mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
175 lines
4.9 KiB
C++
175 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#include "sword25/kernel/common.h"
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#include "sword25/kernel/kernel.h"
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#include "sword25/script/script.h"
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#include "sword25/script/luabindhelper.h"
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#include "sword25/package/packagemanager.h"
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namespace Sword25 {
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static PackageManager *getPM() {
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Kernel *pKernel = Kernel::getInstance();
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assert(pKernel);
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PackageManager *pPM = pKernel->getPackage();
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assert(pPM);
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return pPM;
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}
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static int loadPackage(lua_State *L) {
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PackageManager *pPM = getPM();
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lua_pushbooleancpp(L, pPM->loadPackage(luaL_checkstring(L, 1), luaL_checkstring(L, 2)));
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return 1;
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}
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static int loadDirectoryAsPackage(lua_State *L) {
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PackageManager *pPM = getPM();
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lua_pushbooleancpp(L, pPM->loadDirectoryAsPackage(luaL_checkstring(L, 1), luaL_checkstring(L, 2)));
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return 1;
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}
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static void splitSearchPath(const Common::String &path, Common::String &directory, Common::String &filter) {
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// Scan backwards for a trailing slash
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const char *sPath = path.c_str();
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const char *lastSlash = sPath + strlen(sPath) - 1;
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while ((lastSlash >= sPath) && (*lastSlash != '/')) --lastSlash;
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if (lastSlash >= sPath) {
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directory = "";
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filter = path;
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} else {
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directory = Common::String(sPath, lastSlash - sPath);
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filter = Common::String(lastSlash + 1);
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}
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}
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static void doSearch(lua_State *L, const Common::String &path, uint type) {
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PackageManager *pPM = getPM();
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// Der Packagemanager-Service muss den Suchstring und den Pfad getrennt übergeben bekommen.
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// Um die Benutzbarkeit zu verbessern sollen Skriptprogrammierer dieses als ein Pfad übergeben können.
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// Daher muss der übergebene Pfad am letzten Slash aufgesplittet werden.
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Common::String directory;
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Common::String filter;
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splitSearchPath(path, directory, filter);
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// Ergebnistable auf dem Lua-Stack erstellen
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lua_newtable(L);
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// Suche durchführen und die Namen aller gefundenen Dateien in die Ergebnistabelle einfügen.
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// Als Indizes werden fortlaufende Nummern verwandt.
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uint resultNr = 1;
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Common::ArchiveMemberList list;
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int numMatches;
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numMatches = pPM->doSearch(list, filter, directory, type);
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if (numMatches) {
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for (Common::ArchiveMemberList::iterator it = list.begin(); it != list.end(); ++it) {
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lua_pushnumber(L, resultNr);
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lua_pushstring(L, (*it)->getName().c_str());
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lua_settable(L, -3);
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resultNr++;
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}
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}
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}
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static int findFiles(lua_State *L) {
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doSearch(L, luaL_checkstring(L, 1), PackageManager::FT_FILE);
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return 1;
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}
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static int findDirectories(lua_State *L) {
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doSearch(L, luaL_checkstring(L, 1), PackageManager::FT_DIRECTORY);
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return 1;
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}
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static int getFileAsString(lua_State *L) {
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PackageManager *pPM = getPM();
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uint fileSize;
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char *fileData = (char *)pPM->getFile(luaL_checkstring(L, 1), &fileSize);
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if (fileData) {
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lua_pushlstring(L, fileData, fileSize);
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delete[] fileData;
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return 1;
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} else
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return 0;
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}
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static int fileExists(lua_State *L) {
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lua_pushbooleancpp(L, getPM()->fileExists(luaL_checkstring(L, 1)));
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return 1;
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}
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// Marks a function that should never be used
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static int dummyFuncError(lua_State *L) {
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error("Dummy function invoked by LUA");
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return 1;
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}
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static const char *PACKAGE_LIBRARY_NAME = "Package";
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static const luaL_reg PACKAGE_FUNCTIONS[] = {
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{"LoadPackage", loadPackage},
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{"LoadDirectoryAsPackage", loadDirectoryAsPackage},
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{"GetCurrentDirectory", dummyFuncError},
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{"ChangeDirectory", dummyFuncError},
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{"GetAbsolutePath", dummyFuncError},
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{"GetFileSize", dummyFuncError},
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{"GetFileType", dummyFuncError},
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{"FindFiles", findFiles},
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{"FindDirectories", findDirectories},
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{"GetFileAsString", getFileAsString},
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{"FileExists", fileExists},
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{0, 0}
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};
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bool PackageManager::registerScriptBindings() {
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Kernel *pKernel = Kernel::getInstance();
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assert(pKernel);
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ScriptEngine *pScript = pKernel->getScript();
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assert(pScript);
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lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
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assert(L);
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if (!LuaBindhelper::addFunctionsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_FUNCTIONS))
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return false;
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return true;
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}
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} // End of namespace Sword25
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