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synced 2025-04-02 10:52:32 -04:00
SQ4/CD/Windows uses a simiar interpreter to the KQ6 one, minus the hires graphics support. It has the same upscaling to 640x440 (or 320x220 for small windows) and also support the same 16 colors mode. Also removed some whitespace... I have attached the SQ4 Windows variant to the gfx drivers I made for KQ6. The 16 colors mode now requires the SCIWV.EXE executable, though. I had hard coded the 512 bytes color pattern table for KQ6, since I thought it would remain the only one necessary. But SQ4 has a different table. So I now load them from the executable. There might be more Windows games like that, I just currently don't know about it (probably other SCI_VERSION_1_1 titles). Adding support would be super easy. But it will not work right out of the box, since I explicitly check the game IDs in customizeGuiOptions(), to avoid any nonsense to happen.
823 lines
20 KiB
C++
823 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCI_GRAPHICS_VIDEO32_H
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#define SCI_GRAPHICS_VIDEO32_H
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#ifdef USE_RGB_COLOR
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#include "common/config-manager.h" // for ConfMan
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#endif
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#include "common/path.h" // for Path
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#include "common/ptr.h"
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#include "common/rect.h" // for Rect
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#include "common/scummsys.h" // for int16, uint8, uint16, int32
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#include "sci/engine/vm_types.h" // for reg_t
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#include "sci/video/robot_decoder.h" // for RobotDecoder
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#include "sci/sound/audio32.h" // for Audio32::kMaxVolume
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#include "video/avi_decoder.h" // for AVIDecoder::setVolume
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#include "video/subtitles.h" // for Video::Subtitles
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namespace Video {
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class AdvancedVMDDecoder;
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}
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namespace Sci {
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class EventManager;
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class Plane;
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class ScreenItem;
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class SegManager;
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class SEQDecoder;
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struct Palette;
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/**
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* An abstract class implementing common video playback functionality for SCI
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* engine.
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*/
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class VideoPlayer {
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public:
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enum EventFlags {
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kEventFlagNone = 0,
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kEventFlagEnd = 1,
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kEventFlagEscapeKey = 2,
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kEventFlagMouseDown = 4,
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kEventFlagHotRectangle = 8,
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kEventFlagToFrame = 0x10,
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kEventFlagYieldToVM = 0x20,
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kEventFlagReverse = 0x80
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};
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friend EventFlags operator|(const EventFlags a, const EventFlags b) {
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return static_cast<EventFlags>((int)a | (int)b);
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}
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VideoPlayer(EventManager *eventMan, Video::VideoDecoder *decoder = nullptr) :
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_eventMan(eventMan),
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_decoder(decoder),
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_needsUpdate(false),
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_currentFrame(nullptr)
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#ifdef USE_RGB_COLOR
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,
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_hqVideoMode(false)
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#endif
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{}
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virtual ~VideoPlayer() {}
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protected:
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EventManager *_eventMan;
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/**
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* The video decoder to use for video playback by this player.
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*/
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Common::ScopedPtr<Video::VideoDecoder> _decoder;
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/**
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* Attempts to open a video by filename and performs basic validation to
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* ensure that the current system is actually capable of playing back the
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* video.
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*/
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bool open(const Common::Path &fileName);
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/**
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* Reinitializes the system hardware surface for playback of high-quality
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* scaled video if the current video meets the necessary criteria for this
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* playback mode.
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*
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* @returns whether or not the system surface was reinitialized for
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* high-quality scaled video.
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*/
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bool startHQVideo();
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/**
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* Determines whether or not the currently loaded video meets the criteria
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* for high-quality scaled output.
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*/
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virtual bool shouldStartHQVideo() const {
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#ifdef USE_RGB_COLOR
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if (!ConfMan.getBool("enable_hq_video")) {
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return false;
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}
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if (_decoder->getWidth() == _drawRect.width() &&
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_decoder->getHeight() == _drawRect.height()) {
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return false;
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}
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return true;
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#else
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return false;
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#endif
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}
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/**
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* Restores the hardware surface back to CLUT8 after video playback.
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*/
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bool endHQVideo();
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/**
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* Plays a video until an event in the given `flags` is encountered, or
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* until the end of the video is reached.
