scummvm/engines/sword25/gfx/panel.h
2021-12-26 18:48:43 +01:00

71 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_PANEL_H
#define SWORD25_PANEL_H
#include "sword25/kernel/common.h"
#include "sword25/gfx/renderobject.h"
namespace Sword25 {
class Panel : public RenderObject {
friend class RenderObject;
private:
Panel(RenderObjectPtr<RenderObject> parentPtr, int width, int height, uint color);
Panel(InputPersistenceBlock &reader, RenderObjectPtr<RenderObject> parentPtr, uint handle);
public:
~Panel() override;
uint getColor() const {
return _color;
}
void setColor(uint color) {
if (_color != color) {
_color = color;
forceRefresh();
}
}
bool persist(OutputPersistenceBlock &writer) override;
bool unpersist(InputPersistenceBlock &reader) override;
protected:
bool doRender(RectangleList *updateRects) override;
private:
uint32 _color;
};
} // End of namespace Sword25
#endif