/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/config-manager.h" #include "engines/advancedDetector.h" #include "common/savefile.h" #include "common/system.h" #include "common/translation.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" #include "base/plugins.h" #include "touche/touche.h" class ToucheMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "touche"; } bool hasFeature(MetaEngineFeature f) const override; Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; SaveStateList listSaves(const char *target) const override; int getMaximumSaveSlot() const override; bool removeSaveState(const char *target, int slot) const override; Common::String getSavegameFile(int saveGameIdx, const char *target) const override { if (!target) target = getName(); return Touche::generateGameStateFileName(target, saveGameIdx, saveGameIdx == kSavegameFilePattern); } Common::KeymapArray initKeymaps(const char *target) const override; }; bool ToucheMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave); } bool Touche::ToucheEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime) || (f == kSupportsSubtitleOptions); } Common::Error ToucheMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Touche::ToucheEngine(syst, desc->language); return Common::kNoError; } SaveStateList ToucheMetaEngine::listSaves(const char *target) const { Common::String pattern = Touche::generateGameStateFileName(target, 0, true); Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern); bool slotsTable[Touche::kMaxSaveStates]; memset(slotsTable, 0, sizeof(slotsTable)); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { int slot = Touche::getGameStateFileSlot(file->c_str()); if (slot >= 0 && slot < Touche::kMaxSaveStates) { slotsTable[slot] = true; } } for (int slot = 0; slot < Touche::kMaxSaveStates; ++slot) { if (slotsTable[slot]) { Common::String file = Touche::generateGameStateFileName(target, slot); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(file); if (in) { char description[64]; Touche::readGameStateDescription(in, description, sizeof(description) - 1); if (description[0]) { saveList.push_back(SaveStateDescriptor(this, slot, description)); } delete in; } } } return saveList; } int ToucheMetaEngine::getMaximumSaveSlot() const { return Touche::kMaxSaveStates - 1; } bool ToucheMetaEngine::removeSaveState(const char *target, int slot) const { Common::String filename = Touche::generateGameStateFileName(target, slot); return g_system->getSavefileManager()->removeSavefile(filename); } Common::KeymapArray ToucheMetaEngine::initKeymaps(const char *target) const { using namespace Common; using namespace Touche; Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "touche-default", "Default keymappings"); Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings")); Action *act; act = new Action(kStandardActionLeftClick, _("Left Click")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); engineKeyMap->addAction(act); act = new Action(kStandardActionRightClick, _("Right Click")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); engineKeyMap->addAction(act); { act = new Action("SKIPORQUIT", _("Skip sequence/open quit dialogue")); act->setCustomEngineActionEvent(kToucheActionSkipOrQuit); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_LEFT_SHOULDER"); gameKeyMap->addAction(act); act = new Action("SKIPDILOG", _("Skip Dialogue")); act->setCustomEngineActionEvent(kToucheActionSkipDialogue); act->addDefaultInputMapping("SPACE"); act->addDefaultInputMapping("JOY_X"); gameKeyMap->addAction(act); act = new Action("OPTIONS", _("Open options menu")); act->setCustomEngineActionEvent(kToucheActionOpenOptions); act->addDefaultInputMapping("F5"); act->addDefaultInputMapping("JOY_Y"); gameKeyMap->addAction(act); // I18N: The actor walking pace is increased act = new Action("ENABLEFASTWALK", _("Enable fast walk")); act->setCustomEngineActionEvent(kToucheActionEnableFastWalk); act->addDefaultInputMapping("F9"); act->addDefaultInputMapping("JOY_LEFT"); gameKeyMap->addAction(act); // I18N: The actor walking pace is decreased act = new Action("DISABLEFASTWALK", _("Disable fast walk")); act->setCustomEngineActionEvent(kToucheActionDisableFastWalk); act->addDefaultInputMapping("F10"); act->addDefaultInputMapping("JOY_LEFT_STICK"); gameKeyMap->addAction(act); act = new Action("TGGLFASTMODE", _("Toggle fast mode")); act->setCustomEngineActionEvent(kToucheActionToggleFastMode); act->addDefaultInputMapping("C+f"); act->addDefaultInputMapping("JOY_RIGHT_STICK"); gameKeyMap->addAction(act); act = new Action("TGGLTALKTEXT", _("Toggle between voice/text/text and voice")); act->setCustomEngineActionEvent(kToucheActionToggleTalkTextMode); act->addDefaultInputMapping("t"); act->addDefaultInputMapping("JOY_RIGHT"); gameKeyMap->addAction(act); String s = ConfMan.get("language", target); Language l = Common::parseLanguage(s); act = new Action("YES", _("Press \"Yes\" Key")); act->setCustomEngineActionEvent(kToucheActionYes); act->addDefaultInputMapping("JOY_RIGHT_SHOULDER"); switch (l) { case FR_FRA: act->addDefaultInputMapping("o"); break; case DE_DEU: act->addDefaultInputMapping("j"); break; case ES_ESP: act->addDefaultInputMapping("s"); break; case PL_POL: act->addDefaultInputMapping("s"); act->addDefaultInputMapping("t"); break; default: act->addDefaultInputMapping("y"); break; } gameKeyMap->addAction(act); } KeymapArray keymaps(2); keymaps[0] = engineKeyMap; keymaps[1] = gameKeyMap; return keymaps; } #if PLUGIN_ENABLED_DYNAMIC(TOUCHE) REGISTER_PLUGIN_DYNAMIC(TOUCHE, PLUGIN_TYPE_ENGINE, ToucheMetaEngine); #else REGISTER_PLUGIN_STATIC(TOUCHE, PLUGIN_TYPE_ENGINE, ToucheMetaEngine); #endif