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*
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* @param maxSleepMs An optional parameter defining the maximum number of
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* milliseconds that the video player should sleep between video frames.
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*/
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virtual EventFlags playUntilEvent(const EventFlags flags, const uint32 maxSleepMs = 0xFFFFFFFF);
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/**
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* Checks to see if an event has occurred that should cause the video player
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* to yield back to the VM.
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*/
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virtual EventFlags checkForEvent(const EventFlags flags);
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/**
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* Submits a palette from the video to the system.
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*/
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virtual void submitPalette(const uint8 palette[256 * 3]) const;
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/**
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* Renders a video frame to the system.
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*/
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virtual void renderFrame(const Graphics::Surface &nextFrame) const;
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/**
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* Renders a video frame to an intermediate surface using low-quality
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* scaling, black-lining, or direct copy, depending upon the passed flags.
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*/
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template <typename PixelType>
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void renderLQToSurface(Graphics::Surface &out, const Graphics::Surface &nextFrame, const bool doublePixels, const bool blackLines) const;
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/**
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* Sets the draw rect, clipping it to the screen's dimensions if necessary.
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*/
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void setDrawRect(const int16 x, const int16 y, const int16 width, const int16 height);
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/**
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* Sets the subtitle position according to the draw rect and overlay size.
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*
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*/
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void setSubtitlePosition() const;
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/**
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* The rectangle where the video will be drawn, in screen coordinates.
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*/
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Common::Rect _drawRect;
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/**
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* If true, playUntilEvent() will immediately render a frame.
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* Used by VMDPlayer when censorship blobs are added or removed in Phant1
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* in order to immediately update the screen upon resuming playback.
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*/
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bool _needsUpdate;
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/**
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* Current frame rendered by playUntilEvent()
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*/
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const Graphics::Surface* _currentFrame;
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/**
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* Video SRT subtitles used by fan translation projects for phantasmagoria 1 & 2.
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*/
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mutable Video::Subtitles _subtitles;
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#ifdef USE_RGB_COLOR
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/**
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* Whether or not the player is currently in high-quality video rendering
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* mode.
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*/
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bool _hqVideoMode;
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#endif
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};
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#pragma mark SEQPlayer
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/**
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* SEQPlayer is used to play SEQ animations.
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* Used by DOS versions of GK1 and QFG4CD.
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*/
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class SEQPlayer : public VideoPlayer {
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public:
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SEQPlayer(EventManager *eventMan);
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/**
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* Plays a SEQ animation with the given file name, with each frame being
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* displayed for `numTicks` ticks.
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*/
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void play(const Common::Path &fileName, const int16 numTicks, const int16 x, const int16 y);
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};
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#pragma mark -
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#pragma mark AVIPlayer
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/**
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* AVIPlayer is used to play AVI videos.
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* Used by Windows versions of GK1CD, KQ7, and QFG4CD.
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*/
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class AVIPlayer : public VideoPlayer {
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public:
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enum IOStatus {
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kIOSuccess = 0,
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kIOFileNotFound = 2,
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kIOSeekFailed = 12
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};
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enum AVIStatus {
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kAVINotOpen = 0,
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kAVIOpen = 1,
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kAVIPlaying = 2,
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kAVIPaused = 3
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};
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AVIPlayer(EventManager *eventMan);
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/**
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* Opens a stream to an AVI resource.
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*/
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IOStatus open(const Common::Path &fileName);
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/**
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* Initializes the AVI rendering parameters for the current AVI. This must
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* be called after `open`.
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*/
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IOStatus init(const bool doublePixels);
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/**
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* Begins playback of the current AVI.
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*/
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IOStatus play(const int16 from, const int16 to, const int16 showStyle, const bool cue);
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EventFlags playUntilEvent(const EventFlags flags, const uint32 maxSleepMs = 0xFFFFFFFF) override;
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/**
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* Stops playback and closes the currently open AVI stream.
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*/
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IOStatus close();
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/**
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* Seeks the currently open AVI stream to the given frame.
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*/
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IOStatus cue(const uint16 frameNo);
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/**
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* Returns the duration of the current video.
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*/
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uint16 getDuration() const;
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private:
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/**
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* Playback status of the player.
