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70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/detection.h"
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#include "tetraedge/metaengine.h"
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#include "tetraedge/detection_tables.h"
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const DebugChannelDef TetraedgeMetaEngineDetection::debugFlagList[] = {
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{ Tetraedge::kDebugGraphics, "Graphics", "Graphics debug level" },
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{ Tetraedge::kDebugPath, "Path", "Pathfinding debug level" },
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{ Tetraedge::kDebugFilePath, "FilePath", "File path debug level" },
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{ Tetraedge::kDebugScan, "Scan", "Scan for unrecognised games" },
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{ Tetraedge::kDebugScript, "Script", "Enable debug script dump" },
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DEBUG_CHANNEL_END
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};
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TetraedgeMetaEngineDetection::TetraedgeMetaEngineDetection() : AdvancedMetaEngineDetection(Tetraedge::GAME_DESCRIPTIONS,
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Tetraedge::GAME_NAMES) {
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_flags = kADFlagMatchFullPaths;
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}
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static const Common::Language *getGameLanguages() {
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static const Common::Language languages[] = {
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Common::EN_ANY,
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Common::FR_FRA,
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Common::DE_DEU,
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Common::IT_ITA,
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Common::ES_ESP,
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Common::RU_RUS,
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Common::HE_ISR, // This is a Fan-translation, which requires additional patch
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Common::JA_JPN,
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Common::PL_POL,
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Common::UNK_LANG
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};
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return languages;
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}
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DetectedGame TetraedgeMetaEngineDetection::toDetectedGame(const ADDetectedGame &adGame, ADDetectedGameExtraInfo *extraInfo) const {
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DetectedGame game = AdvancedMetaEngineDetection::toDetectedGame(adGame);
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// The AdvancedDetector model only allows specifying a single supported
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// game language. All games support multiple languages. Only Syberia 1
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// supports RU.
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for (const Common::Language *language = getGameLanguages(); *language != Common::UNK_LANG; language++) {
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game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(*language));
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}
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return game;
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}
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REGISTER_PLUGIN_STATIC(TETRAEDGE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, TetraedgeMetaEngineDetection);
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