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https://github.com/scummvm/scummvm.git
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74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#ifndef SWORD25_DYNAMIC_BITMAP_H
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#define SWORD25_DYNAMIC_BITMAP_H
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#include "sword25/kernel/common.h"
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#include "sword25/gfx/bitmap.h"
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#include "sword25/gfx/image/renderedimage.h"
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#include "common/ptr.h"
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namespace Sword25 {
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class DynamicBitmap : public Bitmap {
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friend class RenderObject;
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public:
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~DynamicBitmap() override;
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uint getPixel(int x, int y) const override;
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bool setContent(const byte *pixeldata, uint size, uint offset, uint stride) override;
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bool isScalingAllowed() const override;
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bool isAlphaAllowed() const override;
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bool isColorModulationAllowed() const override;
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bool isSetContentAllowed() const override;
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bool persist(OutputPersistenceBlock &writer) override;
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bool unpersist(InputPersistenceBlock &reader) override;
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protected:
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bool doRender(RectangleList *updateRects) override;
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private:
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DynamicBitmap(RenderObjectPtr<RenderObject> parentPtr, uint width, uint height);
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DynamicBitmap(InputPersistenceBlock &reader, RenderObjectPtr<RenderObject> parentPtr, uint handle);
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bool createRenderedImage(uint width, uint height);
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Common::ScopedPtr<RenderedImage> _image;
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};
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} // End of namespace Sword25
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#endif
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