scummvm/engines/sci/graphics/screen.cpp
Filippos Karapetis d74a9542fa SCI: Rename graphics/palette.* to graphics/palette16.*
This is to avoid file name inclusion clashes with graphics/palette.h
placed in common code, as uncovered by PR #6471

After discussing with @sluicebox, this is a simpler solution, where
only the offending palette.* files are renamed, without affecting
palette32.*, or introducing a sci prefix in files
2025-03-10 02:58:55 +02:00

938 lines
30 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "common/util.h"
#include "common/system.h"
#include "common/timer.h"
#include "graphics/surface.h"
#include "graphics/paletteman.h"
#include "graphics/cursorman.h"
#include "engines/util.h"
#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/view.h"
#include "sci/graphics/palette16.h"
#include "sci/graphics/scifx.h"
#include "sci/graphics/drivers/gfxdriver.h"
namespace Sci {
GfxScreen::GfxScreen(ResourceManager *resMan, Common::RenderMode renderMode) : _resMan(resMan), _hiresGlyphBuffer(nullptr) {
// Scale the screen, if needed
_upscaledHires = GFX_SCREEN_UPSCALED_DISABLED;
// we default to scripts running at 320x200
_scriptWidth = 320;
_scriptHeight = 200;
_width = 0;
_height = 0;
_displayWidth = 0;
_displayHeight = 0;
_curPaletteMapValue = 0;
_paletteModsEnabled = false;
if (g_sci->getPlatform() == Common::kPlatformMacintosh) {
if (getSciVersion() <= SCI_VERSION_01) {
// Macintosh SCI0 games used 480x300, while the scripts were running at 320x200
_upscaledHires = GFX_SCREEN_UPSCALED_480x300;
_width = 480;
_height = 300; // regular visual, priority and control map are 480x300 (this is different than other upscaled SCI games)
} else {
// Macintosh SCI1/1.1 games use hi-res native fonts if hi-res graphics are enabled
if (g_sci->hasMacFonts() && g_sci->useHiresGraphics()) {
_upscaledHires = GFX_SCREEN_UPSCALED_640x400;
}
}
// Some Mac SCI1/1.1 games only take up 190 rows and do not
// have the menu bar.
// TODO: Verify that LSL1 and LSL5 use height 190
switch (g_sci->getGameId()) {
case GID_FREDDYPHARKAS:
case GID_KQ5:
case GID_KQ6:
case GID_LSL1:
case GID_LSL5:
case GID_SQ1:
_scriptHeight = 190;
break;
default:
break;
}
}
// if not yet set, set those to script-width/height
if (!_width)
_width = _scriptWidth;
if (!_height)
_height = _scriptHeight;
_pixels = _width * _height;
switch (_upscaledHires) {
case GFX_SCREEN_UPSCALED_480x300:
// Space Quest 3, Hoyle 1+2 on MAC use this one
_displayWidth = 480;
_displayHeight = 300;
for (int i = 0; i <= _scriptHeight; i++)
_upscaledHeightMapping[i] = (i * 3) >> 1;
for (int i = 0; i <= _scriptWidth; i++)
_upscaledWidthMapping[i] = (i * 3) >> 1;
break;
case GFX_SCREEN_UPSCALED_640x400:
// Mac SCI1/1.1 with hi-res Mac fonts
_displayWidth = _scriptWidth * 2;
_displayHeight = _scriptHeight * 2;
for (int i = 0; i <= _scriptHeight; i++)
_upscaledHeightMapping[i] = i * 2;
for (int i = 0; i <= _scriptWidth; i++)
_upscaledWidthMapping[i] = i * 2;
break;
default:
if (!_displayWidth)
_displayWidth = _width;
if (!_displayHeight)
_displayHeight = _height;
memset(&_upscaledHeightMapping, 0, sizeof(_upscaledHeightMapping) );
memset(&_upscaledWidthMapping, 0, sizeof(_upscaledWidthMapping) );
break;
}
int extraHeight = 0;
if (g_sci->hasMacIconBar()) {
// For SCI1.1 Mac games with the custom icon bar, we need to expand the screen
// to accommodate for the icon bar. Of course, both KQ6 and Freddy Pharkas differ in size.
