/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/detection.h" #include "tetraedge/metaengine.h" #include "tetraedge/detection_tables.h" const DebugChannelDef TetraedgeMetaEngineDetection::debugFlagList[] = { { Tetraedge::kDebugGraphics, "Graphics", "Graphics debug level" }, { Tetraedge::kDebugPath, "Path", "Pathfinding debug level" }, { Tetraedge::kDebugFilePath, "FilePath", "File path debug level" }, { Tetraedge::kDebugScan, "Scan", "Scan for unrecognised games" }, { Tetraedge::kDebugScript, "Script", "Enable debug script dump" }, DEBUG_CHANNEL_END }; TetraedgeMetaEngineDetection::TetraedgeMetaEngineDetection() : AdvancedMetaEngineDetection(Tetraedge::GAME_DESCRIPTIONS, Tetraedge::GAME_NAMES) { _flags = kADFlagMatchFullPaths; } static const Common::Language *getGameLanguages() { static const Common::Language languages[] = { Common::EN_ANY, Common::FR_FRA, Common::DE_DEU, Common::IT_ITA, Common::ES_ESP, Common::RU_RUS, Common::HE_ISR, // This is a Fan-translation, which requires additional patch Common::JA_JPN, Common::PL_POL, Common::UNK_LANG }; return languages; } DetectedGame TetraedgeMetaEngineDetection::toDetectedGame(const ADDetectedGame &adGame, ADDetectedGameExtraInfo *extraInfo) const { DetectedGame game = AdvancedMetaEngineDetection::toDetectedGame(adGame); // The AdvancedDetector model only allows specifying a single supported // game language. All games support multiple languages. Only Syberia 1 // supports RU. for (const Common::Language *language = getGameLanguages(); *language != Common::UNK_LANG; language++) { game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(*language)); } return game; } REGISTER_PLUGIN_STATIC(TETRAEDGE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, TetraedgeMetaEngineDetection);