mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This file is based on WME Lite.
|
|
* http://dead-code.org/redir.php?target=wmelite
|
|
* Copyright (c) 2011 Jan Nedoma
|
|
*/
|
|
|
|
#include "engines/metaengine.h"
|
|
#include "engines/wintermute/wintermute.h"
|
|
#include "engines/wintermute/base/base_game.h"
|
|
#include "engines/wintermute/base/base_engine.h"
|
|
#include "engines/wintermute/base/gfx/base_renderer.h"
|
|
#include "engines/wintermute/base/scriptables/script_stack.h"
|
|
#include "engines/wintermute/base/scriptables/script_value.h"
|
|
#include "engines/wintermute/ext/wme_windowmode.h"
|
|
|
|
namespace Wintermute {
|
|
|
|
IMPLEMENT_PERSISTENT(SXSample, false)
|
|
|
|
BaseScriptable *makeSXSample(BaseGame *inGame, ScStack *stack) {
|
|
return new SXSample(inGame, stack);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
SXSample::SXSample(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) {
|
|
stack->correctParams(1);
|
|
|
|
int value = stack->pop()->getInt();
|
|
|
|
inGame->_renderer->setWindowed(value);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
SXSample::~SXSample() {
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
const char *SXSample::scToString() {
|
|
return "[sample object]";
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool SXSample::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
ScValue *SXSample::scGetProperty(const Common::String &name) {
|
|
_scValue->setNULL();
|
|
return _scValue;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool SXSample::scSetProperty(const char *name, ScValue *value) {
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool SXSample::persist(BasePersistenceManager *persistMgr) {
|
|
BaseScriptable::persist(persistMgr);
|
|
return STATUS_OK;
|
|
}
|
|
|
|
} // End of namespace Wintermute
|