scummvm/engines/zvision/scripting/controls/save_control.h
2021-12-26 18:48:43 +01:00

54 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ZVISION_SAVE_CONTROL_H
#define ZVISION_SAVE_CONTROL_H
#include "zvision/scripting/control.h"
#include "common/list.h"
namespace ZVision {
class SaveControl : public Control {
public:
SaveControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
private:
struct saveElement {
int saveId;
int inputKey;
bool exist;
};
typedef Common::List<saveElement> saveElmntList;
saveElmntList _inputs;
bool _saveControl;
public:
bool process(uint32 deltaTimeInMillis) override;
};
} // End of namespace ZVision
#endif