split by black columns. 2013-01-05 02:19:00 -05:00