scummvm/engines/tinsel/debugger.h
Einar Johan Trøan Sømåen bc178e9784 TINSEL: Add debug commands to add all clues, as well as listing them.
At the same time, name the NOTEBOOK_CLUE attribute appropriately
2022-06-10 23:12:34 +03:00

50 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TINSEL_DEBUGGER_H
#define TINSEL_DEBUGGER_H
#include "gui/debugger.h"
namespace Tinsel {
class TinselEngine;
class Console: public GUI::Debugger {
public:
Console();
~Console() override;
private:
bool cmd_add_clue(int argc, const char **argv);
bool cmd_add_all_clues(int argc, const char **argv);
bool cmd_cross_clue(int argc, const char **argv);
bool cmd_list_clues(int argc, const char **argv);
bool cmd_item(int argc, const char **argv);
bool cmd_scene(int argc, const char **argv);
bool cmd_music(int argc, const char **argv);
bool cmd_sound(int argc, const char **argv);
bool cmd_string(int argc, const char **argv);
};
} // End of namespace Tinsel
#endif