mirror of
https://github.com/scummvm/scummvm.git
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118 lines
4.4 KiB
C++
118 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_scriptable.h"
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#include "engines/wintermute/base/scriptables/script.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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namespace Wintermute {
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bool EmulateProtectExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
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//////////////////////////////////////////////////////////////////////////
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// PSA_IsTrialMode
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// Used to get if game is in trial mode for "Stroke of Fate: Operation Bunker"
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// Specification: external "protect.dll" stdcall long PSA_IsTrialMode(membuffer);
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// Known usage: long PSA_IsTrialMode(membuffer)
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(function->name, "PSA_IsTrialMode") == 0) {
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stack->correctParams(1);
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/*void *buffer = */stack->pop()->getMemBuffer();
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// do nothing
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stack->pushInt(0);
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// PSA_IsDemoMode
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// Used to get if game is in trial mode for "Stroke of Fate: Operation Bunker"
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// Specification: external "protect.dll" stdcall long PSA_IsDemoMode(membuffer);
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// Known usage: long PSA_IsDemoMode(membuffer)
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(function->name, "PSA_IsDemoMode") == 0) {
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stack->correctParams(1);
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/*void *buffer = */stack->pop()->getMemBuffer();
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// do nothing
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stack->pushInt(0);
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// PSA_GetFeaturesGrantedByLicense
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// Used to get if game features granted for "Stroke of Fate: Operation Bunker"
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// Specification: external "protect.dll" stdcall long PSA_GetFeaturesGrantedByLicense(membuffer);
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// Known usage: long PSA_GetFeaturesGrantedByLicense(membuffer)
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(function->name, "PSA_GetFeaturesGrantedByLicense") == 0) {
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stack->correctParams(1);
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void *buffer = stack->pop()->getMemBuffer();
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bool flag1 = false;
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bool flag2 = false;
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bool flag3 = false;
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bool flag4 = false;
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bool flag5 = false;
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*(uint32 *)(buffer) = (flag1 ? (1 << 0) : 0) | (flag2 ? (1 << 1) : 0) | (flag3 ? (1 << 2) : 0) | (flag4 ? (1 << 3) : 0) | (flag5 ? (1 << 4) : 0);
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stack->pushInt(0);
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// PSA_DisableFeaturesGrantedByLicense
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// Reference in game scripts in "Stroke of Fate: Operation Bunker"
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// Specification: external "protect.dll" stdcall long PSA_DisableFeaturesGrantedByLicense(membuffer);
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// Known usage: none
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(function->name, "PSA_DisableFeaturesGrantedByLicense") == 0) {
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stack->correctParams(1);
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/*void *buffer = */stack->pop()->getMemBuffer();
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// do nothing
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stack->pushInt(0);
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// PSA_DummyFunction
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// Reference in game scripts in "Stroke of Fate: Operation Bunker"
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// Specification: external "protect.dll" stdcall void PSA_DummyFunction;
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// Known usage: none
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(function->name, "PSA_DummyFunction") == 0) {
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stack->correctParams(0);
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// do nothing
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stack->pushNULL();
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return STATUS_OK;
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}
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return STATUS_FAILED;
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}
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} // End of namespace Wintermute
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