scummvm/engines/sword25/kernel/filesystemutil.cpp
2023-12-24 13:19:25 +01:00

83 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#include "common/config-manager.h"
#include "common/fs.h"
#include "common/textconsole.h"
#include "sword25/kernel/filesystemutil.h"
#include "sword25/kernel/persistenceservice.h"
namespace Sword25 {
Common::Path FileSystemUtil::getUserdataDirectoryPath() {
// FIXME: This code is a hack which bypasses the savefile API,
// and should eventually be removed.
Common::Path path = ConfMan.getPath("savepath");
if (path.empty()) {
error("No save path has been defined");
}
return path;
}
Common::String FileSystemUtil::getUserdataDirectory() {
// Return the path using / separator
return getUserdataDirectoryPath().toString('/');
}
Common::String FileSystemUtil::getPathSeparator() {
// FIXME: This code is a hack which bypasses the savefile API,
// and should eventually be removed.
return Common::String("/");
}
bool FileSystemUtil::fileExists(const Common::String &filename) {
Common::File f;
if (f.exists(Common::Path(filename)))
return true;
// Check if the file exists in the save folder
Common::FSNode folder(PersistenceService::getSavegameDirectory());
Common::FSNode fileNode = folder.getChild(getPathFilename(filename));
return fileNode.exists();
}
Common::String FileSystemUtil::getPathFilename(const Common::String &path) {
for (int i = path.size() - 1; i >= 0; --i) {
if ((path[i] == '/') || (path[i] == '\\')) {
return Common::String(&path.c_str()[i + 1]);
}
}
return path;
}
} // End of namespace Sword25