// We add 2 to the height of the icon bar to add a buffer between the screen and the
// icon bar (as did the original interpreter).
switch (g_sci->getGameId()) {
case GID_KQ6:
extraHeight = 26 + 2;
break;
case GID_FREDDYPHARKAS:
extraHeight = 28 + 2;
break;
default:
error("Unknown SCI1.1 Mac game");
}
if (_upscaledHires == GFX_SCREEN_UPSCALED_640x400) {
extraHeight *= 2;
}
}
_gfxDrv = SciGfxDriver::create(renderMode, _displayWidth, _displayHeight + extraHeight);
assert(_gfxDrv);
// Buffer for rendering a single two-byte character
if (_gfxDrv->driverBasedTextRendering())
_hiresGlyphBuffer = new byte[16 * 16]();
_displayPixels = _displayWidth * _displayHeight;
// Allocate visual, priority, control and display screen
_visualScreen = (byte *)calloc(_pixels, 1);
_priorityScreen = (byte *)calloc(_pixels, 1);
_controlScreen = (byte *)calloc(_pixels, 1);
_displayScreen = (byte *)calloc(_displayPixels, 1);
// Create a Surface for _displayPixels so that we can draw to it from interfaces
// that only draw to Surfaces. Currently that's just Graphics::Font.
Graphics::PixelFormat format8 = Graphics::PixelFormat::createFormatCLUT8();
_displayScreenSurface.init(_displayWidth, _displayHeight, _displayWidth, _displayScreen, format8);
memset(&_ditheredPicColors, 0, sizeof(_ditheredPicColors));
// Sets display screen to be actually displayed
_activeScreen = _displayScreen;
_picNotValid = 0;
_picNotValidSci11 = 0;
_unditheringEnabled = true;
_fontIsUpscaled = false;
if (_resMan->getViewType() != kViewEga) {
// It is not 100% accurate to set white to be 255 for Amiga 32-color
// games. But 255 is defined as white in our SCI at all times, so it
// doesn't matter.
_colorWhite = 255;
if (getSciVersion() >= SCI_VERSION_1_1)
_colorDefaultVectorData = 255;
else
_colorDefaultVectorData = 0;
} else {
_colorWhite = 15;
_colorDefaultVectorData = 0;
}
// Set up palette mods if requested
if (ConfMan.hasKey("palette_mods") && ConfMan.getBool("palette_mods"))
setupCustomPaletteMods(this);
// Initialize the actual screen
_gfxDrv->initScreen();
if (_gfxDrv->pixelSize() != 1 && _paletteModsEnabled)
_paletteMapScreen = (byte *)calloc(_displayPixels, 1);
else
_paletteMapScreen = nullptr;
_backupScreen = nullptr;
}
GfxScreen::~GfxScreen() {
free(_visualScreen);
free(_priorityScreen);
free(_controlScreen);
free(_displayScreen);
free(_paletteMapScreen);
delete[] _backupScreen;
delete[] _hiresGlyphBuffer;
delete _gfxDrv;
}
void GfxScreen::displayRect(const Common::Rect &rect, int x, int y) {
// Display rect from _activeScreen to screen location x, y.
// Clipping is assumed to be done already.
_gfxDrv->copyRectToScreen(_activeScreen, rect.left, rect.top,
_displayWidth, x, y, rect.width(), rect.height(), _paletteModsEnabled ? _paletteMods : nullptr, _paletteMapScreen);
}
// should not be used regularly; only meant for restore game
void GfxScreen::clearForRestoreGame() {
// reset all screen data
memset(_visualScreen, 0, _pixels);
memset(_priorityScreen, 0, _pixels);
memset(_controlScreen, 0, _pixels);
memset(_displayScreen, 0, _displayPixels);
memset(&_ditheredPicColors, 0, sizeof(_ditheredPicColors));
_fontIsUpscaled = false;
copyToScreen();
}
void GfxScreen::copyToScreen() {
Common::Rect r(0, 0, _displayWidth, _displayHeight);
displayRect(r, 0, 0);
}
void GfxScreen::copyVideoFrameToScreen(const byte *buffer, int pitch, const Common::Rect &rect) {
_gfxDrv->copyRectToScreen(buffer, 0, 0, pitch, rect.left, rect.top, rect.width(), rect.height(), _paletteModsEnabled ? _paletteMods : nullptr, _paletteMapScreen);
}
void GfxScreen::kernelSyncWithFramebuffer() {
_gfxDrv->copyCurrentBitmap(_displayScreen, _displayPixels);
}
void GfxScreen::copyRectToScreen(const Common::Rect &rect) {
if (!_upscaledHires) {
displayRect(rect, rect.left, rect.top);
} else {
int rectHeight = _upscaledHeightMapping[rect.bottom] - _upscaledHeightMapping[rect.top];
int rectWidth = _upscaledWidthMapping[rect.right] - _upscaledWidthMapping[rect.left];
Common::Rect r;
r.left = _upscaledWidthMapping[rect.left];
r.top = _upscaledHeightMapping[rect.top];
r.setWidth(rectWidth);
r.setHeight(rectHeight);
displayRect(r, r.left, r.top);
}
}
/**
* This copies a rect to screen w/o scaling adjustment and is only meant to be
* used on hires graphics used in upscaled hires mode.
