scummvm/engines/wintermute/ext/wme_vlink.h
2024-11-04 10:13:13 +01:00

60 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WINTERMUTE_VLINK_H
#define WINTERMUTE_VLINK_H
#include "common/str.h"
#include "common/mutex.h"
#include "video/video_decoder.h"
#include "graphics/surface.h"
#include "engines/wintermute/base/base_scriptable.h"
#include "engines/wintermute/base/gfx/base_surface.h"
namespace Wintermute {
class SXVlink : public BaseScriptable {
public:
DECLARE_PERSISTENT(SXVlink, BaseScriptable)
ScValue *scGetProperty(const Common::String &name) override;
bool scSetProperty(const char *name, ScValue *value) override;
bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
const char *scToString() override;
SXVlink(BaseGame *inGame, ScStack *stack);
~SXVlink() override;
private:
Common::Mutex _frameMutex;
Video::VideoDecoder *_videoDecoder{};
Graphics::Surface _surface;
int32 _volume;
bool _videoFinished{};
bool _updateNeeded{};
int32 _frame{};
static void timerCallback(void *instance);
void prepareFrame();
};
} // End of namespace Wintermute
#endif