/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WINTERMUTE_VLINK_H #define WINTERMUTE_VLINK_H #include "common/str.h" #include "common/mutex.h" #include "video/video_decoder.h" #include "graphics/surface.h" #include "engines/wintermute/base/base_scriptable.h" #include "engines/wintermute/base/gfx/base_surface.h" namespace Wintermute { class SXVlink : public BaseScriptable { public: DECLARE_PERSISTENT(SXVlink, BaseScriptable) ScValue *scGetProperty(const Common::String &name) override; bool scSetProperty(const char *name, ScValue *value) override; bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; const char *scToString() override; SXVlink(BaseGame *inGame, ScStack *stack); ~SXVlink() override; private: Common::Mutex _frameMutex; Video::VideoDecoder *_videoDecoder{}; Graphics::Surface _surface; int32 _volume; bool _videoFinished{}; bool _updateNeeded{}; int32 _frame{}; static void timerCallback(void *instance); void prepareFrame(); }; } // End of namespace Wintermute #endif