*/
void GfxScreen::copyHiResRectToScreen(const byte *srcBuffer, int pitch, int x, int y, int w, int h, const byte *colorMap) {
if (!_gfxDrv->supportsHiResGraphics())
error("%s(): Hires graphics display is not supported by the active gfx driver", __FUNCTION__);
_gfxDrv->setFlags(GfxDriver::kHiResMode);
_gfxDrv->setColorMap(colorMap);
_gfxDrv->copyRectToScreen(srcBuffer, 0, 0, pitch, x, y, w, h, nullptr, nullptr);
_gfxDrv->clearFlags(GfxDriver::kHiResMode);
}
void GfxScreen::copyRectToScreen(const Common::Rect &rect, int16 x, int16 y) {
if (!_upscaledHires) {
displayRect(rect, x, y);
} else {
int rectHeight = _upscaledHeightMapping[rect.bottom] - _upscaledHeightMapping[rect.top];
int rectWidth = _upscaledWidthMapping[rect.right] - _upscaledWidthMapping[rect.left];
Common::Rect r;
r.left = _upscaledWidthMapping[rect.left];
r.top = _upscaledHeightMapping[rect.top];
r.setWidth(rectWidth);
r.setHeight(rectHeight);
displayRect(r, _upscaledWidthMapping[x], _upscaledHeightMapping[y]);
}
}
byte GfxScreen::getDrawingMask(byte color, byte prio, byte control) {
byte flag = 0;
if (color != 255)
flag |= GFX_SCREEN_MASK_VISUAL;
if (prio != 255)
flag |= GFX_SCREEN_MASK_PRIORITY;
if (control != 255)
flag |= GFX_SCREEN_MASK_CONTROL;
return flag;
}
void GfxScreen::vectorAdjustLineCoordinates(int16 *left, int16 *top, int16 *right, int16 *bottom, byte drawMask, byte color, byte priority, byte control) {
switch (_upscaledHires) {
case GFX_SCREEN_UPSCALED_480x300: {
int16 displayLeft = (*left * 3) / 2;
int16 displayRight = (*right * 3) / 2;
int16 displayTop = (*top * 3) / 2;
int16 displayBottom = (*bottom * 3) / 2;
if (displayLeft < displayRight) {
// one more pixel to the left, one more pixel to the right
if (displayLeft > 0)
vectorPutLinePixel(displayLeft - 1, displayTop, drawMask, color, priority, control);
vectorPutLinePixel(displayRight + 1, displayBottom, drawMask, color, priority, control);
} else if (displayLeft > displayRight) {
if (displayRight > 0)
vectorPutLinePixel(displayRight - 1, displayBottom, drawMask, color, priority, control);
vectorPutLinePixel(displayLeft + 1, displayTop, drawMask, color, priority, control);
}
*left = displayLeft;
*top = displayTop;
*right = displayRight;
*bottom = displayBottom;
break;
}
default:
break;
}
}
// This is called from vector drawing to put a pixel at a certain location
void GfxScreen::vectorPutLinePixel(int16 x, int16 y, byte drawMask, byte color, byte priority, byte control) {
if (_upscaledHires == GFX_SCREEN_UPSCALED_480x300) {
vectorPutLinePixel480x300(x, y, drawMask, color, priority, control);
return;
}
// For anything else forward to the regular putPixel
putPixel(x, y, drawMask, color, priority, control);
}
// Special 480x300 Mac putPixel for vector line drawing, also draws an additional pixel below the actual one
void GfxScreen::vectorPutLinePixel480x300(int16 x, int16 y, byte drawMask, byte color, byte priority, byte control) {
int offset = y * _width + x;
if (drawMask & GFX_SCREEN_MASK_VISUAL) {
// also set pixel below actual pixel
_visualScreen[offset] = color;
_visualScreen[offset + _width] = color;
_displayScreen[offset] = color;
_displayScreen[offset + _displayWidth] = color;
}
if (drawMask & GFX_SCREEN_MASK_PRIORITY) {
_priorityScreen[offset] = priority;
_priorityScreen[offset + _width] = priority;
}
if (drawMask & GFX_SCREEN_MASK_CONTROL) {
_controlScreen[offset] = control;
_controlScreen[offset + _width] = control;
}
}
byte GfxScreen::vectorIsFillMatch(int16 x, int16 y, byte screenMask, byte checkForColor, byte checkForPriority, byte checkForControl, bool isEGA) {
int offset = y * _width + x;
byte match = 0;
if (screenMask & GFX_SCREEN_MASK_VISUAL) {
if (!isEGA) {
if (*(_visualScreen + offset) == checkForColor)
match |= GFX_SCREEN_MASK_VISUAL;
} else {
// In EGA games a pixel in the framebuffer is only 4 bits. We store
// a full byte per pixel to allow undithering, but when comparing
// pixels for flood-fill purposes, we should only compare the
// visible color of a pixel.
