scummvm/engines/sword25/gfx/animationdescription.cpp
2021-12-26 18:48:43 +01:00

61 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#include "sword25/kernel/outputpersistenceblock.h"
#include "sword25/kernel/inputpersistenceblock.h"
#include "sword25/gfx/animationdescription.h"
namespace Sword25 {
bool AnimationDescription::persist(OutputPersistenceBlock &writer) {
writer.write(static_cast<uint32>(_animationType));
writer.write(_FPS);
writer.write(_millisPerFrame);
writer.write(_scalingAllowed);
writer.write(_alphaAllowed);
writer.write(_colorModulationAllowed);
return true;
}
bool AnimationDescription::unpersist(InputPersistenceBlock &reader) {
uint32 animationType;
reader.read(animationType);
_animationType = static_cast<Animation::ANIMATION_TYPES>(animationType);
reader.read(_FPS);
reader.read(_millisPerFrame);
reader.read(_scalingAllowed);
reader.read(_alphaAllowed);
reader.read(_colorModulationAllowed);
return reader.isGood();
}
} // End of namespace Sword25