/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_GAME_PUZZLE_DISJONCTEUR_H #define TETRAEDGE_GAME_PUZZLE_DISJONCTEUR_H #include "tetraedge/te/te_3d_object2.h" #include "tetraedge/te/te_sprite_layout.h" #include "tetraedge/te/te_xml_gui.h" namespace Tetraedge { class PuzzleDisjoncteur : public Te3DObject2 { public: PuzzleDisjoncteur(); void wakeUp(); void sleep(); private: void addState(uint32 flags); void removeState(uint32 flags); void setDraggedSprite(TeSpriteLayout *sprite); void setDraggedSpriteBack(); void setState(uint32 flags) { _state = flags; } bool onExitButton(); bool onLevierAnimFinished(); bool onMouseDown(const Common::Point &pt); bool onMouseMove(const Common::Point &pt); bool onMouseUp(const Common::Point &pt); bool onWinTimer(); TeXmlGui _gui; uint32 _state; }; } // end namespace Tetraedge #endif // TETRAEDGE_GAME_PUZZLE_DISJONCTEUR_H