/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/metaengine.h" #include "engines/wintermute/wintermute.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/base/scriptables/script_stack.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/ext/wme_windowmode.h" namespace Wintermute { IMPLEMENT_PERSISTENT(SXSample, false) BaseScriptable *makeSXSample(BaseGame *inGame, ScStack *stack) { return new SXSample(inGame, stack); } ////////////////////////////////////////////////////////////////////////// SXSample::SXSample(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { stack->correctParams(1); int value = stack->pop()->getInt(); inGame->_renderer->setWindowed(value); } ////////////////////////////////////////////////////////////////////////// SXSample::~SXSample() { } ////////////////////////////////////////////////////////////////////////// const char *SXSample::scToString() { return "[sample object]"; } ////////////////////////////////////////////////////////////////////////// bool SXSample::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// ScValue *SXSample::scGetProperty(const Common::String &name) { _scValue->setNULL(); return _scValue; } ////////////////////////////////////////////////////////////////////////// bool SXSample::scSetProperty(const char *name, ScValue *value) { return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// bool SXSample::persist(BasePersistenceManager *persistMgr) { BaseScriptable::persist(persistMgr); return STATUS_OK; } } // End of namespace Wintermute