/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_RESOURCES_BONES_MESH_H #define STARK_RESOURCES_BONES_MESH_H #include "common/path.h" #include "common/str.h" #include "engines/stark/resources/object.h" namespace Stark { class Model; namespace Formats { class XRCReadStream; } namespace Resources { /** * Bone mesh resources reference a mesh usable by actor resources */ class BonesMesh : public Object { public: static const Type::ResourceType TYPE = Type::kBonesMesh; BonesMesh(Object *parent, byte subType, uint16 index, const Common::String &name); virtual ~BonesMesh(); // Resource API void readData(Formats::XRCReadStream *stream) override; void onPostRead() override; /** Obtain the mesh object */ Model *getModel(); protected: void printData() override; Common::Path _filename; Common::Path _archiveName; Model *_model; }; } // End of namespace Resources } // End of namespace Stark #endif // STARK_RESOURCES_BONES_MESH_H