scummvm/engines/tetraedge/game/puzzle_disjoncteur.h
2023-05-04 10:28:47 +09:00

58 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_GAME_PUZZLE_DISJONCTEUR_H
#define TETRAEDGE_GAME_PUZZLE_DISJONCTEUR_H
#include "tetraedge/te/te_3d_object2.h"
#include "tetraedge/te/te_sprite_layout.h"
#include "tetraedge/te/te_xml_gui.h"
namespace Tetraedge {
class PuzzleDisjoncteur : public Te3DObject2 {
public:
PuzzleDisjoncteur();
void wakeUp();
void sleep();
private:
void addState(uint32 flags);
void removeState(uint32 flags);
void setDraggedSprite(TeSpriteLayout *sprite);
void setDraggedSpriteBack();
void setState(uint32 flags) { _state = flags; }
bool onExitButton();
bool onLevierAnimFinished();
bool onMouseDown(const Common::Point &pt);
bool onMouseMove(const Common::Point &pt);
bool onMouseUp(const Common::Point &pt);
bool onWinTimer();
TeXmlGui _gui;
uint32 _state;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_GAME_PUZZLE_DISJONCTEUR_H