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*/
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AVIStatus _status;
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};
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#pragma mark -
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#pragma mark QuickTimePlayer
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/**
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* QuickTimePlayer is used to play QuickTime animations.
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* Used by Mac version of KQ7.
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*/
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class QuickTimePlayer : public VideoPlayer {
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public:
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QuickTimePlayer(EventManager *eventMan);
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/**
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* Plays a QuickTime animation with the given file name
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*/
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void play(const Common::Path &fileName);
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};
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#pragma mark -
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#pragma mark VMDPlayer
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/**
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* VMDPlayer is used to play VMD videos.
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* Used by LSL7, Phant1, GK2, PQ:SWAT, Shivers, SQ6, Rama, Torin, and
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* Lighthouse.
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*/
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class VMDPlayer : public VideoPlayer {
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public:
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enum OpenFlags {
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kOpenFlagNone = 0,
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kOpenFlagMute = 1
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};
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enum IOStatus {
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kIOSuccess = 0,
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kIOError = 0xFFFF
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};
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enum PlayFlags {
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kPlayFlagNone = 0,
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kPlayFlagDoublePixels = 1,
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kPlayFlagBlackLines = 4,
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kPlayFlagBoost = 0x10,
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kPlayFlagLeaveScreenBlack = 0x20,
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kPlayFlagLeaveLastFrame = 0x40,
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kPlayFlagBlackPalette = 0x80,
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kPlayFlagStretchVertical = 0x100
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};
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enum VMDStatus {
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kVMDNotOpen = 0,
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kVMDOpen = 1,
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kVMDPlaying = 2,
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kVMDPaused = 3,
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kVMDStopped = 4,
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kVMDFinished = 5
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};
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VMDPlayer(EventManager *eventMan, SegManager *segMan);
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~VMDPlayer() override;
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private:
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SegManager *_segMan;
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#pragma mark -
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#pragma mark VMDPlayer - Playback
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public:
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/**
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* Opens a stream to a VMD resource.
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*/
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IOStatus open(const Common::Path &fileName, const OpenFlags flags);
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/**
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* Initializes the VMD rendering parameters for the current VMD. This must
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* be called after `open`.
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*/
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void init(int16 x, int16 y, const PlayFlags flags, const int16 boostPercent, const int16 boostStartColor, const int16 boostEndColor);
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/**
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* Stops playback and closes the currently open VMD stream.
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*/
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IOStatus close();
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/**
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* Gets the playback status of the VMD player.
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*/
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VMDStatus getStatus() const;
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// Was WaitForEvent in SSCI
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EventFlags kernelPlayUntilEvent(const EventFlags flags, const int16 lastFrameNo, const int16 yieldInterval);
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private:
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/**
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* Whether or not a VMD stream has been opened with `open`.
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*/
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bool _isOpen;
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/**
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* Whether or not a VMD player has been initialized with `init`.
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*/
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bool _isInitialized;
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/**
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* The Resource object for VMDs that are read out of a resource bundle
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* instead of being streamed from the filesystem. The resource is owned by
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* ResourceManager.
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*/
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Resource *_bundledVmd;
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/**
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* For VMDs played with the `kEventFlagToFrame` flag, the target frame for
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* yielding back to the SCI VM.
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*/
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int32 _yieldFrame;
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/**
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* For VMDs played with the `kEventFlagYieldToVM` flag, the number of frames
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* that should be rendered until yielding back to the SCI VM.
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*/
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int32 _yieldInterval;
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/**
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* For VMDs played with the `kEventFlagYieldToVM` flag, the last frame when
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* control of the main thread was yielded back to the SCI VM.
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*/
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int _lastYieldedFrameNo;
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EventFlags playUntilEvent(const EventFlags flags, const uint32 = 0xFFFFFFFF) override;
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EventFlags checkForEvent(const EventFlags flags) override;
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#pragma mark -
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#pragma mark VMDPlayer - Rendering
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public:
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/**
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* Causes the VMD player to ignore all palettes in the currently playing
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* video.
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*/
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void ignorePalettes() { _ignorePalettes = true; }
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/**
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* Sets the plane and plane priority used to render video.
