mirror of
https://github.com/scummvm/scummvm.git
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140 lines
3.4 KiB
C++
140 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWP_THREAD_H
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#define TWP_THREAD_H
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#include "common/array.h"
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#include "common/str.h"
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#include "twp/squirrel/squirrel.h"
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namespace Twp {
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class ThreadBase {
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public:
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virtual ~ThreadBase() {}
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void pause() {
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if (_pauseable) {
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_paused = true;
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suspend();
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}
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}
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void unpause() {
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_paused = false;
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resume();
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}
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void setName(const Common::String &name) { _name = name; }
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Common::String getName() const { return _name; }
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int getId() const { return _id; }
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virtual HSQUIRRELVM getThread() = 0;
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virtual bool isGlobal() = 0;
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bool isSuspended();
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bool isDead();
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void suspend();
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void resume();
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virtual bool update(float elapsed) = 0;
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virtual void stop() = 0;
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protected:
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public:
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float _waitTime = 0.f;
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int _numFrames = 0;
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bool _paused = false;
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bool _pauseable = false;
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uint32 _lastUpdateTime = 0;
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protected:
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int _id = 0;
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Common::String _name;
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bool _stopRequest = false;
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bool _stopped = false;
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};
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class Thread final : public ThreadBase {
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public:
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Thread(const Common::String &name, bool global, HSQOBJECT threadObj, HSQOBJECT envObj, HSQOBJECT closureObj, const Common::Array<HSQOBJECT> args);
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virtual ~Thread() override final;
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virtual bool isGlobal() override final { return _global; }
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virtual HSQUIRRELVM getThread() override final { return _threadObj._unVal.pThread; }
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bool call();
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virtual bool update(float elapsed) override final;
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virtual void stop() override final;
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public:
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bool _global = false;
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HSQOBJECT _threadObj, _envObj, _closureObj;
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Common::Array<HSQOBJECT> _args;
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};
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enum CutsceneState {
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csStart,
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csCheckEnd,
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csOverride,
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csCheckOverride,
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csEnd,
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csQuit
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};
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class Object;
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class Cutscene final : public ThreadBase {
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public:
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Cutscene(const Common::String &name, int parentThreadId, HSQOBJECT threadObj, HSQOBJECT closure, HSQOBJECT closureOverride, HSQOBJECT envObj);
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~Cutscene() override final;
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void start();
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bool isGlobal() override final { return false; }
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HSQUIRRELVM getThread() override final;
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bool update(float elapsed) override final;
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void stop() override final;
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bool hasOverride() const;
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void cutsceneOverride();
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bool isStopped();
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void setInputState(InputStateFlag state) { _inputState = state; }
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void setShowCursor(bool state) { _showCursor = state; }
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private:
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void checkEndCutscene();
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void checkEndCutsceneOverride();
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void doCutsceneOverride();
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private:
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int _parentThreadId = 0;
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HSQOBJECT _threadObj, _closure, _closureOverride, _envObj;
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CutsceneState _state;
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bool _showCursor = false;
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InputStateFlag _inputState = (InputStateFlag)0;
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Common::SharedPtr<Object> _actor;
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};
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} // namespace Twp
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#endif
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