/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/resources/animsoundtrigger.h" #include "engines/stark/formats/xrc.h" #include "engines/stark/resources/anim.h" #include "engines/stark/resources/location.h" #include "engines/stark/resources/sound.h" #include "engines/stark/services/global.h" #include "engines/stark/services/services.h" namespace Stark { namespace Resources { AnimSoundTrigger::~AnimSoundTrigger() { } AnimSoundTrigger::AnimSoundTrigger(Object *parent, byte subType, uint16 index, const Common::String &name) : Object(parent, subType, index, name), _soundStockType(0), _soundTriggerTime(0), _anim(nullptr), _alreadyPlayed(false), _timeRemainingBeforeLoop(34) { _type = TYPE; } void AnimSoundTrigger::onAllLoaded() { Object::onAllLoaded(); _anim = Object::cast(_parent); } void AnimSoundTrigger::onGameLoop() { Object::onGameLoop(); if (!_anim || !_anim->isInUse()) { return; } if (_alreadyPlayed && _anim->getCurrentTime() < 33) { // Animation loop detected, reset _alreadyPlayed = false; } if ((!_alreadyPlayed && _anim->getCurrentTime() >= _soundTriggerTime) || _timeRemainingBeforeLoop < 33) { if (_timeRemainingBeforeLoop >= 33) { _alreadyPlayed = true; } if (_subType == kAnimTriggerSound) { Location *location = StarkGlobal->getCurrent()->getLocation(); Sound *sound = location->findStockSound(_soundStockType); if (sound && !StarkGlobal->isFastForward()) { // TODO: If the location has a 3D layer set the source position of the sound to the item position sound->stop(); sound->play(); } } else { warning("Unknown animation trigger subtype '%d'", _subType); } } // Special handling for trigger times right before the animation loop point if (!_alreadyPlayed && _soundTriggerTime - _anim->getCurrentTime() < 33) { _timeRemainingBeforeLoop = _anim->getRemainingTime(); } else { _timeRemainingBeforeLoop = 34; } } void AnimSoundTrigger::readData(Formats::XRCReadStream *stream) { _soundTriggerTime = stream->readUint32LE(); _soundStockType = stream->readUint32LE(); } void AnimSoundTrigger::printData() { debug("triggerTime: %d", _soundTriggerTime); debug("soundStockType: %d", _soundStockType); } } // End of namespace Resources } // End of namespace Stark