byte EGAcolor = *(_visualScreen + offset);
if ((x ^ y) & 1)
EGAcolor = (EGAcolor ^ (EGAcolor >> 4)) & 0x0F;
else
EGAcolor = EGAcolor & 0x0F;
if (EGAcolor == checkForColor)
match |= GFX_SCREEN_MASK_VISUAL;
}
}
if ((screenMask & GFX_SCREEN_MASK_PRIORITY) && *(_priorityScreen + offset) == checkForPriority)
match |= GFX_SCREEN_MASK_PRIORITY;
if ((screenMask & GFX_SCREEN_MASK_CONTROL) && *(_controlScreen + offset) == checkForControl)
match |= GFX_SCREEN_MASK_CONTROL;
return match;
}
/**
* Sierra's Bresenham line drawing.
* WARNING: Do not replace this with Graphics::drawLine(), as this causes issues
* with flood fill, due to small difference in the Bresenham logic.
*/
void GfxScreen::drawLine(Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) {
int16 maxWidth = _width - 1;
int16 maxHeight = _height - 1;
// we need to clip values here, lsl3 room 620 background picture draws a line from 0, 199 t 320, 199
// otherwise we would get heap corruption.
int16 left = CLIP<int16>(startPoint.x, 0, maxWidth);
int16 top = CLIP<int16>(startPoint.y, 0, maxHeight);
int16 right = CLIP<int16>(endPoint.x, 0, maxWidth);
int16 bottom = CLIP<int16>(endPoint.y, 0, maxHeight);
//set_drawing_flag
byte drawMask = getDrawingMask(color, priority, control);
vectorAdjustLineCoordinates(&left, &top, &right, &bottom, drawMask, color, priority, control);
// horizontal line
if (top == bottom) {
if (right < left)
SWAP(right, left);
for (int i = left; i <= right; i++)
vectorPutLinePixel(i, top, drawMask, color, priority, control);
return;
}
// vertical line
if (left == right) {
if (top > bottom)
SWAP(top, bottom);
for (int i = top; i <= bottom; i++)
vectorPutLinePixel(left, i, drawMask, color, priority, control);
return;
}
// sloped line - draw with Bresenham algorithm
int16 dy = bottom - top;
int16 dx = right - left;
int16 stepy = dy < 0 ? -1 : 1;
int16 stepx = dx < 0 ? -1 : 1;
dy = ABS(dy) << 1;
dx = ABS(dx) << 1;
// setting the 1st and last pixel
vectorPutLinePixel(left, top, drawMask, color, priority, control);
vectorPutLinePixel(right, bottom, drawMask, color, priority, control);
// drawing the line
if (dx > dy) { // going horizontal
int fraction = dy - (dx >> 1);
while (left != right) {
if (fraction >= 0) {
top += stepy;
fraction -= dx;
}
left += stepx;
fraction += dy;
vectorPutLinePixel(left, top, drawMask, color, priority, control);
}
} else { // going vertical
int fraction = dx - (dy >> 1);
while (top != bottom) {
if (fraction >= 0) {
left += stepx;
fraction -= dy;
}
top += stepy;
fraction += dx;
vectorPutLinePixel(left, top, drawMask, color, priority, control);
}
}
}
// We put native Mac fonts onto an upscaled background if they are hires,
// otherwise lores Mac fonts are used with no upscaling. The caller handles
// all of this so there are no scaling adjustments to make here.
void GfxScreen::putMacChar(const Graphics::Font *commonFont, int16 x, int16 y, uint16 chr, byte color) {
commonFont->drawChar(&_displayScreenSurface, chr, x, y, color);
}
void GfxScreen::putHangulChar(Graphics::FontKorean *commonFont, int16 x, int16 y, uint16 chr, byte color) {
// We put hires Hangul chars onto upscaled background, so we need to adjust coordinates. Caller coordinates are
// low-res ones. Same magic as for the Japanese SJIS characters...
