scummvm/engines/vcruise/audio_player.cpp

95 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "vcruise/audio_player.h"
namespace VCruise {
AudioPlayer::AudioPlayer(Audio::Mixer *mixer, const Common::SharedPtr<Audio::AudioStream> &baseStream, Audio::Mixer::SoundType soundType)
: _exhausted(false), _isPlaying(false), _mixer(mixer), _baseStream(baseStream), _soundType(soundType) {
}
AudioPlayer::~AudioPlayer() {
stop();
}
int AudioPlayer::readBuffer(int16 *buffer, const int numSamplesTimesChannelCount) {
Common::StackLock lock(_mutex);
int samplesRead = 0;
if (_exhausted)
return 0;
samplesRead = _baseStream->readBuffer(buffer, numSamplesTimesChannelCount);
if (samplesRead != numSamplesTimesChannelCount)
_exhausted = true;
return samplesRead;
}
bool AudioPlayer::isStereo() const {
return _baseStream->isStereo();
}
int AudioPlayer::getRate() const {
return _baseStream->getRate();
}
bool AudioPlayer::endOfData() const {
return _exhausted;
}
void AudioPlayer::play(byte volume, int8 balance) {
if (!_isPlaying) {
_isPlaying = true;
_exhausted = false;
_mixer->playStream(_soundType, &_handle, this, -1, volume, balance, DisposeAfterUse::NO);
}
}
void AudioPlayer::setVolume(byte volume) {
_mixer->setChannelVolume(_handle, volume);
}
void AudioPlayer::setBalance(int8 balance) {
_mixer->setChannelBalance(_handle, balance);
}
void AudioPlayer::setVolumeAndBalance(byte volume, int8 balance) {
if (_isPlaying) {
Common::StackLock lock(_mixer->mutex());
_mixer->setChannelVolume(_handle, volume);
_mixer->setChannelBalance(_handle, balance);
}
}
void AudioPlayer::stop() {
if (_isPlaying) {
_mixer->stopHandle(_handle);
_isPlaying = false;
}
_exhausted = true;
}
} // End of namespace VCruise