/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "vcruise/audio_player.h" namespace VCruise { AudioPlayer::AudioPlayer(Audio::Mixer *mixer, const Common::SharedPtr &baseStream, Audio::Mixer::SoundType soundType) : _exhausted(false), _isPlaying(false), _mixer(mixer), _baseStream(baseStream), _soundType(soundType) { } AudioPlayer::~AudioPlayer() { stop(); } int AudioPlayer::readBuffer(int16 *buffer, const int numSamplesTimesChannelCount) { Common::StackLock lock(_mutex); int samplesRead = 0; if (_exhausted) return 0; samplesRead = _baseStream->readBuffer(buffer, numSamplesTimesChannelCount); if (samplesRead != numSamplesTimesChannelCount) _exhausted = true; return samplesRead; } bool AudioPlayer::isStereo() const { return _baseStream->isStereo(); } int AudioPlayer::getRate() const { return _baseStream->getRate(); } bool AudioPlayer::endOfData() const { return _exhausted; } void AudioPlayer::play(byte volume, int8 balance) { if (!_isPlaying) { _isPlaying = true; _exhausted = false; _mixer->playStream(_soundType, &_handle, this, -1, volume, balance, DisposeAfterUse::NO); } } void AudioPlayer::setVolume(byte volume) { _mixer->setChannelVolume(_handle, volume); } void AudioPlayer::setBalance(int8 balance) { _mixer->setChannelBalance(_handle, balance); } void AudioPlayer::setVolumeAndBalance(byte volume, int8 balance) { if (_isPlaying) { Common::StackLock lock(_mixer->mutex()); _mixer->setChannelVolume(_handle, volume); _mixer->setChannelBalance(_handle, balance); } } void AudioPlayer::stop() { if (_isPlaying) { _mixer->stopHandle(_handle); _isPlaying = false; } _exhausted = true; } } // End of namespace VCruise