memset(_hiresGlyphBuffer, 0xff, 256);
// we don't use outline, so color 0 is actually not used
uint16 charWidth = commonFont->getCharWidth(chr);
commonFont->drawChar(_hiresGlyphBuffer, chr, charWidth, 1, color, 0, -1, -1);
_gfxDrv->drawTextFontGlyph(_hiresGlyphBuffer, charWidth, x << 1, y << 1, charWidth, commonFont->getFontHeight(), 0xff, _paletteModsEnabled ? _paletteMods : nullptr, _paletteMapScreen);
}
void GfxScreen::putKanjiChar(Graphics::FontSJIS *commonFont, int16 x, int16 y, uint16 chr, byte color) {
// We put hires SJIS ROM chars onto upscaled background, so we need to adjust coordinates. Caller coordinates are
// low-res ones.
// The PC-98 gfx driver's normal blitting opcode will scale everything up by 2. So that opcode does not get used for
// the hires glyphs.
// SCI0 PC-98 interpreters don't actually render SJIS ROM glyphs via the gfx driver. The QFG interpreter copies the
// glyph data directly into the video mem planes. For QFG, the glyph data gets xored with 0xff and copied into all 4
// planes. So it will be black text on white background. Also, the interpreter divides the x-coordinate by 4 to find
// the right position in the vmem planes. It does not do any bit shifting to fix the x-coordinate. So the text will
// be aligned on byte boundaries in vmem which equals 4 pixel boundaries in lowres. We make that bounds adjustment
// in the driver, since the layout relies on it. PQ2 on the other hand uses the PC-98 text mode for text print
// instead of rendering it in graphics mode (many PC-98 games do that). In an emulator you can easily recognize
// it, since the mouse cursor will move underneath the text. The use of the text mode has a similar effect to
// x-coordinates as what happens with QFG: In text mode, the coordinates can only be set as text columns and lines,
// so the coordinates have to be divided and lose some precision ('& ~3' for x, and '& ~7' for y).
// SCI1 PC-98 (KQ5/SQ4) has a gfx driver opcode to render the glyphs via the PC-98 GRCG. In the 16 colors drivers it
// uses a unique way to do that: The first 5 lines and the last 5 lines of the glyph get scaled 2x horizontally
// (= basically fat print), the middle 6 lines are drawn normally. It's the same for KQ5 and SQ4. This is also
// implemented in our on-top rendering in the driver. Unlike SCI0, the SCI1 gfx opcode for the text glyph rendering
// is actually able to properly x-shift the glyph data to the right x coordinate. However, my impression is that
// Sierra just fixed the x-bounds in the game scripts here.
memset(_hiresGlyphBuffer, 0xff, 256);
// This is for the PC-98 text mode colors which are outside of the normal palette. Also, these colors get modified
// for PQ2, see PC98Gfx16ColorsDriver::remapTextColor().
color = _gfxDrv->remapTextColor(color);
// we don't use outline, so color 0 is actually not used
commonFont->drawChar(_hiresGlyphBuffer, chr, 16, 1, color, 0, -1, -1);
_gfxDrv->drawTextFontGlyph(_hiresGlyphBuffer, 16, x << 1, y << 1, 16, 16, 0xff, _paletteModsEnabled ? _paletteMods : nullptr, _paletteMapScreen);
}
int GfxScreen::bitsGetDataSize(Common::Rect rect, byte mask) {
int byteCount = sizeof(rect) + sizeof(mask);
int pixels = rect.width() * rect.height();
if (mask & GFX_SCREEN_MASK_VISUAL) {
byteCount += pixels; // _visualScreen
if (!_upscaledHires) {
byteCount += pixels; // _displayScreen
if (_paletteMapScreen)
byteCount += pixels; // _paletteMapScreen
} else {
int rectHeight = _upscaledHeightMapping[rect.bottom] - _upscaledHeightMapping[rect.top];
int rectWidth = _upscaledWidthMapping[rect.right] - _upscaledWidthMapping[rect.left];