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*/
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void setPlane(const int16 priority, const reg_t planeId);
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protected:
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/**
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* Renders a frame of video to the output bitmap.
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*/
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void renderFrame(const Graphics::Surface &nextFrame) const override;
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/**
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* Updates the system with palette data from the video.
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*/
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void submitPalette(const uint8 palette[256 * 3]) const override;
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private:
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/**
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* The plane where the VMD will be drawn. The plane is owned by GfxFrameout.
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*/
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Plane *_plane;
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/**
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* The screen item representing the VMD surface. The screen item is owned by
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* GfxFrameout.
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*/
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ScreenItem *_screenItem;
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/**
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* The bitmap used to render the VMD.
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*/
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reg_t _bitmapId;
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/**
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* If true, the plane for this VMD was set externally and is not owned by
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* this VMDPlayer.
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*/
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bool _planeIsOwned;
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/**
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* The screen priority of the video.
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* @see ScreenItem::_priority
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*/
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int _priority;
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/**
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* Whether or not the video should be pixel doubled.
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*/
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bool _doublePixels;
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/**
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* Whether or not the video should be pixel doubled vertically only.
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*/
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bool _stretchVertical;
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/**
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* Whether or not black lines should be rendered across the video.
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*/
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bool _blackLines;
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/**
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* Whether or not the playback area of the VMD should be left black at the
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* end of playback.
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*/
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bool _leaveScreenBlack;
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/**
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* Whether or not the area of the VMD should be left displaying the final
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* frame of the video.
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*/
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bool _leaveLastFrame;
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/**
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* Whether or not palettes from the VMD should be ignored.
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*/
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bool _ignorePalettes;
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/**
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* Whether or not rendering mode is composited.
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*/
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bool _isComposited;
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/**
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* Fills the given palette with RGB values from the VMD palette, applying
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* brightness boost if it is enabled.
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*/
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void fillPalette(const uint8 rawPalette[256 * 3], Palette &outPalette) const;
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#ifdef USE_RGB_COLOR
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/**
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* Redraws areas of the screen outside of the video to the system buffer.
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* This is used whenever palette changes occur and the video is rendering in
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* high color mode.
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*/
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void redrawGameScreen() const;
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/**
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* Determines whether or not the VMD player should upgrade the renderer to
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* high color depth when rendering the video.
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*
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* @TODO It should be possible in the future to allow high color composited
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* video, but this will require additional work in GfxFrameout and
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* GfxCursor32 since the internal buffer and cursor code are 8bpp only.
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*/
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bool shouldStartHQVideo() const override {
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if (!VideoPlayer::shouldStartHQVideo()) {
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return false;
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}
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if (_priority != 0 || _leaveLastFrame || _showCursor || _blackLines) {
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return false;
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}
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return true;
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}
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#endif
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|
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/**
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|
* Determines whether or not the video should use the compositing renderer
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* instead of the overlay renderer.
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*/
|
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bool shouldUseCompositing() const {
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#ifdef USE_RGB_COLOR
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return isNormallyComposited() && !shouldStartHQVideo();
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#else
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return isNormallyComposited();
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#endif
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}
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|
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bool isNormallyComposited() const {
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return (getSciVersion() == SCI_VERSION_3) ||
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(g_sci->getPlatform() == Common::kPlatformMacintosh &&
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getSciVersion() >= SCI_VERSION_2_1_LATE);
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}
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|
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void initOverlay();
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void renderOverlay(const Graphics::Surface &nextFrame) const;
|
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void closeOverlay();
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|
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void initComposited();
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void renderComposited() const;
|
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void closeComposited();
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|
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#pragma mark -
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#pragma mark VMDPlayer - Blackout
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public:
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/**
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* Sets the area of the screen that should be blacked out during VMD
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|
* playback.
|
|
*/
|
|
void setBlackoutArea(const Common::Rect &rect) { _blackoutRect = rect; }
|
|
|
|
private:
|
|
/**
|
|
* The dimensions of the blackout plane.
|
|
*/
|
|
Common::Rect _blackoutRect;
|
|
|
|
/**
|
|
* An optional plane that will be used to black out areas of the screen
|
|
* outside of the VMD surface. The plane is owned by GfxFrameout.
