scummvm/engines/touche/metaengine.cpp

217 lines
7.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "engines/advancedDetector.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/translation.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "backends/keymapper/standard-actions.h"
#include "base/plugins.h"
#include "touche/touche.h"
class ToucheMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
public:
const char *getName() const override {
return "touche";
}
bool hasFeature(MetaEngineFeature f) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
SaveStateList listSaves(const char *target) const override;
int getMaximumSaveSlot() const override;
bool removeSaveState(const char *target, int slot) const override;
Common::String getSavegameFile(int saveGameIdx, const char *target) const override {
if (!target)
target = getName();
return Touche::generateGameStateFileName(target, saveGameIdx, saveGameIdx == kSavegameFilePattern);
}
Common::KeymapArray initKeymaps(const char *target) const override;
};
bool ToucheMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave);
}
bool Touche::ToucheEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime) ||
(f == kSupportsSubtitleOptions);
}
Common::Error ToucheMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new Touche::ToucheEngine(syst, desc->language);
return Common::kNoError;
}
SaveStateList ToucheMetaEngine::listSaves(const char *target) const {
Common::String pattern = Touche::generateGameStateFileName(target, 0, true);
Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
bool slotsTable[Touche::kMaxSaveStates];
memset(slotsTable, 0, sizeof(slotsTable));
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
int slot = Touche::getGameStateFileSlot(file->c_str());
if (slot >= 0 && slot < Touche::kMaxSaveStates) {
slotsTable[slot] = true;
}
}
for (int slot = 0; slot < Touche::kMaxSaveStates; ++slot) {
if (slotsTable[slot]) {
Common::String file = Touche::generateGameStateFileName(target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(file);
if (in) {
char description[64];
Touche::readGameStateDescription(in, description, sizeof(description) - 1);
if (description[0]) {
saveList.push_back(SaveStateDescriptor(this, slot, description));
}
delete in;
}
}
}
return saveList;
}
int ToucheMetaEngine::getMaximumSaveSlot() const {
return Touche::kMaxSaveStates - 1;
}
bool ToucheMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String filename = Touche::generateGameStateFileName(target, slot);
return g_system->getSavefileManager()->removeSavefile(filename);
}
Common::KeymapArray ToucheMetaEngine::initKeymaps(const char *target) const {
using namespace Common;
using namespace Touche;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "touche-default", "Default keymappings");
Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
Action *act;
act = new Action(kStandardActionLeftClick, _("Left Click"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
act = new Action(kStandardActionRightClick, _("Right Click"));
act->setRightClickEvent();
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("JOY_B");
engineKeyMap->addAction(act);
{
act = new Action("SKIPORQUIT", _("Skip sequence/open quit dialogue"));
act->setCustomEngineActionEvent(kToucheActionSkipOrQuit);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
gameKeyMap->addAction(act);
act = new Action("SKIPDILOG", _("Skip Dialogue"));
act->setCustomEngineActionEvent(kToucheActionSkipDialogue);
act->addDefaultInputMapping("SPACE");
act->addDefaultInputMapping("JOY_X");
gameKeyMap->addAction(act);
act = new Action("OPTIONS", _("Open options menu"));
act->setCustomEngineActionEvent(kToucheActionOpenOptions);
act->addDefaultInputMapping("F5");
act->addDefaultInputMapping("JOY_Y");
gameKeyMap->addAction(act);
// I18N: The actor walking pace is increased
act = new Action("ENABLEFASTWALK", _("Enable fast walk"));
act->setCustomEngineActionEvent(kToucheActionEnableFastWalk);
act->addDefaultInputMapping("F9");
act->addDefaultInputMapping("JOY_LEFT");
gameKeyMap->addAction(act);
// I18N: The actor walking pace is decreased
act = new Action("DISABLEFASTWALK", _("Disable fast walk"));
act->setCustomEngineActionEvent(kToucheActionDisableFastWalk);
act->addDefaultInputMapping("F10");
act->addDefaultInputMapping("JOY_LEFT_STICK");
gameKeyMap->addAction(act);
act = new Action("TGGLFASTMODE", _("Toggle fast mode"));
act->setCustomEngineActionEvent(kToucheActionToggleFastMode);
act->addDefaultInputMapping("C+f");
act->addDefaultInputMapping("JOY_RIGHT_STICK");
gameKeyMap->addAction(act);
act = new Action("TGGLTALKTEXT", _("Toggle between voice/text/text and voice"));
act->setCustomEngineActionEvent(kToucheActionToggleTalkTextMode);
act->addDefaultInputMapping("t");
act->addDefaultInputMapping("JOY_RIGHT");
gameKeyMap->addAction(act);
String s = ConfMan.get("language", target);
Language l = Common::parseLanguage(s);
act = new Action("YES", _("Press \"Yes\" Key"));
act->setCustomEngineActionEvent(kToucheActionYes);
act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
switch (l) {
case FR_FRA:
act->addDefaultInputMapping("o");
break;
case DE_DEU:
act->addDefaultInputMapping("j");
break;
case ES_ESP:
act->addDefaultInputMapping("s");
break;
case PL_POL:
act->addDefaultInputMapping("s");
act->addDefaultInputMapping("t");
break;
default:
act->addDefaultInputMapping("y");
break;
}
gameKeyMap->addAction(act);
}
KeymapArray keymaps(2);
keymaps[0] = engineKeyMap;
keymaps[1] = gameKeyMap;
return keymaps;
}
#if PLUGIN_ENABLED_DYNAMIC(TOUCHE)
REGISTER_PLUGIN_DYNAMIC(TOUCHE, PLUGIN_TYPE_ENGINE, ToucheMetaEngine);
#else
REGISTER_PLUGIN_STATIC(TOUCHE, PLUGIN_TYPE_ENGINE, ToucheMetaEngine);
#endif