byteCount += rectHeight * rectWidth; // _displayScreen (upscaled hires)
if (_paletteMapScreen)
byteCount += rectHeight * rectWidth; // _paletteMapScreen (upscaled hires)
}
}
if (mask & GFX_SCREEN_MASK_PRIORITY) {
byteCount += pixels; // _priorityScreen
}
if (mask & GFX_SCREEN_MASK_CONTROL) {
byteCount += pixels; // _controlScreen
}
return byteCount;
}
void GfxScreen::bitsSave(Common::Rect rect, byte mask, byte *memoryPtr) {
memcpy(memoryPtr, (void *)&rect, sizeof(rect)); memoryPtr += sizeof(rect);
memcpy(memoryPtr, (void *)&mask, sizeof(mask)); memoryPtr += sizeof(mask);
if (mask & GFX_SCREEN_MASK_VISUAL) {
bitsSaveScreen(rect, _visualScreen, _width, memoryPtr);
bitsSaveDisplayScreen(rect, _displayScreen, memoryPtr);
if (_paletteMapScreen)
bitsSaveDisplayScreen(rect, _paletteMapScreen, memoryPtr);
}
if (mask & GFX_SCREEN_MASK_PRIORITY) {
bitsSaveScreen(rect, _priorityScreen, _width, memoryPtr);
}
if (mask & GFX_SCREEN_MASK_CONTROL) {
bitsSaveScreen(rect, _controlScreen, _width, memoryPtr);
}
}
void GfxScreen::bitsSaveScreen(Common::Rect rect, const byte *screen, uint16 screenWidth, byte *&memoryPtr) {
int width = rect.width();
int y;
screen += (rect.top * screenWidth) + rect.left;
for (y = rect.top; y < rect.bottom; y++) {
memcpy(memoryPtr, screen, width); memoryPtr += width;
screen += screenWidth;
}
}
void GfxScreen::bitsSaveDisplayScreen(Common::Rect rect, const byte *screen, byte *&memoryPtr) {
int width;
int y;
if (!_upscaledHires) {
width = rect.width();
screen += (rect.top * _displayWidth) + rect.left;
} else {
screen += (_upscaledHeightMapping[rect.top] * _displayWidth) + _upscaledWidthMapping[rect.left];
width = _upscaledWidthMapping[rect.right] - _upscaledWidthMapping[rect.left];
rect.top = _upscaledHeightMapping[rect.top];
rect.bottom = _upscaledHeightMapping[rect.bottom];
}
for (y = rect.top; y < rect.bottom; y++) {
memcpy(memoryPtr, screen, width); memoryPtr += width;
screen += _displayWidth;
}
}
void GfxScreen::bitsGetRect(const byte *memoryPtr, Common::Rect *destRect) {
memcpy(destRect, memoryPtr, sizeof(Common::Rect));
}
void GfxScreen::bitsRestore(const byte *memoryPtr) {
Common::Rect rect;
byte mask;
memcpy((void *)&rect, memoryPtr, sizeof(rect)); memoryPtr += sizeof(rect);
memcpy((void *)&mask, memoryPtr, sizeof(mask)); memoryPtr += sizeof(mask);
if (mask & GFX_SCREEN_MASK_VISUAL) {
bitsRestoreScreen(rect, memoryPtr, _visualScreen, _width);
bitsRestoreDisplayScreen(rect, memoryPtr, _displayScreen);
if (_paletteMapScreen)
bitsRestoreDisplayScreen(rect, memoryPtr, _paletteMapScreen);
}
if (mask & GFX_SCREEN_MASK_PRIORITY) {
bitsRestoreScreen(rect, memoryPtr, _priorityScreen, _width);
}
if (mask & GFX_SCREEN_MASK_CONTROL) {
bitsRestoreScreen(rect, memoryPtr, _controlScreen, _width);
}
}
void GfxScreen::bitsRestoreScreen(Common::Rect rect, const byte *&memoryPtr, byte *screen, uint16 screenWidth) {
int width = rect.width();
int y;
screen += (rect.top * screenWidth) + rect.left;
for (y = rect.top; y < rect.bottom; y++) {
memcpy((void *) screen, memoryPtr, width); memoryPtr += width;
screen += screenWidth;
}
}
void GfxScreen::bitsRestoreDisplayScreen(Common::Rect rect, const byte *&memoryPtr, byte *screen) {
int width;
int y;
if (!_upscaledHires) {
screen += (rect.top * _displayWidth) + rect.left;
width = rect.width();
} else {
screen += (_upscaledHeightMapping[rect.top] * _displayWidth) + _upscaledWidthMapping[rect.left];
width = _upscaledWidthMapping[rect.right] - _upscaledWidthMapping[rect.left];
rect.top = _upscaledHeightMapping[rect.top];