|
|
*/
|
|
Plane *_blackoutPlane;
|
|
|
|
#pragma mark -
|
|
#pragma mark VMDPlayer - Palette
|
|
public:
|
|
/**
|
|
* Restricts use of the system palette by VMD playback to the given range of
|
|
* palette indexes.
|
|
*/
|
|
void restrictPalette(const uint8 startColor, const int16 endColor);
|
|
|
|
private:
|
|
/**
|
|
* The first color in the system palette that the VMD can write to.
|
|
*/
|
|
uint8 _startColor;
|
|
|
|
/**
|
|
* The last color in the system palette that the VMD can write to.
|
|
*/
|
|
uint8 _endColor;
|
|
|
|
/**
|
|
* If true, video frames are rendered after a blank palette is submitted to
|
|
* the palette manager, which is then restored after the video pixels have
|
|
* already been rendered.
|
|
*
|
|
* This functionality is currently disabled because it seems like it was
|
|
* designed for a different graphics architecture where pixel data could be
|
|
* rendered before the video card's palette had been updated. This is not
|
|
* possible in ScummVM because the palette & pixel data are rendered
|
|
* simultaneously when OSystem::updateScreen is called, rather than
|
|
* immediately after they are sent to the backend.
|
|
*/
|
|
#ifdef SCI_VMD_BLACK_PALETTE
|
|
bool _blackPalette;
|
|
#endif
|
|
|
|
#pragma mark -
|
|
#pragma mark VMDPlayer - Brightness boost
|
|
private:
|
|
/**
|
|
* The amount of brightness boost for the video. Values above 100 increase
|
|
* brightness; values below 100 reduce it.
|
|
*/
|
|
int16 _boostPercent;
|
|
|
|
/**
|
|
* The first color in the palette that should be brightness boosted.
|
|
*/
|
|
uint8 _boostStartColor;
|
|
|
|
/**
|
|
* The last color in the palette that should be brightness boosted.
|
|
*/
|
|
uint8 _boostEndColor;
|
|
|
|
#pragma mark -
|
|
#pragma mark VMDPlayer - Mouse cursor
|
|
public:
|
|
/**
|
|
* Sets whether or not the mouse cursor should be drawn. This does not have
|
|
* any effect during playback, but can be used to prevent the mouse cursor
|
|
* from being shown again after the video has finished.
|
|
*/
|
|
void setShowCursor(const bool shouldShow) { _showCursor = shouldShow; }
|
|
|
|
private:
|
|
/**
|
|
* Whether or not the mouse cursor should be shown during playback.
|
|
*/
|
|
bool _showCursor;
|
|
|
|
#pragma mark -
|
|
#pragma mark VMDPlayer - Censorship blobs
|
|
public:
|
|
/**
|
|
* Censorship blobs are pixelated rectangles which are added and removed by
|
|
* game scripts. Phant1 is the only game known to use this and always sets a
|
|
* blockSize of 10. Each block's color comes from the pixel in the upper left
|
|
* corner of the block's location.
|
|
*/
|
|
int16 addBlob(int16 blockSize, int16 top, int16 left, int16 bottom, int16 right);
|
|
void deleteBlobs();
|
|
void deleteBlob(int16 blobNumber);
|
|
|
|
private:
|
|
enum {
|
|
kMaxBlobs = 10
|
|
};
|
|
|
|
struct Blob {
|
|
int16 blobNumber;
|
|
int16 blockSize;
|
|
int16 top;
|
|
int16 left;
|
|
int16 bottom;
|
|
int16 right;
|
|
};
|
|
|
|
Common::List<Blob> _blobs;
|
|
|
|
void drawBlobs(Graphics::Surface& frame) const;
|
|
};
|
|
|
|
#pragma mark -
|
|
#pragma mark DuckPlayer
|
|
|
|
/**
|
|
* DuckPlayer is used to play Duck TrueMotion videos.
|
|
* Used by Phantasmagoria 2.
