/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_H #define STARK_H #include "engines/engine.h" #include "common/events.h" #include "common/str-array.h" #include "stark/detection.h" struct ADGameDescription; namespace Common { class RandomSource; } namespace Graphics { class FrameLimiter; } namespace Stark { namespace Gfx { class Driver; } class ArchiveLoader; class Console; class DialogPlayer; class Diary; class FontProvider; class Global; class GameInterface; class Scene; class StateProvider; class StaticProvider; class ResourceProvider; class UserInterface; class Settings; class GameChapter; class GameMessage; enum STARKAction { kActionNone, kActionDiaryMenu, kActionSaveGame, kActionLoadGame, kActionConversationLog, kActionAprilsDiary, kActionVideoReplay, kActionGameSettings, kActionSaveScreenshot, kActionToggleSubtitles, kActionQuitToMenu, kActionCycleBackInventory, kActionCycleForwardInventory, kActionInventory, kActionDisplayExits, kActionExitGame, kActionPause, kActionInventoryScrollUp, kActionInventoryScrollDown, kActionDialogueScrollUp, kActionDialogueScrollDown, kActionPrevDialogue, kActionNextDialogue, kActionSelectDialogue, kActionSkip }; class StarkEngine : public Engine { public: StarkEngine(OSystem *syst, const ADGameDescription *gameDesc); ~StarkEngine() override; /** Build a save file name for the specified target and slot */ static Common::String formatSaveName(const char *target, int slot); /** List all the save file names for the specified target */ static Common::StringArray listSaveNames(const char *target); /** Extract the save slot number from the provided save file name */ static int getSaveNameSlot(const char *target, const Common::String &saveName); uint32 getGameFlags() const; protected: // Engine APIs Common::Error run() override; bool hasFeature(EngineFeature f) const override; bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override; bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override; Common::Error loadGameState(int slot) override; Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override; void pauseEngineIntern(bool pause) override; private: void mainLoop(); void updateDisplayScene(); void processEvents(); void onScreenChanged() const; void addModsToSearchPath() const; static void checkRecommendedDatafiles(); Graphics::FrameLimiter *_frameLimiter; PauseToken _gamePauseToken; const ADGameDescription *_gameDescription; // Double click handling static const uint _doubleClickDelay = 500; // ms uint _lastClickTime; }; } // End of namespace Stark #endif // STARK_H