mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
101 lines
3.1 KiB
C++
101 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "engines/stark/resources/animsoundtrigger.h"
|
|
|
|
#include "engines/stark/formats/xrc.h"
|
|
#include "engines/stark/resources/anim.h"
|
|
#include "engines/stark/resources/location.h"
|
|
#include "engines/stark/resources/sound.h"
|
|
#include "engines/stark/services/global.h"
|
|
#include "engines/stark/services/services.h"
|
|
|
|
namespace Stark {
|
|
namespace Resources {
|
|
|
|
AnimSoundTrigger::~AnimSoundTrigger() {
|
|
}
|
|
|
|
AnimSoundTrigger::AnimSoundTrigger(Object *parent, byte subType, uint16 index, const Common::String &name) :
|
|
Object(parent, subType, index, name),
|
|
_soundStockType(0),
|
|
_soundTriggerTime(0),
|
|
_anim(nullptr),
|
|
_alreadyPlayed(false),
|
|
_timeRemainingBeforeLoop(34) {
|
|
_type = TYPE;
|
|
}
|
|
|
|
void AnimSoundTrigger::onAllLoaded() {
|
|
Object::onAllLoaded();
|
|
_anim = Object::cast<AnimSkeleton>(_parent);
|
|
}
|
|
|
|
void AnimSoundTrigger::onGameLoop() {
|
|
Object::onGameLoop();
|
|
|
|
if (!_anim || !_anim->isInUse()) {
|
|
return;
|
|
}
|
|
|
|
if (_alreadyPlayed && _anim->getCurrentTime() < 33) {
|
|
// Animation loop detected, reset
|
|
_alreadyPlayed = false;
|
|
}
|
|
|
|
if ((!_alreadyPlayed && _anim->getCurrentTime() >= _soundTriggerTime) || _timeRemainingBeforeLoop < 33) {
|
|
if (_timeRemainingBeforeLoop >= 33) {
|
|
_alreadyPlayed = true;
|
|
}
|
|
|
|
if (_subType == kAnimTriggerSound) {
|
|
Location *location = StarkGlobal->getCurrent()->getLocation();
|
|
Sound *sound = location->findStockSound(_soundStockType);
|
|
if (sound && !StarkGlobal->isFastForward()) {
|
|
// TODO: If the location has a 3D layer set the source position of the sound to the item position
|
|
sound->stop();
|
|
sound->play();
|
|
}
|
|
} else {
|
|
warning("Unknown animation trigger subtype '%d'", _subType);
|
|
}
|
|
}
|
|
|
|
// Special handling for trigger times right before the animation loop point
|
|
if (!_alreadyPlayed && _soundTriggerTime - _anim->getCurrentTime() < 33) {
|
|
_timeRemainingBeforeLoop = _anim->getRemainingTime();
|
|
} else {
|
|
_timeRemainingBeforeLoop = 34;
|
|
}
|
|
}
|
|
|
|
void AnimSoundTrigger::readData(Formats::XRCReadStream *stream) {
|
|
_soundTriggerTime = stream->readUint32LE();
|
|
_soundStockType = stream->readUint32LE();
|
|
}
|
|
|
|
void AnimSoundTrigger::printData() {
|
|
debug("triggerTime: %d", _soundTriggerTime);
|
|
debug("soundStockType: %d", _soundStockType);
|
|
}
|
|
|
|
} // End of namespace Resources
|
|
} // End of namespace Stark
|