|
|
*/
|
|
class DuckPlayer : public VideoPlayer {
|
|
public:
|
|
enum DuckStatus {
|
|
kDuckClosed = 0,
|
|
kDuckOpen = 1,
|
|
kDuckPlaying = 2,
|
|
kDuckPaused = 3
|
|
};
|
|
|
|
DuckPlayer(EventManager *eventMan, SegManager *segMan);
|
|
|
|
/**
|
|
* Opens a stream to a Duck resource.
|
|
*/
|
|
void open(const GuiResourceId resourceId, const int displayMode, const int16 x, const int16 y);
|
|
|
|
/**
|
|
* Stops playback and closes the currently open Duck stream.
|
|
*/
|
|
void close();
|
|
|
|
/**
|
|
* Begins playback of the current Duck video.
|
|
*/
|
|
void play(const int lastFrameNo);
|
|
|
|
/**
|
|
* Sets a flag indicating that an opaque plane should be added to the
|
|
* graphics manager underneath the video surface during playback.
|
|
*/
|
|
void setDoFrameOut(const bool value) { _doFrameOut = value; }
|
|
|
|
/**
|
|
* Sets the volume of the decoder.
|
|
*/
|
|
void setVolume(const uint8 value) {
|
|
_volume = value * Audio::Mixer::kMaxChannelVolume / Audio32::kMaxVolume;
|
|
_decoder->setVolume(_volume);
|
|
}
|
|
|
|
protected:
|
|
bool shouldStartHQVideo() const override {
|
|
if (!VideoPlayer::shouldStartHQVideo() || _blackLines) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void renderFrame(const Graphics::Surface &nextFrame) const override;
|
|
|
|
private:
|
|
/**
|
|
* An empty plane drawn behind the video when the doFrameOut flag is true.
|
|
* The plane is owned by GfxFrameout.
|
|
*/
|
|
Plane *_plane;
|
|
|
|
/**
|
|
* The player status.
|
|
*/
|
|
DuckStatus _status;
|
|
|
|
/**
|
|
* The playback volume for the player.
|
|
*/
|
|
uint8 _volume;
|
|
|
|
/**
|
|
* If true, frameOut will be called during Duck video playback to update
|
|
* other parts of the screen.
|
|
*/
|
|
bool _doFrameOut;
|
|
|
|
/**
|
|
* Whether or not the video should be pixel doubled.
|
|
*/
|
|
bool _doublePixels;
|
|
|
|
/**
|
|
* Whether or not black lines should be rendered across the video.
|
|
*/
|
|
bool _blackLines;
|
|
};
|
|
|
|
#pragma mark -
|
|
#pragma mark Video32
|
|
|
|
/**
|
|
* Video32 provides facilities for playing back video in SCI engine.
|
|
*/
|
|
class Video32 : public Common::Serializable {
|
|
public:
|
|
Video32(SegManager *segMan, EventManager *eventMan) :
|
|
_SEQPlayer(eventMan),
|
|
_AVIPlayer(eventMan),
|
|
_QuickTimePlayer(eventMan),
|
|
_VMDPlayer(eventMan, segMan),
|
|
_robotPlayer(segMan),
|
|
_duckPlayer(eventMan, segMan) {}
|
|
|
|
void beforeSaveLoadWithSerializer(Common::Serializer &ser);
|
|
void saveLoadWithSerializer(Common::Serializer &ser) override;
|
|
|
|
SEQPlayer &getSEQPlayer() { return _SEQPlayer; }
|
|
AVIPlayer &getAVIPlayer() { return _AVIPlayer; }
|
|
QuickTimePlayer &getQuickTimePlayer() { return _QuickTimePlayer; }
|
|
VMDPlayer &getVMDPlayer() { return _VMDPlayer; }
|
|
RobotDecoder &getRobotPlayer() { return _robotPlayer; }
|
|
DuckPlayer &getDuckPlayer() { return _duckPlayer; }
|
|
|
|
private:
|
|
SEQPlayer _SEQPlayer;
|
|
AVIPlayer _AVIPlayer;
|
|
QuickTimePlayer _QuickTimePlayer;
|
|
VMDPlayer _VMDPlayer;
|
|
RobotDecoder _robotPlayer;
|
|
DuckPlayer _duckPlayer;
|
|
};
|
|
|
|
} // End of namespace Sci
|
|
|
|
#endif // SCI_GRAPHICS_VIDEO32_H
|