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137 lines
3.5 KiB
C++
137 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_H
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#define STARK_H
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#include "engines/engine.h"
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#include "common/events.h"
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#include "common/str-array.h"
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#include "stark/detection.h"
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struct ADGameDescription;
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namespace Common {
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class RandomSource;
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}
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namespace Graphics {
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class FrameLimiter;
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}
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namespace Stark {
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namespace Gfx {
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class Driver;
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}
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class ArchiveLoader;
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class Console;
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class DialogPlayer;
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class Diary;
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class FontProvider;
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class Global;
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class GameInterface;
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class Scene;
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class StateProvider;
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class StaticProvider;
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class ResourceProvider;
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class UserInterface;
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class Settings;
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class GameChapter;
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class GameMessage;
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enum STARKAction {
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kActionNone,
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kActionDiaryMenu,
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kActionSaveGame,
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kActionLoadGame,
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kActionConversationLog,
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kActionAprilsDiary,
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kActionVideoReplay,
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kActionGameSettings,
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kActionSaveScreenshot,
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kActionToggleSubtitles,
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kActionQuitToMenu,
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kActionCycleBackInventory,
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kActionCycleForwardInventory,
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kActionInventory,
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kActionDisplayExits,
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kActionExitGame,
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kActionPause,
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kActionInventoryScrollUp,
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kActionInventoryScrollDown,
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kActionDialogueScrollUp,
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kActionDialogueScrollDown,
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kActionPrevDialogue,
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kActionNextDialogue,
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kActionSelectDialogue,
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kActionSkip
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};
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class StarkEngine : public Engine {
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public:
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StarkEngine(OSystem *syst, const ADGameDescription *gameDesc);
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~StarkEngine() override;
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/** Build a save file name for the specified target and slot */
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static Common::String formatSaveName(const char *target, int slot);
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/** List all the save file names for the specified target */
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static Common::StringArray listSaveNames(const char *target);
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/** Extract the save slot number from the provided save file name */
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static int getSaveNameSlot(const char *target, const Common::String &saveName);
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uint32 getGameFlags() const;
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protected:
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// Engine APIs
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Common::Error run() override;
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bool hasFeature(EngineFeature f) const override;
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bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
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bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
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Common::Error loadGameState(int slot) override;
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Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
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void pauseEngineIntern(bool pause) override;
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private:
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void mainLoop();
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void updateDisplayScene();
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void processEvents();
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void onScreenChanged() const;
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void addModsToSearchPath() const;
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static void checkRecommendedDatafiles();
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Graphics::FrameLimiter *_frameLimiter;
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PauseToken _gamePauseToken;
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const ADGameDescription *_gameDescription;
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// Double click handling
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static const uint _doubleClickDelay = 500; // ms
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uint _lastClickTime;
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};
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} // End of namespace Stark
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#endif // STARK_H
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