scummvm/engines/stark/resources/bonesmesh.h
2023-12-24 13:19:25 +01:00

69 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_RESOURCES_BONES_MESH_H
#define STARK_RESOURCES_BONES_MESH_H
#include "common/path.h"
#include "common/str.h"
#include "engines/stark/resources/object.h"
namespace Stark {
class Model;
namespace Formats {
class XRCReadStream;
}
namespace Resources {
/**
* Bone mesh resources reference a mesh usable by actor resources
*/
class BonesMesh : public Object {
public:
static const Type::ResourceType TYPE = Type::kBonesMesh;
BonesMesh(Object *parent, byte subType, uint16 index, const Common::String &name);
virtual ~BonesMesh();
// Resource API
void readData(Formats::XRCReadStream *stream) override;
void onPostRead() override;
/** Obtain the mesh object */
Model *getModel();
protected:
void printData() override;
Common::Path _filename;
Common::Path _archiveName;
Model *_model;
};
} // End of namespace Resources
} // End of namespace Stark
#endif // STARK_RESOURCES_BONES_MESH_H