mirror of
https://github.com/scummvm/scummvm.git
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83 lines
2.4 KiB
C++
83 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#include "common/config-manager.h"
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#include "common/fs.h"
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#include "common/textconsole.h"
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#include "sword25/kernel/filesystemutil.h"
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#include "sword25/kernel/persistenceservice.h"
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namespace Sword25 {
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Common::Path FileSystemUtil::getUserdataDirectoryPath() {
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// FIXME: This code is a hack which bypasses the savefile API,
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// and should eventually be removed.
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Common::Path path = ConfMan.getPath("savepath");
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if (path.empty()) {
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error("No save path has been defined");
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}
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return path;
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}
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Common::String FileSystemUtil::getUserdataDirectory() {
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// Return the path using / separator
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return getUserdataDirectoryPath().toString('/');
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}
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Common::String FileSystemUtil::getPathSeparator() {
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// FIXME: This code is a hack which bypasses the savefile API,
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// and should eventually be removed.
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return Common::String("/");
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}
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bool FileSystemUtil::fileExists(const Common::String &filename) {
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Common::File f;
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if (f.exists(Common::Path(filename)))
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return true;
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// Check if the file exists in the save folder
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Common::FSNode folder(PersistenceService::getSavegameDirectory());
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Common::FSNode fileNode = folder.getChild(getPathFilename(filename));
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return fileNode.exists();
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}
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Common::String FileSystemUtil::getPathFilename(const Common::String &path) {
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for (int i = path.size() - 1; i >= 0; --i) {
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if ((path[i] == '/') || (path[i] == '\\')) {
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return Common::String(&path.c_str()[i + 1]);
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}
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}
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return path;
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}
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} // End of namespace Sword25
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