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Fix death screen appearing behind save/load menu by adjusting its z-value. The issue occurs due to differences in render order between original engine and ScummVM implementation. The original engine renders based on parent-child relationships, it renders the subtree of a node completely before moving to other nodes. while ScummVM sorts by absolute z-values (parent absolute z + child z). View `BS_RenderObject::Render` in `renderobject.cpp` in the source code of the original engine and `RenderObject::render` in `renderobject.cpp` in the source code of ScummVM version for more details. Fixes: https://bugs.scummvm.org/ticket/15426 |
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.. | ||
fmv | ||
gfx | ||
input | ||
kernel | ||
math | ||
package | ||
script | ||
sfx | ||
configure.engine | ||
console.cpp | ||
console.h | ||
credits.pl | ||
detection.cpp | ||
detection.h | ||
detection_tables.h | ||
metaengine.cpp | ||
module.mk | ||
POTFILES | ||
sword25.cpp | ||
sword25.h |