rect.bottom = _upscaledHeightMapping[rect.bottom];
}
for (y = rect.top; y < rect.bottom; y++) {
memcpy((void *) screen, memoryPtr, width); memoryPtr += width;
screen += _displayWidth;
}
}
void GfxScreen::setShakePos(uint16 shakeXOffset, uint16 shakeYOffset) {
if (!_upscaledHires)
_gfxDrv->setShakePos(shakeXOffset, shakeYOffset);
else
g_system->setShakePos(_upscaledWidthMapping[shakeXOffset], _upscaledHeightMapping[shakeYOffset]);
}
void GfxScreen::kernelShakeScreen(uint16 shakeCount, uint16 directions) {
while (shakeCount--) {
uint16 shakeXOffset = 0;
if (directions & kShakeHorizontal) {
shakeXOffset = 10;
}
uint16 shakeYOffset = 0;
if (directions & kShakeVertical) {
shakeYOffset = 10;
}
setShakePos(shakeXOffset, shakeYOffset);
g_system->updateScreen();
g_sci->getEngineState()->sleep(3);
setShakePos(0, 0);
g_system->updateScreen();
g_sci->getEngineState()->sleep(3);
}
}
void GfxScreen::dither(bool addToFlag) {
int y, x;
byte color;
byte *visualPtr = _visualScreen;
byte *displayPtr = _displayScreen;
byte *paletteMapPtr = _paletteMapScreen;
if (!_unditheringEnabled) {
// Do dithering on visual and display-screen
for (y = 0; y < _height; y++) {
for (x = 0; x < _width; x++) {
color = *visualPtr;
if (color & 0xF0) {
color ^= color << 4;
color = ((x^y) & 1) ? color >> 4 : color & 0x0F;
switch (_upscaledHires) {
case GFX_SCREEN_UPSCALED_DISABLED:
case GFX_SCREEN_UPSCALED_480x300:
*displayPtr = color;
if (_paletteMapScreen)
*paletteMapPtr = _curPaletteMapValue;
break;
default:
putScaledPixelOnDisplay(x, y, color);
break;
}
*visualPtr = color;
}
visualPtr++; displayPtr++; paletteMapPtr++;
}
}
} else {
if (!addToFlag)
memset(&_ditheredPicColors, 0, sizeof(_ditheredPicColors));
// Do dithering on visual screen and put decoded but undithered byte onto display-screen
for (y = 0; y < _height; y++) {
for (x = 0; x < _width; x++) {
color = *visualPtr;
if (color & 0xF0) {
color ^= color << 4;
// remember dither combination for cel-undithering
_ditheredPicColors[color]++;
// if decoded color wants do dither with black on left side, we turn it around
// otherwise the normal ega color would get used for display
byte ditheredColor;
if (color & 0xF0) {
ditheredColor = color;
} else {
ditheredColor = color << 4;
}
switch (_upscaledHires) {
case GFX_SCREEN_UPSCALED_DISABLED:
case GFX_SCREEN_UPSCALED_480x300:
*displayPtr = ditheredColor;
if (_paletteMapScreen)
*paletteMapPtr = _curPaletteMapValue;
break;
default:
putScaledPixelOnDisplay(x, y, ditheredColor);
break;
}
color = ((x^y) & 1) ? color >> 4 : color & 0x0F;
*visualPtr = color;
}
visualPtr++; displayPtr++; paletteMapPtr++;
}
}
}
}
void GfxScreen::ditherForceDitheredColor(byte color) {
_ditheredPicColors[color] = 256;
}
void GfxScreen::enableUndithering(bool flag) {
_unditheringEnabled = flag;
}
int16 *GfxScreen::unditherGetDitheredBgColors() {
if (_unditheringEnabled)
return _ditheredPicColors;
else
return nullptr;
}
void GfxScreen::debugShowMap(int mapNo) {
// We cannot really support changing maps when display screen has a different resolution than visual screen
if ((_width != _displayWidth) || (_height != _displayHeight))
return;
switch (mapNo) {
case 0:
_activeScreen = _visualScreen;
break;
case 1:
_activeScreen = _priorityScreen;
break;
case 2:
_activeScreen = _controlScreen;
break;
case 3:
_activeScreen = _displayScreen;
break;
default:
break;
}
copyToScreen();
}
void GfxScreen::scale2x(const SciSpan<const byte> &src, SciSpan<byte> &dst, int16 srcWidth, int16 srcHeight, byte bytesPerPixel) {
assert(bytesPerPixel == 1 || bytesPerPixel == 2 || bytesPerPixel == 3 || bytesPerPixel == 4);
