scummvm/engines/tetraedge/detection.cpp
2025-01-11 14:20:56 +01:00

70 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/detection.h"
#include "tetraedge/metaengine.h"
#include "tetraedge/detection_tables.h"
const DebugChannelDef TetraedgeMetaEngineDetection::debugFlagList[] = {
{ Tetraedge::kDebugGraphics, "Graphics", "Graphics debug level" },
{ Tetraedge::kDebugPath, "Path", "Pathfinding debug level" },
{ Tetraedge::kDebugFilePath, "FilePath", "File path debug level" },
{ Tetraedge::kDebugScan, "Scan", "Scan for unrecognised games" },
{ Tetraedge::kDebugScript, "Script", "Enable debug script dump" },
DEBUG_CHANNEL_END
};
TetraedgeMetaEngineDetection::TetraedgeMetaEngineDetection() : AdvancedMetaEngineDetection(Tetraedge::GAME_DESCRIPTIONS,
Tetraedge::GAME_NAMES) {
_flags = kADFlagMatchFullPaths;
}
static const Common::Language *getGameLanguages() {
static const Common::Language languages[] = {
Common::EN_ANY,
Common::FR_FRA,
Common::DE_DEU,
Common::IT_ITA,
Common::ES_ESP,
Common::RU_RUS,
Common::HE_ISR, // This is a Fan-translation, which requires additional patch
Common::JA_JPN,
Common::PL_POL,
Common::UNK_LANG
};
return languages;
}
DetectedGame TetraedgeMetaEngineDetection::toDetectedGame(const ADDetectedGame &adGame, ADDetectedGameExtraInfo *extraInfo) const {
DetectedGame game = AdvancedMetaEngineDetection::toDetectedGame(adGame);
// The AdvancedDetector model only allows specifying a single supported
// game language. All games support multiple languages. Only Syberia 1
// supports RU.
for (const Common::Language *language = getGameLanguages(); *language != Common::UNK_LANG; language++) {
game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(*language));
}
return game;
}
REGISTER_PLUGIN_STATIC(TETRAEDGE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, TetraedgeMetaEngineDetection);