/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_scriptable.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script_stack.h" namespace Wintermute { bool EmulateProtectExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) { ////////////////////////////////////////////////////////////////////////// // PSA_IsTrialMode // Used to get if game is in trial mode for "Stroke of Fate: Operation Bunker" // Specification: external "protect.dll" stdcall long PSA_IsTrialMode(membuffer); // Known usage: long PSA_IsTrialMode(membuffer) ////////////////////////////////////////////////////////////////////////// if (strcmp(function->name, "PSA_IsTrialMode") == 0) { stack->correctParams(1); /*void *buffer = */stack->pop()->getMemBuffer(); // do nothing stack->pushInt(0); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // PSA_IsDemoMode // Used to get if game is in trial mode for "Stroke of Fate: Operation Bunker" // Specification: external "protect.dll" stdcall long PSA_IsDemoMode(membuffer); // Known usage: long PSA_IsDemoMode(membuffer) ////////////////////////////////////////////////////////////////////////// if (strcmp(function->name, "PSA_IsDemoMode") == 0) { stack->correctParams(1); /*void *buffer = */stack->pop()->getMemBuffer(); // do nothing stack->pushInt(0); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // PSA_GetFeaturesGrantedByLicense // Used to get if game features granted for "Stroke of Fate: Operation Bunker" // Specification: external "protect.dll" stdcall long PSA_GetFeaturesGrantedByLicense(membuffer); // Known usage: long PSA_GetFeaturesGrantedByLicense(membuffer) ////////////////////////////////////////////////////////////////////////// if (strcmp(function->name, "PSA_GetFeaturesGrantedByLicense") == 0) { stack->correctParams(1); void *buffer = stack->pop()->getMemBuffer(); bool flag1 = false; bool flag2 = false; bool flag3 = false; bool flag4 = false; bool flag5 = false; *(uint32 *)(buffer) = (flag1 ? (1 << 0) : 0) | (flag2 ? (1 << 1) : 0) | (flag3 ? (1 << 2) : 0) | (flag4 ? (1 << 3) : 0) | (flag5 ? (1 << 4) : 0); stack->pushInt(0); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // PSA_DisableFeaturesGrantedByLicense // Reference in game scripts in "Stroke of Fate: Operation Bunker" // Specification: external "protect.dll" stdcall long PSA_DisableFeaturesGrantedByLicense(membuffer); // Known usage: none ////////////////////////////////////////////////////////////////////////// if (strcmp(function->name, "PSA_DisableFeaturesGrantedByLicense") == 0) { stack->correctParams(1); /*void *buffer = */stack->pop()->getMemBuffer(); // do nothing stack->pushInt(0); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // PSA_DummyFunction // Reference in game scripts in "Stroke of Fate: Operation Bunker" // Specification: external "protect.dll" stdcall void PSA_DummyFunction; // Known usage: none ////////////////////////////////////////////////////////////////////////// if (strcmp(function->name, "PSA_DummyFunction") == 0) { stack->correctParams(0); // do nothing stack->pushNULL(); return STATUS_OK; } return STATUS_FAILED; } } // End of namespace Wintermute