/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ZVISION_SAVE_CONTROL_H #define ZVISION_SAVE_CONTROL_H #include "zvision/scripting/control.h" #include "common/list.h" namespace ZVision { class SaveControl : public Control { public: SaveControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream); private: struct saveElement { int saveId; int inputKey; bool exist; }; typedef Common::List saveElmntList; saveElmntList _inputs; bool _saveControl; public: bool process(uint32 deltaTimeInMillis) override; }; } // End of namespace ZVision #endif