scummvm/engines/wintermute/ext/externals.h
2024-11-17 09:47:38 +01:00

98 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_scriptable.h"
#include "engines/wintermute/base/scriptables/script.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
#ifndef WINTERMUTE_EXTERNALS_H
#define WINTERMUTE_EXTERNALS_H
namespace Wintermute {
// Implemented in their respective .cpp-files
bool EmulateGetURLExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateToolsExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateImgExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateShell32ExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateInstallUtilExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateDLLTestExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateKernel32ExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateHTTPConnectExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateRoutineExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateProtectExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateExternalCall(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
if (strcmp(function->dll_name, "geturl.dll") == 0) {
return EmulateGetURLExternalCalls(inGame, stack, thisStack, function);
}
if (strcmp(function->dll_name, "tools.dll") == 0) {
return EmulateToolsExternalCalls(inGame, stack, thisStack, function);
}
if (strcmp(function->dll_name, "img.dll") == 0) {
return EmulateImgExternalCalls(inGame, stack, thisStack, function);
}
if (strcmp(function->dll_name, "shell32.dll") == 0) {
return EmulateShell32ExternalCalls(inGame, stack, thisStack, function);
}
if (strcmp(function->dll_name, "installutil.dll") == 0) {
return EmulateInstallUtilExternalCalls(inGame, stack, thisStack, function);
}
if (strcmp(function->dll_name, "dlltest.dll") == 0) {
return EmulateDLLTestExternalCalls(inGame, stack, thisStack, function);
}
if (strcmp(function->dll_name, "kernel32.dll") == 0) {
return EmulateKernel32ExternalCalls(inGame, stack, thisStack, function);
}
if (strcmp(function->dll_name, "httpconnect.dll") == 0) {
return EmulateHTTPConnectExternalCalls(inGame, stack, thisStack, function);
}
if (strcmp(function->dll_name, "routine.dll") == 0) {
return EmulateRoutineExternalCalls(inGame, stack, thisStack, function);
}
if (strcmp(function->dll_name, "protect.dll") == 0) {
return EmulateProtectExternalCalls(inGame, stack, thisStack, function);
}
warning("External function %s from %s library is not known by ScummVM", function->name, function->dll_name);
return STATUS_FAILED;
}
} // End of namespace Wintermute
#endif