/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_scriptable.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script_stack.h" #ifndef WINTERMUTE_EXTERNALS_H #define WINTERMUTE_EXTERNALS_H namespace Wintermute { // Implemented in their respective .cpp-files bool EmulateGetURLExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *); bool EmulateToolsExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *); bool EmulateImgExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *); bool EmulateShell32ExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *); bool EmulateInstallUtilExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *); bool EmulateDLLTestExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *); bool EmulateKernel32ExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *); bool EmulateHTTPConnectExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *); bool EmulateRoutineExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *); bool EmulateProtectExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *); bool EmulateExternalCall(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) { if (strcmp(function->dll_name, "geturl.dll") == 0) { return EmulateGetURLExternalCalls(inGame, stack, thisStack, function); } if (strcmp(function->dll_name, "tools.dll") == 0) { return EmulateToolsExternalCalls(inGame, stack, thisStack, function); } if (strcmp(function->dll_name, "img.dll") == 0) { return EmulateImgExternalCalls(inGame, stack, thisStack, function); } if (strcmp(function->dll_name, "shell32.dll") == 0) { return EmulateShell32ExternalCalls(inGame, stack, thisStack, function); } if (strcmp(function->dll_name, "installutil.dll") == 0) { return EmulateInstallUtilExternalCalls(inGame, stack, thisStack, function); } if (strcmp(function->dll_name, "dlltest.dll") == 0) { return EmulateDLLTestExternalCalls(inGame, stack, thisStack, function); } if (strcmp(function->dll_name, "kernel32.dll") == 0) { return EmulateKernel32ExternalCalls(inGame, stack, thisStack, function); } if (strcmp(function->dll_name, "httpconnect.dll") == 0) { return EmulateHTTPConnectExternalCalls(inGame, stack, thisStack, function); } if (strcmp(function->dll_name, "routine.dll") == 0) { return EmulateRoutineExternalCalls(inGame, stack, thisStack, function); } if (strcmp(function->dll_name, "protect.dll") == 0) { return EmulateProtectExternalCalls(inGame, stack, thisStack, function); } warning("External function %s from %s library is not known by ScummVM", function->name, function->dll_name); return STATUS_FAILED; } } // End of namespace Wintermute #endif