const int newWidth = srcWidth * 2;
const int pitch = newWidth * bytesPerPixel;
const byte *srcPtr = src.getUnsafeDataAt(0, srcWidth * srcHeight * bytesPerPixel);
byte *dstPtr = dst.getUnsafeDataAt(0, srcWidth * srcHeight * bytesPerPixel);
if (bytesPerPixel == 1) {
for (int y = 0; y < srcHeight; y++) {
for (int x = 0; x < srcWidth; x++) {
const byte color = *srcPtr++;
dstPtr[0] = color;
dstPtr[1] = color;
dstPtr[newWidth] = color;
dstPtr[newWidth + 1] = color;
dstPtr += 2;
}
dstPtr += newWidth;
}
} else if (bytesPerPixel == 2) {
for (int y = 0; y < srcHeight; y++) {
for (int x = 0; x < srcWidth; x++) {
const uint16 color = *(const uint16 *)srcPtr;
*(uint16 *)(dstPtr + 0) = color;
*(uint16 *)(dstPtr + 2) = color;
*(uint16 *)(dstPtr + pitch + 0) = color;
*(uint16 *)(dstPtr + pitch + 2) = color;
srcPtr += 2;
dstPtr += 4;
}
dstPtr += pitch;
}
} else if (bytesPerPixel == 3) {
for (int y = 0; y < srcHeight; y++) {
for (int x = 0; x < srcWidth; x++) {
const byte color = *srcPtr++;
const byte color2 = *srcPtr++;
const byte color3 = *srcPtr++;
dstPtr[0] = color;
dstPtr[1] = color2;
dstPtr[2] = color3;
dstPtr[3] = color;
dstPtr[4] = color2;
dstPtr[5] = color3;
dstPtr[pitch] = color;
dstPtr[pitch + 1] = color2;
dstPtr[pitch + 2] = color3;
dstPtr[pitch + 3] = color;
dstPtr[pitch + 4] = color2;
dstPtr[pitch + 5] = color3;
dstPtr += 6;
}
dstPtr += pitch;
}
} else if (bytesPerPixel == 4) {
for (int y = 0; y < srcHeight; y++) {
for (int x = 0; x < srcWidth; x++) {
const uint32 color = *(const uint32 *)srcPtr;
*(uint32 *)(dstPtr + 0) = color;
*(uint32 *)(dstPtr + 4) = color;
*(uint32 *)(dstPtr + pitch + 0) = color;
*(uint32 *)(dstPtr + pitch + 4) = color;
srcPtr += 4;
dstPtr += 8;
}
dstPtr += pitch;
}
}
}
void GfxScreen::adjustToUpscaledCoordinates(int16 &y, int16 &x) {
x = _upscaledWidthMapping[x];
y = _upscaledHeightMapping[y];
}
void GfxScreen::adjustBackUpscaledCoordinates(int16 &y, int16 &x) {
switch (_upscaledHires) {
case GFX_SCREEN_UPSCALED_480x300:
x = (x * 4) / 6;
y = (y * 4) / 6;
break;
case GFX_SCREEN_UPSCALED_640x400:
x /= 2;
y /= 2;
break;
default:
break;
}
}
int16 GfxScreen::kernelPicNotValid(int16 newPicNotValid) {
int16 oldPicNotValid;
if (getSciVersion() >= SCI_VERSION_1_1) {
oldPicNotValid = _picNotValidSci11;
if (newPicNotValid != -1)
_picNotValidSci11 = newPicNotValid;
} else {
oldPicNotValid = _picNotValid;
if (newPicNotValid != -1)
_picNotValid = newPicNotValid;
}
return oldPicNotValid;
}
void GfxScreen::grabPalette(byte *buffer, uint start, uint num) const {
_gfxDrv->copyCurrentPalette(buffer, start, num);
}
void GfxScreen::setPalette(const byte *buffer, uint start, uint num, bool update) {
assert(start + num <= 256);
_gfxDrv->setPalette(buffer, start, num, update, _paletteModsEnabled ? _paletteMods : nullptr, _paletteMapScreen);
}
void GfxScreen::bakCreateBackup() {
assert(!_backupScreen);
_backupScreen = new byte[_displayPixels];
_gfxDrv->copyCurrentBitmap(_backupScreen, _displayPixels);
}
void GfxScreen::bakDiscard() {
assert(_backupScreen);
delete[] _backupScreen;
_backupScreen = nullptr;
}
void GfxScreen::bakCopyRectToScreen(const Common::Rect &rect, int16 x, int16 y) {
assert(_backupScreen);
_gfxDrv->copyRectToScreen(_backupScreen, rect.left, rect.top, _displayWidth, x, y, rect.width(), rect.height(), _paletteModsEnabled ? _paletteMods : nullptr, _paletteMapScreen);
}
void GfxScreen::setPaletteMods(const PaletteMod *mods, unsigned int count) {
assert(count < 256);
for (unsigned int i = 0; i < count; ++i)
_paletteMods[i] = mods[i];
_paletteModsEnabled = true;
}
} // End of namespace Sci